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https://github.com/libretro/scummvm.git
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c0a215282d
Delayed entries are in a queue where each entry stores how many milliseconds should pass based on the last entry.
391 lines
9.8 KiB
C++
391 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/keymapper.h"
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#ifdef ENABLE_KEYMAPPER
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#include "common/config-manager.h"
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#include "common/system.h"
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namespace Common {
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// These magic numbers are provided by fuzzie and WebOS
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static const uint32 kDelayKeyboardEventMillis = 250;
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static const uint32 kDelayMouseEventMillis = 50;
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void Keymapper::Domain::addKeymap(Keymap *map) {
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iterator it = find(map->getName());
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if (it != end())
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delete it->_value;
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setVal(map->getName(), map);
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}
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void Keymapper::Domain::deleteAllKeyMaps() {
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for (iterator it = begin(); it != end(); ++it)
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delete it->_value;
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clear();
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}
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Keymap *Keymapper::Domain::getKeymap(const String& name) {
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iterator it = find(name);
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if (it != end())
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return it->_value;
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else
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return 0;
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}
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Keymapper::Keymapper(EventManager *evtMgr)
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: _eventMan(evtMgr), _enabled(true), _remapping(false), _hardwareInputs(0), _actionToRemap(0) {
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ConfigManager::Domain *confDom = ConfMan.getDomain(ConfigManager::kKeymapperDomain);
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_globalDomain.setConfigDomain(confDom);
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}
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Keymapper::~Keymapper() {
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delete _hardwareInputs;
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}
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void Keymapper::registerHardwareInputSet(HardwareInputSet *inputs) {
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if (_hardwareInputs)
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error("Hardware input set already registered");
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if (!inputs) {
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warning("No hardware input were defined, using defaults");
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inputs = new HardwareInputSet(true);
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}
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_hardwareInputs = inputs;
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}
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void Keymapper::addGlobalKeymap(Keymap *keymap) {
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initKeymap(_globalDomain, keymap);
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}
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void Keymapper::addGameKeymap(Keymap *keymap) {
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if (ConfMan.getActiveDomain() == 0)
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error("Call to Keymapper::addGameKeymap when no game loaded");
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// Detect whether the active game changed since last call.
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// If so, flush the game key configuration.
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if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
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cleanupGameKeymaps();
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_gameDomain.setConfigDomain(ConfMan.getActiveDomain());
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}
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initKeymap(_gameDomain, keymap);
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}
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void Keymapper::initKeymap(Domain &domain, Keymap *map) {
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if (!_hardwareInputs) {
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warning("No hardware inputs were registered yet (%s)", map->getName().c_str());
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return;
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}
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map->setConfigDomain(domain.getConfigDomain());
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map->loadMappings(_hardwareInputs);
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if (map->isComplete(_hardwareInputs) == false) {
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map->saveMappings();
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ConfMan.flushToDisk();
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}
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domain.addKeymap(map);
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}
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void Keymapper::cleanupGameKeymaps() {
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// Flush all game specific keymaps
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_gameDomain.deleteAllKeyMaps();
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// Now restore the stack of active maps. Re-add all global keymaps, drop
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// the game specific (=deleted) ones.
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Stack<MapRecord> newStack;
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for (Stack<MapRecord>::size_type i = 0; i < _activeMaps.size(); i++) {
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if (_activeMaps[i].global)
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newStack.push(_activeMaps[i]);
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}
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_activeMaps = newStack;
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}
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Keymap *Keymapper::getKeymap(const String& name, bool *globalReturn) {
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Keymap *keymap = _gameDomain.getKeymap(name);
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bool global = false;
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if (!keymap) {
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keymap = _globalDomain.getKeymap(name);
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global = true;
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}
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if (globalReturn)
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*globalReturn = global;
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return keymap;
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}
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bool Keymapper::pushKeymap(const String& name, bool transparent) {
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bool global;
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assert(!name.empty());
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Keymap *newMap = getKeymap(name, &global);
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if (!newMap) {
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warning("Keymap '%s' not registered", name.c_str());
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return false;
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}
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pushKeymap(newMap, transparent, global);
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return true;
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}
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void Keymapper::pushKeymap(Keymap *newMap, bool transparent, bool global) {
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MapRecord mr = {newMap, transparent, global};
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_activeMaps.push(mr);
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}
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void Keymapper::popKeymap(const char *name) {
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if (!_activeMaps.empty()) {
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if (name) {
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String topKeymapName = _activeMaps.top().keymap->getName();
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if (topKeymapName.equals(name))
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_activeMaps.pop();
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else
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warning("An attempt to pop wrong keymap was blocked (expected %s but was %s)", name, topKeymapName.c_str());
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} else {
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_activeMaps.pop();
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}
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}
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}
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List<Event> Keymapper::mapEvent(const Event &ev, EventSource *source) {
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if (source && !source->allowMapping()) {
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return DefaultEventMapper::mapEvent(ev, source);
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}
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List<Event> mappedEvents;
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if (_remapping)
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mappedEvents = remap(ev);
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else if (ev.type == Common::EVENT_KEYDOWN)
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mappedEvents = mapKeyDown(ev.kbd);
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else if (ev.type == Common::EVENT_KEYUP)
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mappedEvents = mapKeyUp(ev.kbd);
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else if (ev.type == Common::EVENT_CUSTOM_BACKEND_HARDWARE)
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mappedEvents = mapNonKey(ev.customType);
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if (!mappedEvents.empty())
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return mappedEvents;
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else
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return DefaultEventMapper::mapEvent(ev, source);
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}
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void Keymapper::startRemappingMode(Action *actionToRemap) {
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assert(!_remapping);
