scummvm/engines/dreamweb/stubs.cpp
2020-12-07 01:49:17 +01:00

2969 lines
66 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "common/config-manager.h"
#include "common/file.h"
namespace DreamWeb {
const Room g_roomData[] = {
// location 0
{ "DREAMWEB.R00", // Ryan's apartment
5,255,33,10,
255,255,255,0,
1,6,2,255,3,255,255,255,255,255,0 },
// location 1
{ "DREAMWEB.R01",
1,255,44,10,
255,255,255,0,
7,2,255,255,255,255,6,255,255,255,1 },
// location 2: Louis' (?)
{ "DREAMWEB.R02",
2,255,33,0,
255,255,255,0,
1,0,255,255,1,255,3,255,255,255,2 },
// location 3
{ "DREAMWEB.R03",
5,255,33,10,
255,255,255,0,
2,2,0,2,4,255,0,255,255,255,3 },
// location 4
{ "DREAMWEB.R04",
23,255,11,30,
255,255,255,0,
1,4,0,5,255,255,3,255,255,255,4 },
// location 5: In hotel, lift noise audible (?)
{ "DREAMWEB.R05",
5,255,22,30, // if demo: 22,255,22,30,
255,255,255,0,
1,2,0,4,255,255,3,255,255,255,5 },
// location 6: sarters (?)
{ "DREAMWEB.R06",
5,255,11,30,
255,255,255,0,
1,0,0,1,2,255,0,255,255,255,6 },
// location 7
{ "DREAMWEB.R07",
255,255,0,20,
255,255,255,0,
2,2,255,255,255,255,0,255,255,255,7 },
// location 8: TV studio (?)
{ "DREAMWEB.R08",
8,255,0,10,
255,255,255,0,
1,2,255,255,255,255,0,11,40,0,8 },
// location 9
{ "DREAMWEB.R09",
9,255,22,10,
255,255,255,0,
4,6,255,255,255,255,0,255,255,255,9 },
// location 10
{ "DREAMWEB.R10",
10,255,33,30,
255,255,255,0,
2,0,255,255,2,2,4,22,30,255,10 }, // 22,30,0 switches
// off path 0 in skip
// location 11
{ "DREAMWEB.R11",
11,255,11,20,
255,255,255,0,
0,4,255,255,255,255,255,255,255,255,11 },
// location 12
{ "DREAMWEB.R12",
12,255,22,20,
255,255,255,0,
1,4,255,255,255,255,255,255,255,255,12 },
// location 13: boathouse (?)
{ "DREAMWEB.R13",
12,255,22,20,
255,255,255,0,
1,4,255,255,255,255,255,255,255,255,13 },
// location 14
{ "DREAMWEB.R14",
14,255,44,20,
255,255,255,0,
0,6,255,255,255,255,255,255,255,255,14 },
{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
// location 19
{ "DREAMWEB.R19",
19,255,0,0,
255,255,255,0,
0,4,255,255,255,255,255,255,255,255,19 },
// location 20: Sart room (?)
{ "DREAMWEB.R20",
22,255,0,20,
255,255,255,0,
1,4,2,15,255,255,255,255,255,255,20 },
// location 21: lift noise audible (?)
{ "DREAMWEB.R21",
5,255,11,10, // if demo: 22,255,11,10,
255,255,255,0,
1,4,2,15,1,255,255,255,255,255,21 },
// location 22: pool room (?)
{ "DREAMWEB.R22",
22,255,22,10,
255,255,255,0,
0,4,255,255,1,255,255,255,255,255,22 },
// location 23
{ "DREAMWEB.R23",
23,255,22,30,
255,255,255,0,
1,4,2,15,3,255,255,255,255,255,23 },
// location 24: only room in which initialInv() is active, i.e. we get initial inventory here
{ "DREAMWEB.R24",
5,255,44,0,
255,255,255,0,
1,6,2,15,255,255,255,255,255,255,24 },
// location 25: helicopter (?)
{ "DREAMWEB.R25",
22,255,11,40,
255,255,255,0,
1,0,255,255,255,255,255,255,255,255,25 },
// location 26: reached via trap door (?)
{ "DREAMWEB.R26",
9,255,22,20,
255,255,255,0,
4,2,255,255,255,255,255,255,255,255,26 },
// location 27: rock room (?)
{ "DREAMWEB.R27",
22,255,11,20,
255,255,255,0,
0,6,255,255,255,255,255,255,255,255,27 },
// location 28: related to TV studiou (?), see resetLocation()
{ "DREAMWEB.R28",
5,255,11,30,
255,255,255,0,
0,0,255,255,2,255,255,255,255,255,28 },
// location 29: aide (?)
{ "DREAMWEB.R29",
22,255,11,10,
255,255,255,0,
0,2,255,255,255,255,255,255,255,255,29 },
// location 30
{ "DREAMWEB.R05", // Duplicate of hotel lobby, but emerging from the lift.
5,255,22,10, // if demo: 22,255,22,10
255,255,255,0,
1,4,1,15,255,255,255,255,255,255,5 },
// location 31
{ "DREAMWEB.R04", // Duplicate of pool hall lobby,
23,255,22,20, // but emerging from the lift.
255,255,255,0,
1,4,2,15,255,255,255,255,255,255,4 },
// location 32
{ "DREAMWEB.R10", // entering alley via skip
10,255,22,30,
255,255,255,0,
3,6,255,255,255,255,255,255,255,255,10 },
// location 33
{ "DREAMWEB.R12", // on the beach, getting up.
12,255,22,20,
255,255,255,0,
0,2,255,255,255,255,255,255,255,255,12 },
// location 34
{ "DREAMWEB.R03", // Duplicate of Eden's lobby
5,255,44,0, // but emerging from the lift
255,255,255,0,
1,6,2,255,4,255,255,255,255,255,3 },
// location 35: Location when starting the game, after dream (?)
{ "DREAMWEB.R24", // Duplicate of Eden's flat
5,255,22,0, // but starting on the bed
255,255,255,0,
3,6,0,255,255,255,255,33,0,3,24 }, // 33,0,3 turns off path for lift
// location 36
{ "DREAMWEB.R22", // Duplicate
22,255,22,20, // of hotel but in pool room
255,255,255,0,
1,4,255,255,255,255,255,255,255,255,22 },
// location 37
{ "DREAMWEB.R22", // Duplicate
22,255,22,20, // of hotel but in pool room
255,255,255,0, // coming out of bedroom
0,2,255,255,255,255,255,255,255,255,22 },
// location 38
{ "DREAMWEB.R11", // Duplicate
11,255,22,30, // of carpark but getting
255,255,255,0, // up off the floor
0,0,255,255,255,255,255,255,255,255,11 },
// location 39
{ "DREAMWEB.R28",
5,255,11,20,
255,255,255,0,
0,6,255,255,2,255,255,255,255,255,28 },
// location 40
{ "DREAMWEB.R21",
5,255,11,10, // if demo: 22,255,11,10
255,255,255,0,
1,4,2,15,1,255,255,255,255,255,21 },
// location 41
{ "DREAMWEB.R26",
9,255,0,40,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,26 },
// location 42
{ "DREAMWEB.R19",
19,255,0,0,
255,255,255,0,
2,2,255,255,255,255,255,255,255,255,19 },
// location 43
{ "DREAMWEB.R08", // leaving tvstudio into street
8,255,11,40,
255,255,255,0,
0,4,255,255,255,255,255,255,255,255,8 },
// location 44
{ "DREAMWEB.R01",
1,255,44,10,
255,255,255,0,
3,6,255,255,255,255,255,255,255,255,1 },
// location 45
{ "DREAMWEB.R45", // Dream room
35,255,22,30,
255,255,255,0,
0,6,255,255,255,255,255,255,255,255,45 },
// location 46
{ "DREAMWEB.R46", // Dream room
35,255,22,40,
255,255,255,0,
0,4,255,255,255,255,255,255,255,255,46 },
// location 47
{ "DREAMWEB.R47", // Dream room
35,255,0,0,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,47 },
// location 48
{ "DREAMWEB.R45", // Dream room
35,255,22,30,
255,255,255,0,
4,0,255,255,255,255,255,255,255,255,45 },
// location 49
{ "DREAMWEB.R46", // Dream room
35,255,22,50,
255,255,255,0,
0,4,255,255,255,255,255,255,255,255,46 },
// location 50
{ "DREAMWEB.R50", // Intro sequence one
35,255,22,30,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,50 },
{ "DREAMWEB.R51", // Intro sequence two
35,255,11,30,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,51 },
{ "DREAMWEB.R52", // Intro sequence three
35,255,22,30,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,52 },
{ "DREAMWEB.R53", // Intro sequence four
35,255,33,0,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,53 },
{ "DREAMWEB.R54", // Intro sequence five - wasteland
35,255,0,0,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,54 },
{ "DREAMWEB.R55", // End sequence
14,255,44,0,
255,255,255,0,
0,0,255,255,255,255,255,255,255,255,55 }
};
static const Atmosphere g_atmosphereList[] = {
// location,map x,y,sound,repeat
{ 0,33,10,15,255 },
{ 0,22,10,15,255 },
{ 0,22,0,15,255 },
{ 0,11,0,15,255 },
{ 0,11,10,15,255 },
{ 0,0,10,15,255 },
{ 1,44,10,6,255 },
{ 1,44,0,13,255 },
{ 2,33,0,6,255 },
{ 2,22,0,5,255 },
