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https://github.com/libretro/scummvm.git
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190 lines
4.1 KiB
C++
190 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_PROCESSROOM_H
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#define LAB_PROCESSROOM_H
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namespace Lab {
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enum ActionType {
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kActionPlaySound = 1,
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kActionPlaySoundLooping = 2,
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kActionShowDiff = 3,
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kActionShowDiffLooping = 4,
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kActionLoadDiff = 5,
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kActionLoadBitmap = 6, // unused
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kActionShowBitmap = 7, // unused
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kActionTransition = 8,
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kActionNoUpdate = 9,
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kActionForceUpdate = 10,
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kActionShowCurPict = 11,
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kActionSetElement = 12,
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kActionUnsetElement = 13,
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kActionShowMessage = 14,
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kActionShowMessages = 15,
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kActionChangeRoom = 16,
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kActionSetCloseup = 17,
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kActionMainView = 18,
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kActionSubInv = 19,
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kActionAddInv = 20,
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kActionShowDir = 21,
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kActionWaitSecs = 22,
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kActionStopMusic = 23,
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kActionStartMusic = 24,
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kActionChangeMusic = 25,
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kActionResetMusic = 26,
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kActionFillMusic = 27,
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kActionWaitSound = 28,
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kActionClearSound = 29,
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kActionWinMusic = 30,
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kActionWinGame = 31,
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kActionLostGame = 32, // unused
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kActionResetBuffer = 33,
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kActionSpecialCmd = 34,
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kActionCShowMessage = 35,
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kActionPlaySoundNoWait = 36
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};
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enum RuleType {
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kRuleTypeNone = 0,
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kRuleTypeAction = 1,
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kRuleTypeOperate = 2,
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kRuleTypeGoForward = 3,
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kRuleTypeConditions = 4, // unused?
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kRuleTypeTurn = 5,
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kRuleTypeGoMainView = 6,
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kRuleTypeTurnFromTo = 7
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};
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enum RuleAction {
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kRuleActionTake = 0,
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kRuleActionMove = 1, // unused?
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kRuleActionOpenDoor = 2, // unused?
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kRuleActionCloseDoor = 3, // unused?
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kRuleActionTakeDef = 4
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};
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enum Condition {
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kCondBeltGlowing = 70,
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kCondBridge1 = 104,
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kCondNoNews = 135,
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kCondBridge0 = 148,
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kCondLampOn = 151,
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kCondNoClean = 152,
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kCondDirty = 175,
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kCondUsedHelmet = 184
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};
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enum MapDoors {
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kDoorLeftNorth = 1,
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kDoorLeftEast = 2,
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kDoorLeftSouth = 4,
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kDoorLeftWest = 8,
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kDoorMiddleNorth = 16,
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kDoorRightNorth = 32,
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kDoorMiddleSouth = 64,
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kDoorRightSouth = 128,
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kDoorMiddleEast = 16,
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kDoorBottomEast = 32,
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kDoorMiddleWest = 64,
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kDoorBottomWest = 128
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};
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enum SpecialRoom {
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kNormalRoom = 0,
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kUpArrowRoom,
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kDownArrowRoom,
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kBridgeRoom,
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kVerticalCorridor,
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kHorizontalCorridor,
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kMedMaze,
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kHedgeMaze,
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kSurMaze,
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kMultiMazeF1,
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kMultiMazeF2,
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kMultiMazeF3
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};
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struct CloseData {
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uint16 _x1, _y1, _x2, _y2;
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int16 _closeUpType; // if > 0, an object. If < 0, an item
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uint16 _depth; // Level of the closeup.
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Common::String _graphicName;
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Common::String _message;
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CloseDataList _subCloseUps;
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};
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struct ViewData {
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Common::Array<int16> _condition;
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Common::String _graphicName;
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CloseDataList _closeUps;
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};
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struct Action {
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ActionType _actionType;
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int16 _param1;
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int16 _param2;
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int16 _param3;
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Common::Array<Common::String> _messages;
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};
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struct Rule {
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RuleType _ruleType;
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int16 _param1;
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int16 _param2;
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Common::Array<int16> _condition;
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ActionList _actionList;
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};
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struct RoomData {
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uint16 _doors[4];
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byte _transitionType;
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ViewDataList _view[4];
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RuleList _rules;
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Common::String _roomMsg;
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};
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struct InventoryData {
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uint16 _quantity;
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Common::String _name;
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Common::String _bitmapName;
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};
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struct MapData {
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uint16 _x, _y, _pageNumber;
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SpecialRoom _specialID;
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uint32 _mapFlags;
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};
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} // End of namespace Lab
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#endif // LAB_PROCESSROOM_H
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