scummvm/engines/icb/actor_view_pc.h
2021-04-15 21:20:36 +02:00

61 lines
2.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED
#define ICB_ACTOR_VIEW_PC_H_INCLUDED
namespace ICB {
// Set this to true if the actor view (character profiles) should act as voxview
extern bool8 g_av_userControlled;
// Return values for ActorViewDraw
#define MID_ANIMATION 0x00
#define ANIMATION_END 0x01
void InitActorView(const char *name, // Character to draw (ie "cord")
const char *outfit, // Characters outfit (ie "casual_wear")
const char *weapon, // Character pose (ie "unarmed")
const char *anim, // Character anim (ie "walk")
int16 ix, // Initial render x coord
int16 iy, // Initial render y coord
int16 iz); // Initial render z coord
int32 ActorViewDraw(); // Call each cycle to draw
void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same
const char *anim, // Anim to change to
bool8 forwards, // Play anim forwards or backwards
int32 repeats, // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END
int16 ix, // New render x coordinate
int16 iy, // New render y coordinate
int16 iz); // New render z coordinate
} // End of namespace ICB
#endif