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_remapping = true;
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_actionToRemap = actionToRemap;
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}
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List<Event> Keymapper::mapKeyDown(const KeyState& key) {
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return mapKey(key, true);
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}
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List<Event> Keymapper::mapKeyUp(const KeyState& key) {
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return mapKey(key, false);
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}
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List<Event> Keymapper::mapKey(const KeyState& key, bool keyDown) {
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if (!_enabled || _activeMaps.empty())
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return List<Event>();
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Action *action = 0;
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if (keyDown) {
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// Search for key in active keymap stack
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for (int i = _activeMaps.size() - 1; i >= 0; --i) {
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MapRecord mr = _activeMaps[i];
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debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
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action = mr.keymap->getMappedAction(key);
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if (action || !mr.transparent)
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break;
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}
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if (action)
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_keysDown[key] = action;
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} else {
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HashMap<KeyState, Action *>::iterator it = _keysDown.find(key);
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if (it != _keysDown.end()) {
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action = it->_value;
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_keysDown.erase(key);
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}
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}
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if (!action)
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return List<Event>();
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return executeAction(action, keyDown ? kIncomingKeyDown : kIncomingKeyUp);
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}
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List<Event> Keymapper::mapNonKey(const HardwareInputCode code) {
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if (!_enabled || _activeMaps.empty())
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return List<Event>();
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Action *action = 0;
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// Search for nonkey in active keymap stack
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for (int i = _activeMaps.size() - 1; i >= 0; --i) {
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MapRecord mr = _activeMaps[i];
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debug(5, "Keymapper::mapKey keymap: %s", mr.keymap->getName().c_str());
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action = mr.keymap->getMappedAction(code);
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if (action || !mr.transparent)
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break;
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}
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if (!action)
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return List<Event>();
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return executeAction(action);
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}
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Action *Keymapper::getAction(const KeyState& key) {
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Action *action = 0;
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return action;
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}
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List<Event> Keymapper::executeAction(const Action *action, IncomingEventType incomingType) {
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List<Event> mappedEvents;
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List<Event>::const_iterator it;
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Event evt;
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for (it = action->events.begin(); it != action->events.end(); ++it) {
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evt = Event(*it);
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EventType convertedType = convertDownToUp(evt.type);
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// hardware keys need to send up instead when they are up
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if (incomingType == kIncomingKeyUp) {
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if (convertedType == EVENT_INVALID)
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continue; // don't send any non-down-converted events on up they were already sent on down
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evt.type = convertedType;
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}
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evt.mouse = _eventMan->getMousePos();
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// Check if the event is coming from a non-key hardware event
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// that is mapped to a key event
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if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID)
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// WORKAROUND: Delay the down events coming from non-key hardware events
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// with a zero delay. This is to prevent DOWN1 DOWN2 UP1 UP2.
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addDelayedEvent(0, evt);
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else
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mappedEvents.push_back(evt);
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// non-keys need to send up as well
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if (incomingType == kIncomingNonKey && convertedType != EVENT_INVALID) {
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// WORKAROUND: Delay the up events coming from non-key hardware events
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// This is for engines that run scripts that check on key being down
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evt.type = convertedType;
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const uint32 delay = (convertedType == EVENT_KEYUP ? kDelayKeyboardEventMillis : kDelayMouseEventMillis);
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addDelayedEvent(delay, evt);
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}
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}
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return mappedEvents;
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}
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EventType Keymapper::convertDownToUp(EventType type) {
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EventType result = EVENT_INVALID;
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switch (type) {
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case EVENT_KEYDOWN:
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result = EVENT_KEYUP;
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break;
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case EVENT_LBUTTONDOWN:
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result = EVENT_LBUTTONUP;
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break;
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case EVENT_RBUTTONDOWN:
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result = EVENT_RBUTTONUP;
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break;
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case EVENT_MBUTTONDOWN:
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result = EVENT_MBUTTONUP;
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break;
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default:
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break;
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}
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return result;
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}
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const HardwareInput *Keymapper::findHardwareInput(const KeyState& key) {
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return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(key) : 0;
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}
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const HardwareInput *Keymapper::findHardwareInput(const HardwareInputCode code) {
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return (_hardwareInputs) ? _hardwareInputs->findHardwareInput(code) : 0;
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}
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List<Event> Keymapper::remap(const Event &ev) {
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assert(_remapping);
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assert(_actionToRemap);
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List<Event> list;
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const HardwareInput *hwInput = 0;
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Event mappedEvent;
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switch (ev.type) {
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case EVENT_KEYDOWN:
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// eat the event by returning an event invalid
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mappedEvent.type = EVENT_INVALID;
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list.push_back(mappedEvent);
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break;
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case EVENT_KEYUP:
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hwInput = findHardwareInput(ev.kbd);
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break;
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case EVENT_CUSTOM_BACKEND_HARDWARE:
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hwInput = findHardwareInput(ev.customType);
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break;
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default:
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break;
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}
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if (hwInput) {
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_actionToRemap->mapInput(hwInput);
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_actionToRemap->getParent()->saveMappings();
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_remapping = false;
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_actionToRemap = 0;
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mappedEvent.type = EVENT_GUI_REMAP_COMPLETE_ACTION;
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list.push_back(mappedEvent);
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}
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return list;
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}
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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