{ 2,22,10,16,255 },
{ 2,11,10,16,255 },
{ 3,44,0,15,255 },
{ 3,33,10,6,255 },
{ 3,33,0,5,255 },
{ 4,11,30,6,255 },
{ 4,22,30,5,255 },
{ 4,22,20,13,255 },
{ 10,33,30,6,255 },
{ 10,22,30,6,255 },
{ 9,22,10,6,255 },
{ 9,22,20,16,255 },
{ 9,22,30,16,255 },
{ 9,22,40,16,255 },
{ 9,22,50,16,255 },
{ 6,11,30,6,255 },
{ 6,0,10,15,255 },
{ 6,0,20,15,255 },
{ 6,11,20,15,255 },
{ 6,22,20,15,255 },
{ 7,11,20,6,255 },
{ 7,0,20,6,255 },
{ 7,0,30,6,255 },
{ 55,44,0,5,255 },
{ 55,44,10,5,255 },
{ 5,22,30,6,255 },
{ 5,22,20,15,255 }, // if demo: { 5,22,20,16,255 },
{ 5,22,10,15,255 }, // if demo: { 5,22,10,16,255 },
{ 24,22,0,15,255 },
{ 24,33,0,15,255 },
{ 24,44,0,15,255 },
{ 24,33,10,15,255 },
{ 8,0,10,6,255 },
{ 8,11,10,6,255 },
{ 8,22,10,6,255 },
{ 8,33,10,6,255 },
{ 8,33,20,6,255 },
{ 8,33,30,6,255 },
{ 8,33,40,6,255 },
{ 8,22,40,6,255 },
{ 8,11,40,6,255 },
{ 11,11,20,12,255 },
{ 11,11,30,12,255 },
{ 11,22,20,12,255 },
{ 11,22,30,12,255 },
{ 12,22,20,12,255 },
{ 13,22,20,12,255 },
{ 13,33,20,12,255 },
{ 14,44,20,12,255 },
{ 14,33,0,12,255 },
{ 14,33,10,12,255 },
{ 14,33,20,12,255 },
{ 14,33,30,12,255 },
{ 14,33,40,12,255 },
{ 14,22,0,16,255 },
{ 19,0,0,12,255 },
{ 20,0,20,16,255 },
{ 20,0,30,16,255 },
{ 20,11,30,16,255 },
{ 20,0,40,16,255 },
{ 20,11,40,16,255 },
{ 21,11,10,15,255 }, // if demo: { 21,11,10,16,255 },
{ 21,11,20,15,255 }, // if demo: { 21,11,20,16,255 },
{ 21, 0,20,15,255 }, // if demo: { 21,0,20,16,255 },
{ 21,22,20,15,255 }, // if demo: { 21,22,20,16,255 },
{ 21,33,20,15,255 }, // if demo: { 21,33,20,16,255 },
{ 21,44,20,15,255 }, // if demo: { 21,44,20,16,255 },
{ 21,44,10,15,255 }, // if demo: { 21,44,10,16,255 },
{ 22,22,10,16,255 },
{ 22,22,20,16,255 },
{ 23,22,30,13,255 },
{ 23,22,40,13,255 },
{ 23,33,40,13,255 },
{ 23,11,40,13,255 },
{ 23,0,40,13,255 },
{ 23,0,50,13,255 },
{ 25,11,40,16,255 },
{ 25,11,50,16,255 },
{ 25,0,50,16,255 },
{ 27,11,20,16,255 },
{ 27,11,30,16,255 },
{ 29,11,10,16,255 },
{ 45,22,30,12,255 },
{ 45,22,40,12,255 },
{ 45,22,50,12,255 },
{ 46,22,40,12,255 },
{ 46,11,50,12,255 },
{ 46,22,50,12,255 },
{ 46,33,50,12,255 },
{ 47,0,0,12,255 },
{ 26,22,20,16,255 },
{ 26,33,10,16,255 },
{ 26,33,20,16,255 },
{ 26,33,30,16,255 },
{ 26,44,30,16,255 },
{ 26,22,30,16,255 },
{ 26,11,30,16,255 },
{ 26,11,20,16,255 },
{ 26,0,20,16,255 },
{ 26,11,40,16,255 },
{ 26,0,40,16,255 },
{ 26,22,40,16,255 },
{ 26,11,50,16,255 },
{ 28,0,30,15,255 },
{ 28,0,20,15,255 },
{ 28,0,40,15,255 },
{ 28,11,30,15,255 },
{ 28,11,20,15,255 },
{ 28,22,30,15,255 },
{ 28,22,20,15,255 },
{ 255,255,255,255,255 }
};
void DreamWebEngine::dreamwebFinalize() {
// The engine will need some cleaner finalization (destructor?), let's put
// it here for now
getRidOfAll();
_icons1.clear();
_icons2.clear();
_charset1.clear();
_mainSprites.clear();
// clear local graphics, just in case
_keypadGraphics.clear();
_menuGraphics.clear();
_menuGraphics2.clear();
_folderGraphics.clear();
_folderGraphics2.clear();
_folderGraphics3.clear();
_folderCharset.clear();
_symbolGraphics.clear();
_diaryGraphics.clear();
_diaryCharset.clear();
_monitorGraphics.clear();
_monitorCharset.clear();
_newplaceGraphics.clear();
_newplaceGraphics2.clear();
_newplaceGraphics3.clear();
_cityGraphics.clear();
_saveGraphics.clear();
_exFrames.clear();
_exText.clear();
_setFrames.clear();
_freeFrames.clear();
_reel1.clear();
_reel2.clear();
_reel3.clear();
_setDesc.clear();
_blockDesc.clear();
_roomDesc.clear();
_freeDesc.clear();
_personText.clear();
_textFile1.clear();
_textFile2.clear();
_textFile3.clear();
_travelText.clear();
_puzzleText.clear();
_commandText.clear();
}
void DreamWebEngine::dreamweb() {
switch(getLanguage()) {
case Common::EN_ANY:
case Common::EN_GRB:
case Common::EN_USA:
_foreignRelease = false;
break;
default:
_foreignRelease = true;
break;
}
Graphics::ModeList modes;
modes.push_back(Graphics::Mode(320, 200));
modes.push_back(Graphics::Mode(640, 480));
initGraphicsModes(modes);
allocateBuffers();
// setMouse
_oldPointerX = 0xffff;
fadeDOS();
getTime();
clearBuffers();
clearPalette();
set16ColPalette();
readSetData();
_wonGame = false;
_sound->loadSounds(0, "V99"); // basic sample
bool firstLoop = true;
int savegameId = Common::ConfigManager::instance().getInt("save_slot");
while (true) {
uint count = scanForNames();
bool startNewGame = true;
if (firstLoop && savegameId >= 0) {
// loading a savegame requested from launcher/command line
cls();
setMode();
loadPalFromIFF();
clearPalette();
doLoad(savegameId);
workToScreen();
fadeScreenUp();
startNewGame = false;
} else if (count == 0 && firstLoop) {
// no savegames found, and we're not restarting.
setMode();
loadPalFromIFF();
} else {
// "doDecisions"
// Savegames found, so ask if we should load one.
// (If we're restarting after game over, we also always show these
// options.)
cls();
setMode();
decide();
if (_quitRequested)
return;
if (_getBack == 4)
startNewGame = false; // savegame has been loaded
}
firstLoop = false;
if (startNewGame) {
// "playGame"
// "titles"
// TODO: In the demo version, titles() did nothing
clearPalette();
bibleQuote();
if (!_quitRequested) // "titlesearly"
intro();
if (_quitRequested)
return;
// "credits"
clearPalette();
realCredits();
if (_quitRequested)
return;
clearChanges();
setMode();
loadPalFromIFF();
_vars._location = 255;
_vars._roomAfterDream = 1;
_newLocation = 35;
_sound->volumeSet(7);
loadRoom();
clearSprites();
initMan();
entryTexts();
entryAnims();
_destPos = 3;
initialInv();
_lastFlag = 32;
startup1();
_sound->volumeChange(0, -1);
_commandType = 255;
}
// main loop
while (true) {
if (_quitRequested)
return;
screenUpdate();
if (_quitRequested)
return;
if (_wonGame) {
// "endofgame"
clearBeforeLoad();
fadeScreenDowns();
hangOn(200);
endGame();
return;
}
if (_vars._manDead == 1 || _vars._manDead == 2)
break;
if (_vars._watchingTime > 0) {
if (_finalDest == _mansPath)
_vars._watchingTime--;
}
if (_vars._watchingTime == 0) {
// "notWatching"
if (_vars._manDead == 4)
break;
if (_newLocation != 255) {
// "loadNew"
clearBeforeLoad();
loadRoom();
clearSprites();
initMan();
entryTexts();
entryAnims();
_newLocation = 255;
startup();
_commandType = 255;
workToScreenM();
}
}
}
// "gameOver"
clearBeforeLoad();
showGun();
fadeScreenDown();
hangOn(100);
}
}
void DreamWebEngine::loadTextFile(TextFile &file, const char *suffix) {
Common::String fileName = getDatafilePrefix() + suffix;
FileHeader header;
Common::File f;
f.open(fileName);
f.read((uint8 *)&header, sizeof(FileHeader));
uint16 sizeInBytes = header.len(0);
assert(sizeInBytes >= 2*66);
delete[] file._text;
file._text = new char[sizeInBytes - 2*66];
f.read(file._offsetsLE, 2*66);
f.read(file._text, sizeInBytes - 2*66);
}
void DreamWebEngine::screenUpdate() {
newPlace();
mainScreen();
if (_quitRequested)
return;
animPointer();
showPointer();
if ((_vars._watchingTime == 0) && (_newLocation != 0xff))
return;
waitForVSync();
uint16 mouseState = 0;
mouseState |= readMouseState();
dumpPointer();
dumpTextLine();
delPointer();
autoLook();
spriteUpdate();
watchCount();
zoom();
showPointer();
if (_wonGame)
return;
