mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 09:23:37 +00:00
322 lines
9.3 KiB
C++
322 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "image/tga.h"
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#include "image/png.h"
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#include "graphics/surface.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/material.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/textsplit.h"
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namespace Grim {
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Common::List<MaterialData *> *MaterialData::_materials = nullptr;
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MaterialData::MaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) :
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_fname(filename), _cmap(cmap), _refCount(1), _textures(nullptr) {
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if (g_grim->getGameType() == GType_MONKEY4) {
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initEMI(data);
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} else {
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initGrim(data);
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}
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}
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void loadPNG(Common::SeekableReadStream *data, Texture *t) {
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Image::PNGDecoder *pngDecoder = new Image::PNGDecoder();
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pngDecoder->loadStream(*data);
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Graphics::Surface *pngSurface =pngDecoder->getSurface()->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), pngDecoder->getPalette());
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t->_width = pngSurface->w;
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t->_height = pngSurface->h;
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t->_texture = nullptr;
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int bpp = pngSurface->format.bytesPerPixel;
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assert(bpp == 4); // Assure we have 32 bpp
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t->_colorFormat = BM_RGBA;
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t->_bpp = 4;
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t->_hasAlpha = true;
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// Allocate room for the texture.
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t->_data = new uint8[t->_width * t->_height * (bpp)];
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// Copy the texture data, as the decoder owns the current copy.
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memcpy(t->_data, pngSurface->getPixels(), t->_width * t->_height * (bpp));
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pngSurface->free();
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delete pngSurface;
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delete pngDecoder;
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}
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void MaterialData::initGrim(Common::SeekableReadStream *data) {
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if (_fname.hasSuffix(".png")) {
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_numImages = 1;
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_textures = new Texture*[1];
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_textures[0] = new Texture();
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loadPNG(data, _textures[0]);
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return;
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}
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uint32 tag = data->readUint32BE();
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if (tag != MKTAG('M','A','T',' '))
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error("Invalid header for texture %s. Expected 'MAT ', got '%c%c%c%c'", _fname.c_str(),
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(tag >> 24) & 0xFF, (tag >> 16) & 0xFF, (tag >> 8) & 0xFF, tag & 0xFF);
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data->seek(12, SEEK_SET);
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_numImages = data->readUint32LE();
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_textures = new Texture*[_numImages];
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/* Discovered by diffing orange.mat with pink.mat and blue.mat .
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* Actual meaning unknown, so I prefer to use it as an enum-ish
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* at the moment, to detect unexpected values.
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*/
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data->seek(0x4c, SEEK_SET);
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uint32 offset = data->readUint32LE();
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if (offset == 0x8)
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offset = 16;
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else if (offset != 0)
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error("Unknown offset: %d", offset);
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data->seek(60 + _numImages * 40 + offset, SEEK_SET);
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures[i] = new Texture();
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t->_width = data->readUint32LE();
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t->_height = data->readUint32LE();
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t->_hasAlpha = data->readUint32LE();
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t->_texture = nullptr;
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t->_colorFormat = BM_RGBA;
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t->_data = nullptr;
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if (t->_width == 0 || t->_height == 0) {
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Debug::warning(Debug::Materials, "skip load texture: bad texture size (%dx%d) for texture %d of material %s",
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t->_width, t->_height, i, _fname.c_str());
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break;
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}
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t->_data = new uint8[t->_width * t->_height];
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data->seek(12, SEEK_CUR);
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data->read(t->_data, t->_width * t->_height);
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}
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}
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static void loadTGA(Common::SeekableReadStream *data, Texture *t) {
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Image::TGADecoder *tgaDecoder = new Image::TGADecoder();
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tgaDecoder->loadStream(*data);
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const Graphics::Surface *tgaSurface = tgaDecoder->getSurface();
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t->_width = tgaSurface->w;
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t->_height = tgaSurface->h;
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t->_texture = nullptr;
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int bpp = tgaSurface->format.bytesPerPixel;
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assert(bpp == 3 || bpp == 4); // Assure we have 24/32 bpp
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// Allocate room for the texture.
