scummvm/engines/myst3/hotspot.h
Paweł Kołodziejski e70fbbee21
MYST3: Janitorial
2022-06-13 00:44:39 +02:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HOTSPOT_H_
#define HOTSPOT_H_
#include "common/rect.h"
#include "common/array.h"
namespace Myst3 {
class GameState;
struct Opcode {
uint8 op;
Common::Array<int16> args;
};
struct CondScript {
uint16 condition;
Common::Array<Opcode> script;
};
struct PolarRect {
int16 centerPitch;
int16 centerHeading;
int16 height;
int16 width;
};
class HotSpot {
public:
HotSpot();
int16 condition;
Common::Array<PolarRect> rects;
int16 cursor;
Common::Array<Opcode> script;
int32 isPointInRectsCube(float pitch, float heading);
int32 isPointInRectsFrame(GameState *state, const Common::Point &p);
bool isEnabled(GameState *state, uint16 var = 0);
private:
bool isZip() { return cursor == 7; }
int32 isZipDestinationAvailable(GameState *state);
};
} // End of namespace Myst3
#endif // HOTSPOT_H_