waitForVSync();
mouseState |= readMouseState();
dumpPointer();
dumpZoom();
delPointer();
delEverything();
printSprites();
reelsOnScreen();
afterNewRoom();
showPointer();
waitForVSync();
mouseState |= readMouseState();
dumpPointer();
dumpMap();
dumpTimedText();
delPointer();
showPointer();
waitForVSync();
_oldButton = _mouseButton;
mouseState |= readMouseState();
_mouseButton = mouseState;
dumpPointer();
dumpWatch();
delPointer();
}
void DreamWebEngine::startup() {
_currentKey = 0;
_mainMode = 0;
createPanel();
_vars._newObs = 1;
drawFloor();
showIcon();
getUnderZoom();
spriteUpdate();
printSprites();
underTextLine();
reelsOnScreen();
atmospheres();
}
void DreamWebEngine::startup1() {
clearPalette();
_vars._throughDoor = 0;
startup();
workToScreen();
fadeScreenUp();
}
void DreamWebEngine::switchRyanOn() {
_vars._ryanOn = 255;
}
void DreamWebEngine::switchRyanOff() {
_vars._ryanOn = 1;
}
void DreamWebEngine::loadGraphicsFile(GraphicsFile &file, const char *suffix) {
Common::String fileName = getDatafilePrefix() + suffix;
FileHeader header;
Common::File f;
f.open(fileName);
f.read((uint8 *)&header, sizeof(FileHeader));
uint16 sizeInBytes = header.len(0);
assert(sizeInBytes >= kFrameBlocksize);
file.clear();
file._data = new uint8[sizeInBytes - kFrameBlocksize];
file._frames = new Frame[kGraphicsFileFrameSize];
f.read((uint8 *)file._frames, kFrameBlocksize);
f.read(file._data, sizeInBytes - kFrameBlocksize);
}
void DreamWebEngine::loadGraphicsSegment(GraphicsFile &file, Common::File &inFile, unsigned int len) {
assert(len >= kFrameBlocksize);
file.clear();
file._data = new uint8[len - kFrameBlocksize];
file._frames = new Frame[kGraphicsFileFrameSize];
inFile.read((uint8 *)file._frames, kFrameBlocksize);
inFile.read(file._data, len - kFrameBlocksize);
}
void DreamWebEngine::loadTextSegment(TextFile &file, Common::File &inFile, unsigned int len) {
const uint headerSize = 2 * file._size;
assert(len >= headerSize);
delete[] file._text;
file._text = new char[len - headerSize];
inFile.read((uint8 *)file._offsetsLE, headerSize);
inFile.read((uint8 *)file._text, len - headerSize);
}
void DreamWebEngine::hangOnCurs(uint16 frameCount) {
for (uint16 i = 0; i < frameCount; ++i) {
printCurs();
waitForVSync();
delCurs();
}
}
void DreamWebEngine::dumpTextLine() {
if (_newTextLine != 1)
return;
_newTextLine = 0;
uint16 x = _textAddressX;
uint16 y = _textAddressY;
if (_foreignRelease)
y -= 3;
multiDump(x, y, 228, 13);
}
void DreamWebEngine::getUnderTimed() {
if (_foreignRelease)
multiGet(_underTimedText, _timedTemp._x, _timedTemp._y - 3, 240, kUnderTimedTextSizeY_f);
else
multiGet(_underTimedText, _timedTemp._x, _timedTemp._y, 240, kUnderTimedTextSizeY);
}
void DreamWebEngine::putUnderTimed() {
if (_foreignRelease)
multiPut(_underTimedText, _timedTemp._x, _timedTemp._y - 3, 240, kUnderTimedTextSizeY_f);
else
multiPut(_underTimedText, _timedTemp._x, _timedTemp._y, 240, kUnderTimedTextSizeY);
}
void DreamWebEngine::triggerMessage(uint16 index) {
multiGet(_mapStore, 174, 153, 200, 63);
const uint8 *string = (const uint8 *)_puzzleText.getString(index);
uint16 y = 156;
printDirect(&string, 174, &y, 141, true);
hangOn(140);
workToScreen();
hangOn(340);
multiPut(_mapStore, 174, 153, 200, 63);
workToScreen();
_vars._lastTrigger = 0;
}
void DreamWebEngine::processTrigger() {
if (_vars._lastTrigger == '1') {
setLocation(8);
triggerMessage(45);
} else if (_vars._lastTrigger == '2') {
setLocation(9);
triggerMessage(55);
} else if (_vars._lastTrigger == '3') {
setLocation(2);
triggerMessage(59);
}
}
void DreamWebEngine::useTimedText() {
if (_previousTimedTemp._string) {
// TODO: It might be nice to make subtitles wait for the speech
// to finish (_sound->isChannel1Playing()) when we're in speech+subtitles mode,
// instead of waiting the pre-specified amount of time.
// Ugly... (Maybe make this an argument to putUnderTimed()?)
TimedTemp t = _timedTemp;
_timedTemp = _previousTimedTemp;
// Force-reset the previous string to make room for the next one
putUnderTimed();
_timedTemp = t;
return;
}
if (_timeCount == 0)
return;
--_timeCount;
if (_timeCount == 0) {
putUnderTimed();
_needToDumpTimed = 1;
return;
}
if (_timeCount == _timedTemp._countToTimed)
getUnderTimed();
else if (_timeCount > _timedTemp._countToTimed)
return;
const uint8 *string = (const uint8 *)_timedTemp._string;
printDirect(string, _timedTemp._x, _timedTemp._y, 237, true);
_needToDumpTimed = 1;
}
void DreamWebEngine::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (hasSpeech() && voiceIndex != 0) {
_speechLoaded = _sound->loadSpeech('T', voiceIndex, 'T', textIndex);
if (_speechLoaded)
_sound->playChannel1(62);
if (_speechLoaded && !_subtitles)
return;
if (_timeCount != 0) {
// store previous TimedTemp for deletion
_previousTimedTemp = _timedTemp;
_timeCount = 0;
}
}
if (_timeCount != 0)
return;
_timedTemp._y = y;
_timedTemp._x = x;
_timedTemp._countToTimed = countToTimed;
_timeCount = _timedTemp._timeCount = timeCount + countToTimed;
_timedTemp._string = _textFile1.getString(textIndex);
debug(1, "setupTimedTemp: (%d, %d) => '%s'", textIndex, voiceIndex, _timedTemp._string);
}
void DreamWebEngine::dumpTimedText() {
const TimedTemp *tt;
if (_previousTimedTemp._string) {
assert(!_needToDumpTimed);
tt = &_previousTimedTemp;
_previousTimedTemp._string = 0;
_previousTimedTemp._timeCount = 0;
} else if (_needToDumpTimed != 1) {
return;
} else {
tt = &_timedTemp;
_needToDumpTimed = 0;
}
const uint16 kUndertimedysize = 30;
uint8 y = tt->_y;
if (_foreignRelease)
y -= 3;
multiDump(tt->_x, y, 240, kUndertimedysize);
}
void DreamWebEngine::getTime() {
TimeDate t;
g_system->getTimeAndDate(t);
debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec);
_vars._secondCount = t.tm_sec;
_vars._minuteCount = t.tm_min;
_vars._hourCount = t.tm_hour;
}
void DreamWebEngine::DOSReturn() {
commandOnlyCond(46, 250);
if (_mouseButton & 1) {
_mouseButton = 0;
quit();
}
}
void DreamWebEngine::eraseOldObs() {
if (_vars._newObs == 0)
return;
// Note: the original didn't delete sprites here, but marked the
// entries as unused, to be filled again by makeSprite. This can
// change the order of entries, but since they are drawn based on the
// priority field, this shouldn't matter.
Common::List<Sprite>::iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ) {
Sprite &sprite = *i;
if (sprite._objData)
i = _spriteTable.erase(i);
else
++i;
}
}
void DreamWebEngine::lockMon() {
// Pressing space pauses text output in the monitor. We use the "hard"
// key because calling readkey() drains characters from the input
// buffer, we we want the user to be able to type ahead while the text
// is being printed.
if (_lastHardKey == Common::KEYCODE_SPACE) {
// Clear the keyboard buffer. Otherwise the space that caused
// the pause will be read immediately unpause the game.
do {
readKey();
} while (_currentKey != 0);
lockLightOn();
while (!shouldQuit()) {
waitForVSync();
readKey();
if (_currentKey == ' ')
break;
}
// Forget the last "hard" key, otherwise the space that caused
// the unpausing will immediately re-pause the game.
