scummvm/gui/widget.h
Eugene Sandulenko 01f9006ee7 GUI: Implement tooltips. FR #2821513.
FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.

Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.

svn-id: r49774
2010-06-15 10:52:35 +00:00

367 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GUI_WIDGET_H
#define GUI_WIDGET_H
#include "common/scummsys.h"
#include "common/str.h"
#include "common/str-array.h"
#include "common/keyboard.h"
#include "graphics/surface.h"
#include "gui/object.h"
#include "gui/ThemeEngine.h"
namespace GUI {
class Dialog;
enum {
WIDGET_ENABLED = 1 << 0,
WIDGET_INVISIBLE = 1 << 1,
WIDGET_HILITED = 1 << 2,
WIDGET_BORDER = 1 << 3,
//WIDGET_INV_BORDER = 1 << 4,
WIDGET_CLEARBG = 1 << 5,
WIDGET_WANT_TICKLE = 1 << 7,
WIDGET_TRACK_MOUSE = 1 << 8,
// Retain focus on mouse up. By default widgets lose focus on mouseup,
// but some widgets might want to retain it - widgets where you enter
// text, for instance
WIDGET_RETAIN_FOCUS = 1 << 9,
// Usually widgets would lock mouse input when the user pressed the
// left mouse button till the user releases it.
// The PopUpWidget for example does not want this behavior, since the
// mouse down will open up a new dialog which silently eats the mouse
// up event for its own purposes.
WIDGET_IGNORE_DRAG = 1 << 10
};
enum {
kStaticTextWidget = 'TEXT',
kEditTextWidget = 'EDIT',
kButtonWidget = 'BTTN',
kCheckboxWidget = 'CHKB',
kRadiobuttonWidget = 'RDBT',
kSliderWidget = 'SLDE',
kListWidget = 'LIST',
kScrollBarWidget = 'SCRB',
kPopUpWidget = 'POPU',
kTabWidget = 'TABW',
kGraphicsWidget = 'GFXW',
kContainerWidget = 'CTNR'
};
enum {
kCaretBlinkTime = 300
};
/* Widget */
class Widget : public GuiObject {
friend class Dialog;
protected:
uint32 _type;
GuiObject *_boss;
Widget *_next;
uint16 _id;
bool _hasFocus;
ThemeEngine::WidgetStateInfo _state;
const char *_tooltip;
private:
uint16 _flags;
public:
static Widget *findWidgetInChain(Widget *start, int x, int y);
static Widget *findWidgetInChain(Widget *start, const char *name);
public:
Widget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
Widget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
virtual ~Widget();
void init();
void resize(int x, int y, int w, int h);
void setNext(Widget *w) { _next = w; }
Widget *next() { return _next; }
virtual int16 getAbsX() const { return _x + _boss->getChildX(); }
virtual int16 getAbsY() const { return _y + _boss->getChildY(); }
virtual void setPos(int x, int y) { _x = x; _y = y; }
virtual void setSize(int w, int h) { _w = w; _h = h; }
virtual void handleMouseDown(int x, int y, int button, int clickCount) {}
virtual void handleMouseUp(int x, int y, int button, int clickCount) {}
virtual void handleMouseEntered(int button) {}
virtual void handleMouseLeft(int button) {}
virtual void handleMouseMoved(int x, int y, int button) {}
virtual void handleMouseWheel(int x, int y, int direction) {}
virtual bool handleKeyDown(Common::KeyState state) { return false; } // Return true if the event was handled
virtual bool handleKeyUp(Common::KeyState state) { return false; } // Return true if the event was handled
virtual void handleTickle() {}
void draw();
void receivedFocus() { _hasFocus = true; receivedFocusWidget(); }
void lostFocus() { _hasFocus = false; lostFocusWidget(); }
virtual bool wantsFocus() { return false; }
void setFlags(int flags);
void clearFlags(int flags);
int getFlags() const { return _flags; }
void setEnabled(bool e);
bool isEnabled() const;
void setVisible(bool e);
bool isVisible() const;
uint8 parseHotkey(const Common::String &label);
Common::String cleanupHotkey(const Common::String &label);
const char *getTooltip() const { return _tooltip; }
protected:
void updateState(int oldFlags, int newFlags);
virtual void drawWidget() = 0;
virtual void receivedFocusWidget() {}
virtual void lostFocusWidget() {}
virtual Widget *findWidget(int x, int y) { return this; }
void releaseFocus() { assert(_boss); _boss->releaseFocus(); }
// By default, delegate unhandled commands to the boss
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { assert(_boss); _boss->handleCommand(sender, cmd, data); }
};
class GuiManager;
class Tooltip : public GuiObject {
public:
Tooltip(GuiManager *guiManager);
bool isVisible() const { return _visible; }
void draw();
void reflowLayout();
void releaseFocus() {}
void setVisible(bool state);
void setMouseXY(int x, int y);
protected:
Common::String _text;
GuiManager *_guiManager;
bool _visible;
int _mouseX, _mouseY;