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t->_data = new uint8[t->_width * t->_height * 4];
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t->_colorFormat = BM_RGBA;
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t->_bpp = 4;
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if (bpp == 4) {
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t->_hasAlpha = true;
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} else {
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t->_hasAlpha = false;
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}
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#ifdef SCUMM_BIG_ENDIAN
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auto newSurface = tgaSurface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
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#else
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auto newSurface = tgaSurface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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#endif
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memcpy(t->_data, newSurface->getPixels(), t->_width * t->_height * (t->_bpp));
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newSurface->free();
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delete newSurface;
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delete tgaDecoder;
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}
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void MaterialData::initEMI(Common::SeekableReadStream *data) {
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if (_fname.hasSuffix(".sur")) { // This expects that we want all the materials in the sur-file
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Common::Array<Common::String> texFileNames;
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char readFileName[64];
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TextSplitter *ts = new TextSplitter(_fname, data);
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ts->setLineNumber(2); // Skip copyright-line
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ts->expectString("version\t1.0");
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if (ts->checkString("name:"))
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ts->scanString("name:%s", 1, readFileName);
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while (!ts->checkString("END_OF_SECTION")) {
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ts->scanString("tex:%s", 1, readFileName);
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Common::String mFileName(readFileName);
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texFileNames.push_back(ResourceLoader::fixFilename(mFileName, false));
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}
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_textures = new Texture*[texFileNames.size()];
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for (uint i = 0; i < texFileNames.size(); i++) {
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Common::String name = texFileNames[i];
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if (name.hasPrefix("specialty")) {
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_textures[i] = g_driver->getSpecialtyTexturePtr(name);
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} else {
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_textures[i] = new Texture();
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Common::SeekableReadStream *texData = g_resourceloader->openNewStreamFile(texFileNames[i].c_str(), true);
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if (!texData) {
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warning("Couldn't find tex-file: %s", texFileNames[i].c_str());
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_textures[i]->_width = 0;
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_textures[i]->_height = 0;
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_textures[i]->_texture = new int(1); // HACK to avoid initializing.
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_textures[i]->_data = nullptr;
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continue;
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}
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loadTGA(texData, _textures[i]);
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delete texData;
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}
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}
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_numImages = texFileNames.size();
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delete ts;
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return;
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} else if (_fname.hasSuffix(".tga")) {
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_numImages = 1;
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_textures = new Texture*[1];
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_textures[0] = new Texture();
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loadTGA(data, _textures[0]);
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return;
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} else if (_fname.hasPrefix("specialty")) {
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_numImages = 1;
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_textures = new Texture*[1];
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_textures[0] = g_driver->getSpecialtyTexturePtr(_fname);
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} else {
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warning("Unknown material-format: %s", _fname.c_str());
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}
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}
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MaterialData::~MaterialData() {
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_materials->remove(this);
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if (_materials->empty()) {
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delete _materials;
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_materials = nullptr;
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}
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures[i];
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if (!t) continue;
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if (t->_isShared) continue; // don't delete specialty textures
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if (t->_width && t->_height && t->_texture)
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g_driver->destroyTexture(t);
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delete[] t->_data;
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delete t;
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}
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delete[] _textures;
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}
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MaterialData *MaterialData::getMaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap) {
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if (!_materials) {
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_materials = new Common::List<MaterialData *>();
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}
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for (Common::List<MaterialData *>::iterator i = _materials->begin(); i != _materials->end(); ++i) {
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MaterialData *m = *i;
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if (m->_fname == filename && g_grim->getGameType() == GType_MONKEY4) {
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++m->_refCount;
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return m;
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}
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// We need to allow null cmaps for remastered overlays
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if (m->_fname == filename && (!(m->_cmap || cmap) || m->_cmap->getFilename() == cmap->getFilename())) {
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++m->_refCount;
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return m;
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}
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}
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MaterialData *m = new MaterialData(filename, data, cmap);
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_materials->push_back(m);
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return m;
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}
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Material::Material(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap, bool clamp) :
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Object(), _currImage(0) {
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_data = MaterialData::getMaterialData(filename, data, cmap);
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_clampTexture = clamp;
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}
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Material::Material() :
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Object(), _currImage(0), _data(nullptr), _clampTexture(false) {
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}
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void Material::reload(CMap *cmap) {
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Common::String fname = _data->_fname;
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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Material *m = g_resourceloader->loadMaterial(fname, cmap, _clampTexture);
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// Steal the data from the new material and discard it.
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_data = m->_data;
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++_data->_refCount;
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delete m;
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}
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void Material::select() const {
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Texture *t = _data->_textures[_currImage];
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if (t && t->_width && t->_height) {
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if (!t->_texture) {
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g_driver->createTexture(t, (uint8 *)t->_data, _data->_cmap, _clampTexture);
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delete[] t->_data;
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t->_data = nullptr;
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}
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g_driver->selectTexture(t);
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} else {
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warning("Can't select material: %s", getFilename().c_str());
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}
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}
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Material::~Material() {
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if (_data) {
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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}
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}
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void Material::setActiveTexture(int n) {
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_currImage = n;
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}
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int Material::getNumTextures() const {
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return _data->_numImages;
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}
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int Material::getActiveTexture() const {
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return _currImage;
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}
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const Common::String &Material::getFilename() const {
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return _data->_fname;
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}
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MaterialData *Material::getData() const {
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return _data;
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}
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} // end of namespace Grim
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