_lastHardKey = Common::KEYCODE_INVALID;
lockLightOff();
}
}
void DreamWebEngine::startLoading(const Room &room) {
_vars._combatCount = 0;
_roomsSample = room.roomsSample;
_mapX = room.mapX;
_mapY = room.mapY;
_vars._liftFlag = room.liftFlag;
_mansPath = room.b21;
_destination = room.b21;
_finalDest = room.b21;
_facing = room.facing;
_turnToFace = room.facing;
_vars._countToOpen = room.countToOpen;
_vars._liftPath = room.liftPath;
_vars._doorPath = room.doorPath;
_vars._lastWeapon = (uint8)-1;
_realLocation = room.realLocation;
loadRoomData(room, false);
findRoomInLoc();
deleteTaken();
setAllChanges();
autoAppear();
// const Room &newRoom = g_roomData[_newLocation];
_vars._lastWeapon = (uint8)-1;
_vars._manDead = 0;
_lookCounter = 160;
_newLocation = 255;
_linePointer = 254;
if (room.b27 != 255) {
_mansPath = room.b27;
autoSetWalk();
}
findXYFromPath();
}
void DreamWebEngine::dealWithSpecial(uint8 firstParam, uint8 secondParam) {
uint8 type = firstParam - 220;
if (type == 0) {
placeSetObject(secondParam);
_haveDoneObs = 1;
} else if (type == 1) {
removeSetObject(secondParam);
_haveDoneObs = 1;
} else if (type == 2) {
placeFreeObject(secondParam);
_haveDoneObs = 1;
} else if (type == 3) {
removeFreeObject(secondParam);
_haveDoneObs = 1;
} else if (type == 4) {
switchRyanOff();
} else if (type == 5) {
_turnToFace = secondParam;
_facing = secondParam;
switchRyanOn();
} else if (type == 6) {
_newLocation = secondParam;
} else {
moveMap(secondParam);
}
}
void DreamWebEngine::plotReel(uint16 &reelPointer) {
Reel *reel = getReelStart(reelPointer);
while (reel->x >= 220 && reel->x != 255) {
dealWithSpecial(reel->x, reel->y);
++reelPointer;
reel += 8;
}
for (uint i = 0; i < 8; ++i) {
if (reel->frame() != 0xffff)
showReelFrame(reel);
++reel;
}
soundOnReels(reelPointer);
}
void DreamWebEngine::delTextLine() {
if (_foreignRelease)
multiPut(_textUnder, _textAddressX, _textAddressY - 3, kUnderTextSizeX_f, kUnderTextSizeY_f);
else
multiPut(_textUnder, _textAddressX, _textAddressY, kUnderTextSizeX, kUnderTextSizeY);
}
void DreamWebEngine::commandOnlyCond(uint8 command, uint8 commandType) {
if (_commandType != commandType) {
_commandType = commandType;
commandOnly(command);
}
}
void DreamWebEngine::commandOnly(uint8 command) {
delTextLine();
const uint8 *string = (const uint8 *)_commandText.getString(command);
printDirect(string, _textAddressX, _textAddressY, _textLen, (bool)(_textLen & 1));
_newTextLine = 1;
}
bool DreamWebEngine::checkIfPerson(uint8 x, uint8 y) {
Common::List<People>::iterator i;
for (i = _peopleList.begin(); i != _peopleList.end(); ++i) {
People &people = *i;
Reel *reel = getReelStart(people._reelPointer);
if (reel->frame() == 0xffff)
++reel;
const Frame *frame = getReelFrameAX(reel->frame());
uint8 xmin = reel->x + frame->x;
uint8 ymin = reel->y + frame->y;
uint8 xmax = xmin + frame->width;
uint8 ymax = ymin + frame->height;
if (x < xmin)
continue;
if (y < ymin)
continue;
if (x >= xmax)
continue;
if (y >= ymax)
continue;
_personData = people._routinePointer;
obName(people.b4, 5);
return true;
}
return false;
}
bool DreamWebEngine::checkIfFree(uint8 x, uint8 y) {
Common::List<ObjPos>::const_iterator i;
for (i = _freeList.reverse_begin(); i != _freeList.end(); --i) {
const ObjPos &pos = *i;
assert(pos.index != 0xff);
if (!pos.contains(x,y))
continue;
obName(pos.index, 2);
return true;
}
return false;
}
bool DreamWebEngine::checkIfEx(uint8 x, uint8 y) {
Common::List<ObjPos>::const_iterator i;
for (i = _exList.reverse_begin(); i != _exList.end(); --i) {
const ObjPos &pos = *i;
assert(pos.index != 0xff);
if (!pos.contains(x,y))
continue;
obName(pos.index, 4);
return true;
}
return false;
}
const uint8 *DreamWebEngine::findObName(uint8 type, uint8 index) {
switch (type) {
case 5:
return (const uint8 *)_personText.getString(64 * (index & 127));
case kExObjectType:
return (const uint8 *)_exText.getString(index);
case kFreeObjectType:
return (const uint8 *)_freeDesc.getString(index);
case kSetObjectType1:
return (const uint8 *)_setDesc.getString(index);
default:
return (const uint8 *)_blockDesc.getString(index);
}
}
void DreamWebEngine::copyName(uint8 type, uint8 index, uint8 *dst) {
const uint8 *src = findObName(type, index);
uint i;
for (i = 0; i < 28; ++i) {
char c = src[i];
if (c == ':')
break;
if (c == 0)
break;
dst[i] = c;
}
dst[i] = 0;
}
void DreamWebEngine::commandWithOb(uint8 command, uint8 type, uint8 index) {
uint8 commandLine[64] = "OBJECT NAME ONE ";
delTextLine();
uint8 textLen = _textLen;
const uint8 *string = (const uint8 *)_commandText.getString(command);
// Fix spelling in command 3 FR: "Aller ver" => "Aller vers"
const char *command3Fr = "Aller vers";
if (command == 3 && getLanguage() == Common::FR_FRA)
string = (const uint8 *)command3Fr;
if (getLanguage() != Common::RU_RUS) {
printDirect(string, _textAddressX, _textAddressY, textLen, (bool)(textLen & 1));
copyName(type, index, commandLine);
uint16 x = _lastXPos;
if (command != 0)
x += 5;
printDirect(commandLine, x, _textAddressY, textLen, (bool)(textLen & 1));
} else {
copyName(type, index, commandLine);
printDirect(commandLine, _textAddressX, _textAddressY, textLen, (bool)(textLen & 1));
printDirect(string, _lastXPos, _textAddressY, textLen, (bool)(textLen & 1));
}
_newTextLine = 1;
}
void DreamWebEngine::examineObText() {
commandWithOb(1, _commandType, _command);
}
void DreamWebEngine::blockNameText() {
commandWithOb(0, _commandType, _command);
}
void DreamWebEngine::personNameText() {
commandWithOb(2, _commandType, _command & 127);
}
void DreamWebEngine::walkToText() {
commandWithOb(3, _commandType, _command);
}
void DreamWebEngine::findOrMake(uint8 index, uint8 value, uint8 type) {
Change *change = _listOfChanges;
for (; change->index != 0xff; ++change) {
if (index == change->index && _realLocation == change->location && type == change->type) {
change->value = value;
return;
}
}
change->index = index;
change->location = _realLocation;
change->value = value;
change->type = type;
}
void DreamWebEngine::setAllChanges() {
Change *change = _listOfChanges;
for (; change->index != 0xff; ++change)
if (change->location == _realLocation)
doChange(change->index, change->value, change->type);
}
DynObject *DreamWebEngine::getFreeAd(uint8 index) {
return &_freeDat[index];
}
DynObject *DreamWebEngine::getExAd(uint8 index) {
return &_exData[index];
}
DynObject *DreamWebEngine::getEitherAd() {
if (_objectType == kExObjectType)
return getExAd(_itemFrame);
else
return getFreeAd(_itemFrame);
}
void *DreamWebEngine::getAnyAd(uint8 *slotSize, uint8 *slotCount) {
if (_objectType == kExObjectType) {
DynObject *exObject = getExAd(_command);
*slotSize = exObject->slotSize;
*slotCount = exObject->slotCount;
return exObject;
} else if (_objectType == kFreeObjectType) {
DynObject *freeObject = getFreeAd(_command);
*slotSize = freeObject->slotSize;
*slotCount = freeObject->slotCount;
return freeObject;
} else { // 1 or 3. 0 should never happen
SetObject *setObject = getSetAd(_command);
// Note: the original returned slotCount/priority (bytes 4 and 5)
// instead of slotSize/slotCount (bytes 3 and 4).
// Changed this for consistency with the Ex/Free cases, and also
// with getOpenedSize()
*slotSize = setObject->slotSize;
*slotCount = setObject->slotCount;
return setObject;
}
}
void *DreamWebEngine::getAnyAdDir(uint8 index, uint8 flag) {
if (flag == kExObjectType)
return getExAd(index);
else if (flag == kFreeObjectType)
return getFreeAd(index);
else
return getSetAd(index);
}
SetObject *DreamWebEngine::getSetAd(uint8 index) {
return &_setDat[index];
}
void DreamWebEngine::doChange(uint8 index, uint8 value, uint8 type) {
if (type == 0) { //object
getSetAd(index)->mapad[0] = value;
} else if (type == 1) { //freeObject
DynObject *freeObject = getFreeAd(index);
if (freeObject->mapad[0] == 0xff)
freeObject->mapad[0] = value;
} else { //path
_pathData[type - 100].nodes[index].on = value;
}
}
void DreamWebEngine::deleteTaken() {
for (uint i = 0; i < kNumexobjects; ++i) {
uint8 location = _exData[i].initialLocation;
if (location == _realLocation) {
uint8 index = _exData[i].index;
_freeDat[index].mapad[0] = 0xfe;
}
}
}
uint8 DreamWebEngine::getExPos() {
DynObject *objects = _exData;
for (uint i = 0; i < kNumexobjects; ++i) {
if (objects[i].mapad[0] == 0xff)
return i;
}
error("Out of Ex object positions");
}
void DreamWebEngine::placeSetObject(uint8 index) {
findOrMake(index, 0, 0);
getSetAd(index)->mapad[0] = 0;
}
void DreamWebEngine::removeSetObject(uint8 index) {
findOrMake(index, 0xff, 0);
getSetAd(index)->mapad[0] = 0xff;
}
bool DreamWebEngine::finishedWalking() {
return (_linePointer == 254) && (_facing == _turnToFace);
}
void DreamWebEngine::getFlagUnderP(uint8 *flag, uint8 *flagEx) {
uint8 type, flagX, flagY;
checkOne(_mouseX - _mapAdX, _mouseY - _mapAdY, flag, flagEx, &type, &flagX, &flagY);
_lastFlag = *flag;
}
void DreamWebEngine::walkAndExamine() {
if (!finishedWalking())
return;
_commandType = _walkExamType;
_command = _walkExamNum;
_walkAndExam = 0;
if (_commandType != 5)
examineOb();
}
void DreamWebEngine::obName(uint8 command, uint8 commandType) {
if (_reAssesChanges == 0) {
if ((commandType == _commandType) && (command == _command)) {
if (_walkAndExam == 1) {
walkAndExamine();
return;
} else if (_mouseButton == 0)
return;
else if ((_commandType == 3) && (_lastFlag < 2))
return;
else if ((_mansPath != _pointersPath) || (_commandType == 3)) {
setWalk();
_reAssesChanges = 1;
return;
} else if (!finishedWalking())
return;
else if (_commandType == 5) {
if (_vars._watchingTime == 0)
talk();
return;
} else {
if (_vars._watchingTime == 0)
examineOb();
return;
}
}
} else