int _maxWidth;
int _xdelta, _ydelta;
Common::StringArray _wrappedLines;
ThemeEngine::StoredState *_storedState;
};
/* StaticTextWidget */
class StaticTextWidget : public Widget {
protected:
Common::String _label;
Graphics::TextAlign _align;
public:
StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &text, Graphics::TextAlign align, const char *tooltip = 0);
StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::String &text, const char *tooltip = 0);
void setValue(int value);
void setLabel(const Common::String &label);
const Common::String &getLabel() const { return _label; }
void setAlign(Graphics::TextAlign align);
Graphics::TextAlign getAlign() const { return _align; }
protected:
void drawWidget();
};
/* ButtonWidget */
class ButtonWidget : public StaticTextWidget, public CommandSender {
friend class Dialog; // Needed for the hotkey handling
protected:
uint32 _cmd;
uint8 _hotkey;
public:
ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
void handleMouseUp(int x, int y, int button, int clickCount);
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
protected:
void drawWidget();
};
/* CheckboxWidget */
class CheckboxWidget : public ButtonWidget {
protected:
bool _state;
public:
CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
virtual void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
void setState(bool state);
void toggleState() { setState(!_state); }
bool getState() const { return _state; }
protected:
void drawWidget();
};
class RadiobuttonWidget;
class RadiobuttonGroup : public CommandSender {
public:
RadiobuttonGroup(GuiObject *boss, uint32 cmd = 0);
~RadiobuttonGroup() {}
void addButton(RadiobuttonWidget *button) { _buttons.push_back(button); }
Common::Array<RadiobuttonWidget *> getButtonList() const { return _buttons; }
void setValue(int state);
int getValue() const { return _value; }
void setEnabled(bool ena);
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
protected:
Common::Array<RadiobuttonWidget *> _buttons;
int _value;
uint32 _cmd;
};
/* RadiobuttonWidget */
class RadiobuttonWidget : public ButtonWidget {
protected:
bool _state;
int _value;
public:
RadiobuttonWidget(GuiObject *boss, int x, int y, int w, int h, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);
RadiobuttonWidget(GuiObject *boss, const Common::String &name, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);
void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
virtual void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
void setState(bool state, bool setGroup = true);
void toggleState() { setState(!_state); }
bool getState() const { return _state; }
int getValue() const { return _value; }
protected:
void drawWidget();
RadiobuttonGroup *_group;
};
/* SliderWidget */
class SliderWidget : public Widget, public CommandSender {
protected:
uint32 _cmd;
int _value, _oldValue;
int _valueMin, _valueMax;
bool _isDragging;
uint _labelWidth;
public:
SliderWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0);
SliderWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0, uint32 cmd = 0);
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
void setValue(int value) { _value = value; }
int getValue() const { return _value; }
void setMinValue(int value) { _valueMin = value; }
int getMinValue() const { return _valueMin; }
void setMaxValue(int value) { _valueMax = value; }
int getMaxValue() const { return _valueMax; }
void handleMouseMoved(int x, int y, int button);
void handleMouseDown(int x, int y, int button, int clickCount);
void handleMouseUp(int x, int y, int button, int clickCount);
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
void handleMouseWheel(int x, int y, int direction);
protected:
void drawWidget();
int valueToPos(int value);
int posToValue(int pos);
int valueToBarWidth(int value);
};
/* GraphicsWidget */
class GraphicsWidget : public Widget {
public:
GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
~GraphicsWidget();
void setGfx(const Graphics::Surface *gfx);
void setGfx(int w, int h, int r, int g, int b);
void useAlpha(int alpha) { _alpha = alpha; }
void useThemeTransparency(bool enable) { _transparency = enable; }
protected:
void drawWidget();
Graphics::Surface _gfx;
int _alpha;
bool _transparency;
};
/* ContainerWidget */
class ContainerWidget : public Widget {
public:
ContainerWidget(GuiObject *boss, int x, int y, int w, int h);
ContainerWidget(GuiObject *boss, const Common::String &name);
protected:
void drawWidget();
};
} // End of namespace GUI
#endif