mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED
|
|
#define ICB_ACTOR_VIEW_PC_H_INCLUDED
|
|
|
|
namespace ICB {
|
|
|
|
// Set this to true if the actor view (character profiles) should act as voxview
|
|
extern bool8 g_av_userControlled;
|
|
|
|
// Return values for ActorViewDraw
|
|
#define MID_ANIMATION 0x00
|
|
#define ANIMATION_END 0x01
|
|
|
|
void InitActorView(const char *name, // Character to draw (ie "cord")
|
|
const char *outfit, // Characters outfit (ie "casual_wear")
|
|
const char *weapon, // Character pose (ie "unarmed")
|
|
const char *anim, // Character anim (ie "walk")
|
|
int16 ix, // Initial render x coord
|
|
int16 iy, // Initial render y coord
|
|
int16 iz); // Initial render z coord
|
|
|
|
int32 ActorViewDraw(); // Call each cycle to draw
|
|
|
|
void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same
|
|
const char *anim, // Anim to change to
|
|
bool8 forwards, // Play anim forwards or backwards
|
|
int32 repeats, // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END
|
|
int16 ix, // New render x coordinate
|
|
int16 iy, // New render y coordinate
|
|
int16 iz); // New render z coordinate
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif
|