_reAssesChanges = 0;
_command = command;
_commandType = commandType;
if ((_linePointer != 254) || (_vars._watchingTime != 0) || (_facing != _turnToFace)) {
blockNameText();
return;
} else if (_commandType != 3) {
if (_mansPath != _pointersPath) {
walkToText();
return;
} else if (_commandType == 3) {
blockNameText();
return;
} else if (_commandType == 5) {
personNameText();
return;
} else {
examineObText();
return;
}
}
if (_mansPath == _pointersPath) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(_ryanX + 12, _ryanY + 12, &flag, &flagEx, &type, &flagX, &flagY);
if (flag < 2) {
blockNameText();
return;
}
}
uint8 flag, flagEx;
getFlagUnderP(&flag, &flagEx);
if (_lastFlag < 2) {
blockNameText();
return;
} else if (_lastFlag >= 128) {
blockNameText();
return;
} else {
walkToText();
return;
}
}
void DreamWebEngine::showBlink() {
if (_manIsOffScreen == 1)
return;
++_blinkCount;
if (_vars._shadesOn != 0)
return;
if (_realLocation >= 50) // eyesshut
return;
if (_blinkCount != 3)
return;
_blinkCount = 0;
uint8 blinkFrame = _blinkFrame;
++blinkFrame; // Implicit %256
_blinkFrame = blinkFrame;
if (blinkFrame > 6)
blinkFrame = 6;
static const uint8 blinkTab[] = { 16,18,18,17,16,16,16 };
uint8 width, height;
showFrame(_icons1, 44, 32, blinkTab[blinkFrame], 0, &width, &height);
}
void DreamWebEngine::dumpBlink() {
if (_vars._shadesOn != 0)
return;
if (_blinkCount != 0)
return;
if (_blinkFrame >= 6)
return;
multiDump(44, 32, 16, 12);
}
void DreamWebEngine::printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered) {
const uint8 *string = (const uint8 *)_commandText.getString(index);
printDirect(string, x, y, maxWidth, centered);
}
void DreamWebEngine::printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count) {
const uint8 *string = (const uint8 *)_commandText.getString(index);
while (count--) {
findNextColon(&string);
}
printDirect(string, x, y, maxWidth, centered);
}
bool DreamWebEngine::objectMatches(void *object, const char *id) {
const char *objId = (const char *)object + 12; // whether it is a DynObject or a SetObject
for (uint i = 0; i < 4; ++i) {
if (id[i] != objId[i] + 'A')
return false;
}
return true;
}
bool DreamWebEngine::compare(uint8 index, uint8 flag, const char id[4]) {
return objectMatches(getAnyAdDir(index, flag), id);
}
uint16 DreamWebEngine::findSetObject(const char *id) {
for (uint16 index = 0; index < 128; index++) {
if (objectMatches(getSetAd(index), id))
return index;
}
return 128;
}
uint16 DreamWebEngine::findExObject(const char *id) {
for (uint16 index = 0; index < kNumexobjects; index++) {
if (objectMatches(getExAd(index), id))
return index;
}
return kNumexobjects;
}
bool DreamWebEngine::isRyanHolding(const char *id) {
for (uint16 index = 0; index < kNumexobjects; index++) {
DynObject *object = getExAd(index);
if (object->mapad[0] == 4 && objectMatches(object, id))
return true;
}
return false;
}
bool DreamWebEngine::isItDescribed(const ObjPos *pos) {
const char *string = _setDesc.getString(pos->index);
return string[0] != 0;
}
void DreamWebEngine::showIcon() {
if (_realLocation < 50) {
showPanel();
showMan();
roomName();
panelIcons1();
zoomIcon();
} else {
error("Unimplemented tempsprites code called");
// the tempsprites segment is never initialized, but used here.
/*
Frame *tempSprites = (Frame *)getSegment(data.word(kTempsprites)).ptr(0, 0);
showFrame(tempSprites, 72, 2, 45, 0);
showFrame(tempSprites, 72+47, 2, 46, 0);
showFrame(tempSprites, 69-10, 21, 49, 0);
showFrame(tempSprites, 160+88, 2, 45, 4 & 0xfe);
showFrame(tempSprites, 160+43, 2, 46, 4 & 0xfe);
showFrame(tempSprites, 160+101, 21, 49, 4 & 0xfe);
// middle panel
showFrame(tempSprites, 72 + 47 + 20, 0, 48, 0);
showFrame(tempSprites, 72 + 19, 21, 47, 0);
showFrame(tempSprites, 160 + 23, 0, 48, 4);
showFrame(tempSprites, 160 + 71, 21, 47, 4);
*/
}
}
bool DreamWebEngine::checkIfSet(uint8 x, uint8 y) {
Common::List<ObjPos>::const_iterator i;
for (i = _setList.reverse_begin(); i != _setList.end(); --i) {
const ObjPos &pos = *i;
assert(pos.index != 0xff);
if (!pos.contains(x,y))
continue;
if (!pixelCheckSet(&pos, x, y))
continue;
if (!isItDescribed(&pos))
continue;
obName(pos.index, 1);
return true;
}
return false;
}
void DreamWebEngine::hangOn(uint16 frameCount) {
while (frameCount) {
waitForVSync();
--frameCount;
if (_quitRequested)
break;
}
}
void DreamWebEngine::hangOnW(uint16 frameCount) {
while (frameCount) {
delPointer();
readMouse();
animPointer();
showPointer();
waitForVSync();
dumpPointer();
--frameCount;
if (_quitRequested)
break;
}
}
void DreamWebEngine::hangOnP(uint16 count) {
_mainTimer = 0;
uint8 pointerFrame = _pointerFrame;
uint8 pickup = _pickUp;
_pointerMode = 3;
_pickUp = 0;
_commandType = 255;
readMouse();
animPointer();
showPointer();
waitForVSync();
dumpPointer();
count *= 3;
for (uint16 i = 0; i < count; ++i) {
delPointer();
readMouse();
animPointer();
showPointer();
waitForVSync();
dumpPointer();
if (_quitRequested)
break;
if (_mouseButton != 0 && _mouseButton != _oldButton)
break;
}
delPointer();
_pointerFrame = pointerFrame;
_pickUp = pickup;
_pointerMode = 0;
}
uint8 DreamWebEngine::findNextColon(const uint8 **string) {
uint8 c;
do {
c = **string;
++(*string);
} while ((c != 0) && (c != ':'));
return c;
}
void DreamWebEngine::zoomOnOff() {
if (_vars._watchingTime != 0 || _pointerMode == 2) {
blank();
return;
}
commandOnlyCond(39, 222);
if (!(_mouseButton & 1) || (_mouseButton == _oldButton))
return;
_vars._zoomOn ^= 1;
createPanel();
_vars._newObs = 0;
drawFloor();
printSprites();
reelsOnScreen();
showIcon();
getUnderZoom();
underTextLine();
commandOnly(39);
readMouse();
workToScreenM();
}
void DreamWebEngine::sortOutMap() {
const uint8 *src = workspace();
uint8 *dst = _mapData;
for (uint16 y = 0; y < kMapHeight; ++y) {
memcpy(dst, src, kMapWidth);
dst += kMapWidth;
src += 132;
}
}
void DreamWebEngine::mainScreen() {
_inMapArea = 0;
if (_vars._watchOn == 1) {
RectWithCallback mainList[] = {
{ 44,70,32,46,&DreamWebEngine::look },
{ 0,50,0,180,&DreamWebEngine::inventory },
{ 226,244,10,26,&DreamWebEngine::zoomOnOff },
{ 226,244,26,40,&DreamWebEngine::saveLoad },
{ 240,260,100,124,&DreamWebEngine::madmanRun },
{ 0,320,0,200,&DreamWebEngine::identifyOb },
{ 0xFFFF,0,0,0,0 }
};
checkCoords(mainList);
} else {
RectWithCallback mainList2[] = {
{ 44,70,32,46,&DreamWebEngine::look },
{ 0,50,0,180,&DreamWebEngine::inventory },
{ 226+48,244+48,10,26,&DreamWebEngine::zoomOnOff },
{ 226+48,244+48,26,40,&DreamWebEngine::saveLoad },
{ 240,260,100,124,&DreamWebEngine::madmanRun },
{ 0,320,0,200,&DreamWebEngine::identifyOb },
{ 0xFFFF,0,0,0,0 }
};
checkCoords(mainList2);
}
if (_walkAndExam != 0)
walkAndExamine();
}
void DreamWebEngine::showWatch() {
if (_vars._watchOn) {
showFrame(_icons1, 250, 1, 6, 0);
showTime();
}
}
void DreamWebEngine::dumpWatch() {
if (_watchDump != 1)
return;
multiDump(256, 21, 40, 12);
_watchDump = 0;
}
void DreamWebEngine::showTime() {
if (_vars._watchOn == 0)
return;
int seconds = _vars._secondCount;
int minutes = _vars._minuteCount;
int hours = _vars._hourCount;
if (getLanguage() == Common::RU_RUS) {
showFrame(_icons1, 282+5, 21, 32+10 + seconds / 10, 0);
showFrame(_icons1, 282+9, 21, 32+10 + seconds % 10, 0);
showFrame(_icons1, 270+5, 21, 32 + minutes / 10, 0);
showFrame(_icons1, 270+11, 21, 32 + minutes % 10, 0);
showFrame(_icons1, 256+5, 21, 32 + hours / 10, 0);
showFrame(_icons1, 256+11, 21, 32 + hours % 10, 0);
showFrame(_icons1, 267+5, 21, 32+20, 0);
} else {
showFrame(_charset1, 282+5, 21, 91*3+10 + seconds / 10, 0);
showFrame(_charset1, 282+9, 21, 91*3+10 + seconds % 10, 0);
showFrame(_charset1, 270+5, 21, 91*3 + minutes / 10, 0);
showFrame(_charset1, 270+11, 21, 91*3 + minutes % 10, 0);
showFrame(_charset1, 256+5, 21, 91*3 + hours / 10, 0);
showFrame(_charset1, 256+11, 21, 91*3 + hours % 10, 0);
showFrame(_charset1, 267+5, 21, 91*3+20, 0);
}
}
void DreamWebEngine::watchCount() {
if (_vars._watchOn == 0)
return;
++_timerCount;
if (_timerCount == 9) {
if (getLanguage() == Common::RU_RUS)
showFrame(_icons1, 268+4, 21, 53, 0);
else
showFrame(_charset1, 268+4, 21, 91*3+21, 0);
_watchDump = 1;
} else if (_timerCount == 18) {
_timerCount = 0;
++_vars._secondCount;
if (_vars._secondCount == 60) {
_vars._secondCount = 0;
++_vars._minuteCount;
if (_vars._minuteCount == 60) {
_vars._minuteCount = 0;
++_vars._hourCount;
if (_vars._hourCount == 24)
_vars._hourCount = 0;
}
}
showTime();
_watchDump = 1;
}
}
void DreamWebEngine::roomName() {
printMessage(88, (getLanguage() == Common::RU_RUS ? 17 : 18), 53, 240, false);
uint16 textIndex = _roomNum;
if (textIndex >= 32)
textIndex -= 32;
_lineSpacing = 7;
uint8 maxWidth = (_vars._watchOn == 1) ? 120 : 160;
const uint8 *string = (const uint8 *)_roomDesc.getString(textIndex);
printDirect(string, 88, (getLanguage() == Common::RU_RUS ? 26 : 25), maxWidth, false);
_lineSpacing = 10;
useCharset1();
}
void DreamWebEngine::loadRoom() {
_roomLoaded = 1;
_timeCount = 0;
_mainTimer = 0;
_mapOffsetX = 104;
_mapOffsetY = 38;
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
_vars._location = _newLocation;
const Room &room = g_roomData[_newLocation];
startLoading(room);
_sound->loadRoomsSample(_roomsSample);
switchRyanOn();
drawFlags();
uint8 mapXstart, mapYstart;
uint8 mapXsize, mapYsize;
getDimension(&mapXstart, &mapYstart, &mapXsize, &mapYsize);
}
void DreamWebEngine::readSetData() {
loadGraphicsFile(_charset1, "C00");
loadGraphicsFile(_icons1, "G00");
loadGraphicsFile(_icons2, "G01");
loadGraphicsFile(_mainSprites, "S00");
loadTextFile(_puzzleText, "T80");
loadTextFile(_commandText, "T84");
useCharset1();
// FIXME: Why is this commented out?
