scummvm/engines/titanic/true_talk/tt_room_script.cpp
2021-12-26 18:48:43 +01:00

60 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "titanic/true_talk/tt_room_script.h"
namespace Titanic {
TTroomScriptBase::TTroomScriptBase(int scriptId,
const char *charClass, const char *charName,
int v3, int v4, int v5, int v6, int v2, int v7) : _scriptId(scriptId),
TTscriptBase(3, charClass, v2, charName, v3, v4, v5, v6, v7) {
}
/*------------------------------------------------------------------------*/
TTroomScript::TTroomScript(int scriptId) :
TTroomScriptBase(scriptId, "", "", 0, -1, -1, -1, 0, 0), _field54(0) {
}
bool TTroomScript::proc8() const {
return false;
}
void TTroomScript::proc9(int v) {
if (v == 1)
_field54 = 1;
}
ScriptChangedResult TTroomScript::scriptChanged(TTscriptBase *npcScript, int id) {
if (id == 1)
_field54 = 1;
return SCR_1;
}
bool TTroomScript::proc11() const {
return true;
}
} // End of namespace Titanic