mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/npcs/character.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CCharacter, CGameObject)
|
|
ON_MESSAGE(LeaveViewMsg)
|
|
ON_MESSAGE(TurnOn)
|
|
ON_MESSAGE(TurnOff)
|
|
END_MESSAGE_MAP()
|
|
|
|
CCharacter::CCharacter() : CGameObject(), _startFrame(0), _endFrame(0), _fieldC4(1) {
|
|
}
|
|
|
|
void CCharacter::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeNumberLine(_startFrame, indent);
|
|
file->writeNumberLine(_endFrame, indent);
|
|
file->writeNumberLine(_fieldC4, indent);
|
|
file->writeQuotedLine(_charName, indent);
|
|
|
|
CGameObject::save(file, indent);
|
|
}
|
|
|
|
void CCharacter::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_startFrame = file->readNumber();
|
|
_endFrame = file->readNumber();
|
|
_fieldC4 = file->readNumber();
|
|
_charName = file->readString();
|
|
|
|
CGameObject::load(file);
|
|
}
|
|
|
|
bool CCharacter::LeaveViewMsg(CLeaveViewMsg *msg) {
|
|
CTurnOff offMsg;
|
|
offMsg.execute(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CCharacter::TurnOn(CTurnOn *msg) {
|
|
if (!_fieldC4)
|
|
_fieldC4 = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CCharacter::TurnOff(CTurnOff *msg) {
|
|
CString charName = getName();
|
|
if (charName == "Deskbot" || charName == "Barbot" || charName == "SuccUBus") {
|
|
_fieldC4 = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|