//openFile(getDatafilePrefix() + "VOL");
//uint8 *volumeTab = getSegment(data.word(kSoundbuffer)).ptr(16384, 0);
//readFromFile(volumeTab, 2048-256);
//closeFile();
}
void DreamWebEngine::findRoomInLoc() {
uint8 x = _mapX / 11;
uint8 y = _mapY / 10;
uint8 roomNum = y * 6 + x;
_roomNum = roomNum;
}
void DreamWebEngine::autoLook() {
if ((_mouseX != _oldX) || (_mouseY != _oldY)) {
_lookCounter = 1000;
return;
}
--_lookCounter;
if (_lookCounter)
return;
if (_vars._watchingTime)
return;
doLook();
}
void DreamWebEngine::look() {
if (_vars._watchingTime || (_pointerMode == 2)) {
blank();
return;
}
commandOnlyCond(25, 241);
if ((_mouseButton == 1) && (_mouseButton != _oldButton))
doLook();
}
void DreamWebEngine::doLook() {
createPanel();
showIcon();
underTextLine();
workToScreenM();
_commandType = 255;
dumpTextLine();
uint8 index = _roomNum & 31;
const uint8 *string = (const uint8 *)_roomDesc.getString(index);
findNextColon(&string);
uint16 x;
if (_realLocation < 50)
x = 66;
else
x = 40;
if (printSlow(string, x, 80, 241, true) != 1)
hangOnP(400);
_pointerMode = 0;
_commandType = 0;
redrawMainScrn();
workToScreenM();
}
void DreamWebEngine::useCharset1() {
_currentCharset = &_charset1;
}
void DreamWebEngine::resetCharset() {
_charShift = 0;
useCharset1();
}
void DreamWebEngine::useCharsetIcons1() {
_currentCharset = &_icons1;
_charShift = 182;
}
void DreamWebEngine::useCharsetTempgraphics() {
_currentCharset = &_diaryGraphics;
}
void DreamWebEngine::useTempCharset(GraphicsFile *charset) {
_currentCharset = charset;
}
void DreamWebEngine::getRidOfTempText() {
_textFile1.clear();
}
void DreamWebEngine::getRidOfAll() {
delete[] _backdropBlocks;
_backdropBlocks = 0;
_setFrames.clear();
_reel1.clear();
_reel2.clear();
_reel3.clear();
delete[] _reelList;
_reelList = 0;
_personText.clear();
_setDesc.clear();
_blockDesc.clear();
_roomDesc.clear();
_freeFrames.clear();
_freeDesc.clear();
}
// if skipDat, skip clearing and loading Setdat and Freedat
void DreamWebEngine::loadRoomData(const Room &room, bool skipDat) {
processEvents();
Common::File file;
if (!file.open(modifyFileName(room.name)))
error("cannot open file %s", modifyFileName(room.name).c_str());
FileHeader header;
file.read((uint8 *)&header, sizeof(FileHeader));
// read segment lengths from room file header
unsigned int len[15];
for (int i = 0; i < 15; ++i)
len[i] = header.len(i);
assert(len[0] >= 192);
_backdropBlocks = new uint8[len[0] - 192];
file.read((uint8 *)_backdropFlags, 192);
file.read(_backdropBlocks, len[0] - 192);
assert(len[1] <= 132*66); // 132*66 = maplen
memset(workspace(), 0, 132*66);
file.read(workspace(), len[1]);
sortOutMap();
loadGraphicsSegment(_setFrames, file, len[2]);
if (!skipDat) {
const uint16 kSetdatlen = 64*128;
assert(len[3] <= kSetdatlen);
memset(_setDat, 255, kSetdatlen);
file.read(_setDat, len[3]);
} else {
file.skip(len[3]);
}
// NB: The skipDat version of this function as called by restoreall
// had a 'call bloc' instead of 'call loadseg' for reel1,
// but 'bloc' was not defined.
loadGraphicsSegment(_reel1, file, len[4]);
loadGraphicsSegment(_reel2, file, len[5]);
loadGraphicsSegment(_reel3, file, len[6]);
// segment 7 consists of 36 RoomPaths followed by 'reelList'
delete[] _reelList;
if (len[7] <= 36*sizeof(RoomPaths)) {
file.read((uint8 *)_pathData, len[7]);
_reelList = 0;
} else {
file.read((uint8 *)_pathData, 36*sizeof(RoomPaths));
unsigned int reelLen = len[7] - 36*sizeof(RoomPaths);
unsigned int reelCount = (reelLen + sizeof(Reel) - 1) / sizeof(Reel);
_reelList = new Reel[reelCount];
file.read((uint8 *)_reelList, reelLen);
}
// segment 8 consists of 12 personFrames followed by a TextFile
file.read((uint8 *)_personFramesLE, 24);
loadTextSegment(_personText, file, len[8] - 24);
loadTextSegment(_setDesc, file, len[9]);
loadTextSegment(_blockDesc, file, len[10]);
loadTextSegment(_roomDesc, file, len[11]);
loadGraphicsSegment(_freeFrames, file, len[12]);
if (!skipDat) {
const uint16 kFreedatlen = 16*80;
assert(len[13] <= kFreedatlen);
memset(_freeDat, 255, kFreedatlen);
file.read(_freeDat, len[13]);
} else {
file.skip(len[13]);
}
loadTextSegment(_freeDesc, file, len[14]);
processEvents();
}
void DreamWebEngine::restoreAll() {
const Room &room = g_roomData[_vars._location];
loadRoomData(room, true);
setAllChanges();
}
void DreamWebEngine::restoreReels() {
if (_roomLoaded == 0)
return;
const Room &room = g_roomData[_realLocation];
processEvents();
Common::File file;
if (!file.open(modifyFileName(room.name)))
error("cannot open file %s", modifyFileName(room.name).c_str());
FileHeader header;
file.read((uint8 *)&header, sizeof(FileHeader));
// read segment lengths from room file header
int len[15];
for (int i = 0; i < 15; ++i)
len[i] = header.len(i);
file.skip(len[0]);
file.skip(len[1]);
file.skip(len[2]);
file.skip(len[3]);
loadGraphicsSegment(_reel1, file, len[4]);
loadGraphicsSegment(_reel2, file, len[5]);
loadGraphicsSegment(_reel3, file, len[6]);
processEvents();
}
void DreamWebEngine::showExit() {
showFrame(_icons1, 274, 154, 11, 0);
}
void DreamWebEngine::showMan() {
showFrame(_icons1, 0, 0, 0, 0);
showFrame(_icons1, 0, 114, 1, 0);
if (_vars._shadesOn)
showFrame(_icons1, 28, 25, 2, 0);
}
void DreamWebEngine::panelIcons1() {
uint16 x;
if (_vars._watchOn != 1)
x = 48;
else
x = 0;
showFrame(_icons2, 204 + x, 4, 2, 0);
if (_vars._zoomOn != 1)
showFrame(_icons1, 228 + x, 8, 5, 0);
showWatch();
}
void DreamWebEngine::examIcon() {
showFrame(_icons2, 254, 5, 3, 0);
}
const uint8 *DreamWebEngine::getTextInFile1(uint16 index) {
return (const uint8 *)_textFile1.getString(index);
}
void DreamWebEngine::loadTravelText() {
loadTextFile(_travelText, "T81"); // location descs
}
void DreamWebEngine::loadTempText(const char *suffix) {
loadTextFile(_textFile1, suffix);
}
void DreamWebEngine::drawFloor() {
eraseOldObs();
drawFlags();
calcMapAd();
doBlocks();
showAllObs();
showAllFree();
showAllEx();
panelToMap();
initRain();
_vars._newObs = 0;
}
void DreamWebEngine::allocateBuffers() {
_exFrames.clear();
_exFrames._data = new uint8[kExframeslen];
_exFrames._frames = new Frame[kGraphicsFileFrameSize];
_exText.clear();
_exText._text = new char[kExtextlen];
}
void DreamWebEngine::workToScreenM() {
animPointer();
readMouse();
showPointer();
waitForVSync();
workToScreen();
delPointer();
}
void DreamWebEngine::atmospheres() {
const Atmosphere *a = &g_atmosphereList[0];
for (; a->_location != 255; ++a) {
if (a->_location != _realLocation)
continue;
if (a->_mapX != _mapX || a->_mapY != _mapY)
continue;
if (a->_sound != _sound->getChannel0Playing()) {
if (_vars._location == 45 && _vars._reelToWatch == 45)
continue; // "web"
_sound->playChannel0(a->_sound, a->_repeat);
// NB: The asm here reads
// cmp reallocation,2
// cmp mapy,0
// jz fullvol
// jnz notlouisvol
// I'm interpreting this as if the cmp reallocation is below the jz
if (_mapY == 0) {
_sound->volumeSet(0); // "fullvol"
return;
}
if (_realLocation == 2 && _mapX == 22 && _mapY == 10)
_sound->volumeSet(5); // "louisvol"
if (hasSpeech() && _realLocation == 14) {
if (_mapX == 33) {
_sound->volumeSet(0); // "ismad2"
return;
}
if (_mapX == 22) {
_sound->volumeSet(5);
return;
}
}
}
if (_realLocation == 2) {
if (_mapX == 22) {
_sound->volumeSet(5); // "louisvol"
return;
}
if (_mapX == 11) {
_sound->volumeSet(0); // "fullvol"
return;
}
}
