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145 lines
3.6 KiB
C++
145 lines
3.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_ANIMATION_MEGA_SET
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#define ICB_ANIMATION_MEGA_SET
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#include "engines/icb/common/px_string.h"
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namespace ICB {
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#define MAX_ANIM_NAME_LENGTH 64
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enum __mega_set_names {
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__WALK,
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__WALK_TO_STAND,
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__WALK_TO_OTHER_STAND_LEFT_LEG,
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__WALK_TO_PULL_OUT_WEAPON,
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__STAND,
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__STAND_TO_WALK,
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__STAND_TO_WALK_UP_STAIRS_RIGHT,
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__STAND_TO_WALK_DOWN_STAIRS_RIGHT,
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__STAND_TO_RUN,
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__STAND_TO_STEP_BACKWARD,
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__STAND_CROUCHED_TO_STAND,
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__STAND_CROUCHED_TO_WALK_CROUCHED,
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__RUN,
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__RUN_TO_STAND,
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__RUN_TO_PULL_OUT_WEAPON,
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__USE_CARD_ON_SLOT,
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__PICK_UP_OBJECT_FROM_FLOOR,
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__PUSH_BUTTON,
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__BEING_SHOT,
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__BEING_SHOT_DEAD,
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__SIDESTEP_LEFT,
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__STEP_BACKWARD,
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__STEP_FORWARD,
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__STEP_BACKWARD_TO_STAND,
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__STEP_BACKWARD_TO_OTHER_STAND_LEFT,
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__STAND_AND_AIM,
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__STAND_AND_SHOOT,
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__PULL_OUT_WEAPON,
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__STRIKE,
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__LOW_STRIKE,
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__HIT_FROM_BEHIND,
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__TURN_ON_THE_SPOT_CLOCKWISE,
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__WALK_UPSTAIRS_LEFT,
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__WALK_UPSTAIRS_RIGHT,
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__WALK_DOWNSTAIRS_LEFT,
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__WALK_DOWNSTAIRS_RIGHT,
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__WALK_UPSTAIRS_LEFT_TO_STOOD_ON_STAIRS_FACING_UP,
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__WALK_UPSTAIRS_RIGHT_TO_STOOD_ON_STAIRS_FACING_UP,
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__WALK_DOWNSTAIRS_LEFT_TO_STOOD_ON_STAIRS_FACING_DOWN,
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__WALK_DOWNSTAIRS_RIGHT_TO_STOOD_ON_STAIRS_FACING_DOWN,
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__WALK_UPSTAIRS_LEFT_TO_WALK_DOWNSTAIRS_RIGHT,
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__WALK_UPSTAIRS_RIGHT_TO_WALK_DOWNSTAIRS_LEFT,
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__WALK_DOWNSTAIRS_LEFT_TO_WALK_UPSTAIRS_RIGHT,
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__WALK_DOWNSTAIRS_RIGHT_TO_WALK_UPSTAIRS_LEFT,
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__RUN_UPSTAIRS_LEFT,
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__RUN_UPSTAIRS_RIGHT,
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__RUN_DOWNSTAIRS_LEFT,
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__RUN_DOWNSTAIRS_RIGHT,
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__CLIMB_UP_LADDER_LEFT,
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__CLIMB_UP_LADDER_RIGHT,
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__CLIMB_DOWN_LADDER_LEFT,
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__CLIMB_DOWN_LADDER_RIGHT,
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__CLIMB_UP_LADDER_RIGHT_TO_STAND,
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__CLIMB_DOWN_LADDER_RIGHT_TO_STAND,
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__CORD_STAND_TO_CLIMB_UP_LADDER,
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__STAND_TO_CLIMB_UP_LADDER_RIGHT,
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__STAND_TO_CLIMB_DOWN_LADDER_RIGHT,
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__CLIMB_DOWN_LADDER_LEFT_TO_SLIDE_DOWN_LADDER,
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__SLIDE_DOWN_LADDER,
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__SLIDE_DOWN_LADDER_TO_STAND,
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__LOAD_GUN,
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__LOAD_GUN_2,
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__LOAD_GUN_CROUCH_2,
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__COWER,
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__COWER_TO_STAND,
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__HAND_HAIR,
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__SHRUG,
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__LOOK_AT_WATCH,
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__STRETCH,
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__SCRATCH,
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__NON_GENERIC, // a non generic specific - initialised at run time
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__PROMOTED_NON_GENERIC, // a generic gets promoted here where it wilk be safe from new generic paths being formed - done for psx
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// asyncing
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__NO_LINK, // can be used by _player::Start_new_mode
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__NO_ANIM,
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__TOTAL_ANIMS
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};
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typedef struct {
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char name[MAX_ANIM_NAME_LENGTH]; // the name minus .RAV & .RAI
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__mega_set_names ref;
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} _an_anim_entry;
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extern _an_anim_entry master_anim_name_table[__TOTAL_ANIMS];
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} // End of namespace ICB
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#endif
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