return;
}
_sound->cancelCh0();
}
void DreamWebEngine::readKey() {
uint16 bufOut = _bufferOut;
if (bufOut == _bufferIn) {
// empty buffer
_currentKey = 0;
return;
}
bufOut = (bufOut + 1) % ARRAYSIZE(_keyBuffer);
_currentKey = _keyBuffer[bufOut];
_bufferOut = bufOut;
}
void DreamWebEngine::newGame() {
commandOnlyCond(47, 251);
if (_mouseButton == 1)
_getBack = 3;
}
void DreamWebEngine::walkIntoRoom() {
if (_vars._location == 14 && _mapX == 22) {
_destination = 1;
_finalDest = 1;
autoSetWalk();
}
}
void DreamWebEngine::afterIntroRoom() {
if (_nowInNewRoom == 0)
return; // notnewintro
clearWork();
findRoomInLoc();
_vars._newObs = 1;
drawFloor();
reelsOnScreen();
spriteUpdate();
printSprites();
workToScreen();
_nowInNewRoom = 0;
}
void DreamWebEngine::redrawMainScrn() {
_timeCount = 0;
createPanel();
_vars._newObs = 0;
drawFloor();
printSprites();
reelsOnScreen();
showIcon();
getUnderZoom();
underTextLine();
readMouse();
_commandType = 255;
}
void DreamWebEngine::blank() {
commandOnlyCond(0, 199);
}
void DreamWebEngine::allPointer() {
readMouse();
showPointer();
dumpPointer();
}
void DreamWebEngine::makeMainScreen() {
createPanel();
_vars._newObs = 1;
drawFloor();
spriteUpdate();
printSprites();
reelsOnScreen();
showIcon();
getUnderZoom();
underTextLine();
_commandType = 255;
animPointer();
workToScreenM();
_commandType = 200;
_manIsOffScreen = 0;
}
void DreamWebEngine::obsThatDoThings() {
if (!compare(_command, _objectType, "MEMB"))
return; // notlouiscard
if (getLocation(4) != 1) {
setLocation(4);
lookAtCard();
}
}
void DreamWebEngine::describeOb() {
const uint8 *obText = getObTextStart();
uint16 y = 92;
if (_foreignRelease && _objectType == kSetObjectType1)
y = 82;
_charShift = 91 + 91;
if (getLanguage() == Common::RU_RUS)
useCharsetIcons1();
printDirect(&obText, 33, &y, 241, 241 & 1);
if (getLanguage() == Common::RU_RUS)
resetCharset();
_charShift = 0;
y = 104;
if (_foreignRelease && _objectType == kSetObjectType1)
y = 94;
printDirect(&obText, 36, &y, 241, 241 & 1);
obsThatDoThings();
// Additional text
if (compare(_command, _objectType, "CUPE")) {
// Empty cup
const uint8 *string = (const uint8 *)_puzzleText.getString(40);
printDirect(string, 36, y + 10, 241, 241 & 1);
} else if (compare(_command, _objectType, "CUPF")) {
// Full cup
const uint8 *string = (const uint8 *)_puzzleText.getString(39);
printDirect(string, 36, y + 10, 241, 241 & 1);
}
}
void DreamWebEngine::delEverything() {
if (_mapYSize + _mapOffsetY < 182) {
mapToPanel();
} else {
// Big room
_mapYSize -= 8;
mapToPanel();
_mapYSize += 8;
}
}
void DreamWebEngine::errorMessage1() {
delPointer();
printMessage(76, 21, 58, 240, (240 & 1));
readMouse();
showPointer();
workToScreen();
delPointer();
hangOnP(50);
showPanel();
showMan();
examIcon();
readMouse();
useOpened();
showPointer();
workToScreen();
delPointer();
}
void DreamWebEngine::errorMessage2() {
_commandType = 255;
delPointer();
printMessage(76, 21, 59, 240, (240 & 1));
readMouse();
showPointer();
workToScreen();
delPointer();
hangOnP(50);
showPanel();
showMan();
examIcon();
readMouse();
useOpened();
showPointer();
workToScreen();
delPointer();
}
void DreamWebEngine::errorMessage3() {
delPointer();
printMessage(76, 21, 60, 240, (240 & 1));
workToScreenM();
hangOnP(50);
showPanel();
showMan();
examIcon();
readMouse();
useOpened();
showPointer();
workToScreen();
delPointer();
}
void DreamWebEngine::putBackObStuff() {
createPanel();
showPanel();
showMan();
obIcons();
showExit();
obPicture();
describeOb();
underTextLine();
_commandType = 255;
readMouse();
showPointer();
workToScreen();
delPointer();
}
bool DreamWebEngine::isSetObOnMap(uint8 index) {
return (getSetAd(index)->mapad[0] == 0);
}
void DreamWebEngine::underTextLine() {
if (_foreignRelease)
multiGet(_textUnder, _textAddressX, _textAddressY - 3, kUnderTextSizeX_f, kUnderTextSizeY_f);
else
multiGet(_textUnder, _textAddressX, _textAddressY, kUnderTextSizeX, kUnderTextSizeY);
}
void DreamWebEngine::showWatchReel() {
uint16 reelPointer = _vars._reelToWatch;
plotReel(reelPointer);
_vars._reelToWatch = reelPointer;
// check for shake
if (_realLocation == 26 && reelPointer == 104)
_vars._shakeCounter = 0xFF;
}
void DreamWebEngine::watchReel() {
if (_vars._reelToWatch != 0xFFFF) {
if (_mansPath != _finalDest)
return; // Wait until stopped walking
if (_turnToFace != _facing)
return;
if (--_vars._speedCount != 0xFF) {
showWatchReel();
return;
}
_vars._speedCount = _vars._watchSpeed;
if (_vars._reelToWatch != _vars._endWatchReel) {
++_vars._reelToWatch;
showWatchReel();
return;
}
if (_vars._watchingTime) {
showWatchReel();
return;
}
_vars._reelToWatch = 0xFFFF;
_vars._watchMode = 0xFF;
if (_vars._reelToHold == 0xFFFF)
return; // No more reel
_vars._watchMode = 1;
} else if (_vars._watchMode != 1) {
if (_vars._watchMode != 2)
return; // "notreleasehold"
if (--_vars._speedCount == 0xFF) {
_vars._speedCount = _vars._watchSpeed;
++_vars._reelToHold;
}
if (_vars._reelToHold == _vars._endOfHoldReel) {
_vars._reelToHold = 0xFFFF;
_vars._watchMode = 0xFF;
_destination = _vars._destAfterHold;
_finalDest = _vars._destAfterHold;
autoSetWalk();
return;
}
}
uint16 reelPointer = _vars._reelToHold;
plotReel(reelPointer);
}
void DreamWebEngine::afterNewRoom() {
if (_nowInNewRoom == 0)
return; // notnew
_timeCount = 0;
createPanel();
_commandType = 0;
findRoomInLoc();
if (_vars._ryanOn != 1) {
_mansPath = findPathOfPoint(_ryanX + 12, _ryanY + 12);
findXYFromPath();
_resetManXY = 1;
}
_vars._newObs = 1;
drawFloor();
_lookCounter = 160;
_nowInNewRoom = 0;
showIcon();
spriteUpdate();
printSprites();
underTextLine();
reelsOnScreen();
mainScreen();
getUnderZoom();
zoom();
workToScreenM();
walkIntoRoom();
edensFlatReminders();
atmospheres();
}
void DreamWebEngine::madmanRun() {
if (_vars._location != 14 ||
_mapX != 22 ||
_pointerMode != 2 ||
_vars._madmanFlag != 0) {
identifyOb();
return;
}
commandOnlyCond(52, 211);
if (_mouseButton == 1 &&
_mouseButton != _oldButton)
_vars._lastWeapon = 8;
}
void DreamWebEngine::decide() {
setMode();
loadPalFromIFF();
clearPalette();
_pointerMode = 0;
_vars._watchingTime = 0;
_pointerFrame = 0;
_textAddressX = 70;
_textAddressY = 182 - 8;
_textLen = 181;
_manIsOffScreen = 1;
loadSaveBox();
showDecisions();
workToScreen();
fadeScreenUp();
_getBack = 0;
RectWithCallback decideList[] = {
{ kOpsx+69,kOpsx+124,kOpsy+30,kOpsy+76,&DreamWebEngine::newGame },
{ kOpsx+20,kOpsx+87,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn },
{ kOpsx+123,kOpsx+190,kOpsy+10,kOpsy+59,&DreamWebEngine::loadOld },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,0 }
};
do {
if (_quitRequested)
return;
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
checkCoords(decideList);
} while (!_getBack);
if (_getBack != 4)
_saveGraphics.clear(); // room not loaded
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
}
void DreamWebEngine::showGun() {
_addToRed = 0;
_addToGreen = 0;
_addToBlue = 0;
palToStartPal();
palToEndPal();
greyscaleSum();
_fadeDirection = 1;
_fadeCount = 63;
_colorPos = 0;
_numToFade = 128;
hangOn(130);
endPalToStart();
clearEndPal();
_fadeDirection = 1;
_fadeCount = 63;
_colorPos = 0;
_numToFade = 128;
hangOn(200);
_roomsSample = 34;
_sound->loadRoomsSample(_roomsSample);
_sound->volumeSet(0);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G13");
createPanel2();
showFrame(graphics, 100, 4, 0, 0);
showFrame(graphics, 158, 106, 1, 0);
workToScreen();
graphics.clear();
fadeScreenUp();
hangOn(160);
_sound->playChannel0(12, 0);
loadTempText("T83");
rollEndCreditsGameLost();
getRidOfTempText();
}
void DreamWebEngine::getBack1() {
if (_pickUp != 0) {
blank();
return;
}
commandOnlyCond(26, 202);
if (_mouseButton == _oldButton)
return;
if (_mouseButton & 1) {
// Get back
_getBack = 1;
_pickUp = 0;
}
}
void DreamWebEngine::autoAppear() {
if (_vars._location == 32) {
// In alley
resetLocation(5);
setLocation(10);
_destPos = 10;
return;
}
if (_realLocation == 24) {
// In Eden's apartment
if (_vars._generalDead == 1) {
_vars._generalDead++;
placeSetObject(44);
placeSetObject(18);
placeSetObject(93);
removeSetObject(92);
removeSetObject(55);
removeSetObject(75);
removeSetObject(84);
removeSetObject(85);
} else if (_vars._sartainDead == 1) {
// Eden's part 2
removeSetObject(44);
removeSetObject(93);
placeSetObject(55);
_vars._sartainDead++;
}
} else {
// Not in Eden's
if (_realLocation == 25) {
// Sart roof
_vars._newsItem = 3;
resetLocation(6);
setLocation(11);
_destPos = 11;
} else {
if (_realLocation == 2 && _vars._rockstarDead != 0)
placeSetObject(23);
}
}
}
void DreamWebEngine::setupTimedUse(uint16 textIndex, uint16 countToTimed, uint16 timeCount, byte x, byte y) {
if (_timeCount != 0)
return; // can't setup
_timedTemp._y = y;
_timedTemp._x = x;
_timedTemp._countToTimed = countToTimed;
_timeCount = _timedTemp._timeCount = timeCount + countToTimed;
_timedTemp._string = _puzzleText.getString(textIndex);
debug(1, "setupTimedUse: %d => '%s'", textIndex, _timedTemp._string);
}
void DreamWebEngine::entryTexts() {
switch (_vars._location) {
case 21:
setupTimedUse(28, 60, 11, 68, 64);
break;
case 30:
setupTimedUse(27, 60, 11, 68, 64);
break;
case 23:
setupTimedUse(29, 60, 11, 68, 64);
break;
case 31:
setupTimedUse(30, 60, 11, 68, 64);
break;
case 20: // Sarter's 2
setupTimedUse(31, 60, 11, 68, 64);
break;
case 24: // Eden's lobby
setupTimedUse(32, 60, 3, 68, 64);
break;
case 34: // Eden 2
setupTimedUse(33, 60, 3, 68, 64);
break;
default:
break;
}
}
void DreamWebEngine::entryAnims() {
_vars._reelToWatch = 0xFFFF;
_vars._watchMode = (byte)-1;
switch (_vars._location) {
case 33: // beach
switchRyanOff();
_vars._watchingTime = 76 * 2;
_vars._reelToWatch = 0;
_vars._endWatchReel = 76;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
break;
case 44: // Sparky's
resetLocation(8);
_vars._watchingTime = 50*2;
_vars._reelToWatch = 247;
_vars._endWatchReel = 297;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
switchRyanOff();
break;
case 22: // lift
_vars._watchingTime = 31 * 2;
_vars._reelToWatch = 0;
_vars._endWatchReel = 30;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
switchRyanOff();
break;
case 26: // under church
_symbolTopNum = 2;
_symbolBotNum = 1;
break;
case 45: // entered Dreamweb
_vars._keeperFlag = 0;
_vars._watchingTime = 296;
_vars._reelToWatch = 45;
_vars._endWatchReel = 198;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
switchRyanOff();
break;
default:
if (_realLocation == 46 && _vars._sartainDead == 1) { // Crystal
removeFreeObject(0);
} else if (_vars._location == 9 && !checkIfPathIsOn(2) && _vars._aideDead != 0) {
// Top of church
if (checkIfPathIsOn(3))
turnPathOn(2);
// Make doors open
removeSetObject(4);
placeSetObject(5);
} else if (_vars._location == 47) { // Dream center
placeSetObject(4);
placeSetObject(5);
} else if (_vars._location == 38) { // Car park
_vars._watchingTime = 57 * 2;
_vars._reelToWatch = 4;
_vars._endWatchReel = 57;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
switchRyanOff();
} else if (_vars._location == 32) { // Alley
_vars._watchingTime = 66 * 2;
_vars._reelToWatch = 0;
_vars._endWatchReel = 66;
_vars._watchSpeed = 1;
_vars._speedCount = 1;
switchRyanOff();
} else if (_vars._location == 24) { // Eden's again
turnAnyPathOn(2, _roomNum - 1);
}
}
}
void DreamWebEngine::lookAtCard() {
_manIsOffScreen = 1;
getRidOfReels();
loadKeypad();
createPanel2();
showFrame(_keypadGraphics, 160, 80, 42, 128);
const uint8 *obText = getObTextStart();
findNextColon(&obText);
findNextColon(&obText);
findNextColon(&obText);
uint16 y = 124;
printDirect(&obText, 36, &y, 241, 241 & 1);
workToScreenM();
hangOnW(280);
createPanel2();
showFrame(_keypadGraphics, 160, 80, 42, 128);
printDirect(obText, 36, 130, 241, 241 & 1);
workToScreenM();
hangOnW(200);
_manIsOffScreen = 0;
_keypadGraphics.clear();
restoreReels();
putBackObStuff();
}
void DreamWebEngine::clearBuffers() {
clearChanges();
}
void DreamWebEngine::clearChanges() {
memset(_listOfChanges, 0xFF, sizeof(_listOfChanges));
setupInitialReelRoutines();
setupInitialVars();
_vars._exFramePos = 0;
_vars._exTextPos = 0;
memset(_exFrames._frames, 0xFF, kFrameBlocksize);
memset(_exFrames._data, 0xFF, kExframeslen);
memset(_exData, 0xFF, sizeof(_exData));
memset(_exText._offsetsLE, 0xFF, 2*(kNumexobjects+2));
memset(_exText._text, 0xFF, kExtextlen);
const uint8 initialRoomsCanGo[16] = { 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
assert(sizeof(_roomsCanGo) == sizeof(initialRoomsCanGo));
memcpy(_roomsCanGo, initialRoomsCanGo, sizeof(initialRoomsCanGo));
}
void DreamWebEngine::setupInitialVars() {
_vars._startVars = 0;
_vars._progressPoints = 0;
_vars._watchOn = 0;
_vars._shadesOn = 0;
getTime();
_vars._zoomOn = 1;
_vars._location = 0;
_vars._exPos = 0;
_vars._exFramePos = 0;
_vars._exTextPos = 0;
_vars._card1Money = 0;
_vars._listPos = 0;
_vars._ryanPage = 0;
_vars._watchingTime = 0;
_vars._reelToWatch = (uint16)-1;
_vars._endWatchReel = 0;
_vars._speedCount = 0;
_vars._watchSpeed = 0;
_vars._reelToHold = (uint16)-1;
_vars._endOfHoldReel = (uint16)-1;
_vars._watchMode = (uint8)-1;
_vars._destAfterHold = 0;
_vars._newsItem = 0;
_vars._liftFlag = 0;
_vars._liftPath = 0;
_vars._lockStatus = 1;
_vars._doorPath = 0;
_vars._countToOpen = 0;
_vars._countToClose = 0;
_vars._rockstarDead = 0;
_vars._generalDead = 0;
_vars._sartainDead = 0;
_vars._aideDead = 0;
_vars._beenMugged = 0;
_vars._gunPassFlag = 0;
_vars._canMoveAltar = 0;
_vars._talkedToAttendant = 0;
_vars._talkedToSparky = 0;
_vars._talkedToBoss = 0;
_vars._talkedToRecep = 0;
_vars._cardPassFlag = 0;
_vars._madmanFlag = 0;
_vars._keeperFlag = 0;
_vars._lastTrigger = 0;
_vars._manDead = 0;
_vars._seed1 = 1;
_vars._seed2 = 2;
_vars._seed3 = 3;
_vars._needToTravel = 0;
_vars._throughDoor = 0;
_vars._newObs = 0;
_vars._ryanOn = 255;
_vars._combatCount = 0;
_vars._lastWeapon = (uint8)-1;
_vars._dreamNumber = 0;
_vars._roomAfterDream = 0;
_vars._shakeCounter = 48;
}
void DreamWebEngine::edensFlatReminders() {
if (_realLocation != 24 || _mapX != 44)
return; // not in Eden's lift
if (_vars._progressPoints)
return; // not the first time in Eden's apartment
uint16 exObjextIndex = findExObject("CSHR");
if (!isRyanHolding("DKEY") || exObjextIndex == kNumexobjects) {
setupTimedUse(50, 48, 8, 54, 70); // forgot something
return;
}
DynObject *object = getExAd(exObjextIndex);
if (object->mapad[0] != 4) {
setupTimedUse(50, 48, 8, 54, 70); // forgot something
return;
} else if (object->mapad[1] != 255) {
if (!compare(object->mapad[1], object->mapad[0], "PURS")) {
setupTimedUse(50, 48, 8, 54, 70); // forgot something
return;
}
}
_vars._progressPoints++; // got card
}
} // End of namespace DreamWeb