mirror of
https://github.com/libretro/scummvm.git
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304 lines
8.2 KiB
C++
304 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RIVEN_CARD_H
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#define RIVEN_CARD_H
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#include "mohawk/riven_scripts.h"
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#include "mohawk/riven_sound.h"
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#include "common/rect.h"
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#include "common/system.h"
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namespace Mohawk {
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class RivenHotspot;
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struct MLSTRecord;
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/**
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* A game view
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*
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* The names Card and Stack are legacy from the HyperCard engine used in
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* the original mac version of Myst.
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*
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* Cards contain hotspots, scripts, and resource lists.
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*/
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class RivenCard {
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public:
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RivenCard(MohawkEngine_Riven *vm, uint16 id);
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~RivenCard();
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/**
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* An image that can be drawn in this card
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*/
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struct Picture {
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uint16 index;
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uint16 id;
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Common::Rect rect;
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};
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/** Initialization routine used to draw a card for the first time or to refresh it */
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void enter(bool unkMovies);
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/** Run the card's leave scripts */
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void leave();
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/** Run one of the card's scripts */
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void runScript(uint16 scriptType);
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/** Get the id of the card in the stack */
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uint16 getId() const;
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/** Get the card's picture with the specified index */
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Picture getPicture(uint16 index) const;
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/** Draw one of the card's pictures synchronously or asynchronously */
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void drawPicture(uint16 index, bool queue = false);
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/** Play the card's ambient sounds with the specified index */
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void playSound(uint16 index, bool queue = false);
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/** Get the card's sound description with the specified index */
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SLSTRecord getSound(uint16 index) const;
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/** Replace an ambient sound list with another one */
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void overrideSound(uint16 index, uint16 withIndex);
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/** Play the card's movie with the specified index */
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void playMovie(uint16 index, bool queue = false);
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/** Get the card's movie description with the specified index */
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MLSTRecord getMovie(uint16 index) const;
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/** Draw borders for all the hotspots in the card */
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void drawHotspotRects();
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/** Enable the zip hotspots if they match to already visited locations */
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void initializeZipMode();
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/** Get the hotspot containing the specified point */
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RivenHotspot *getHotspotContainingPoint(const Common::Point &point) const;
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/** Get the hotspot with the specified name */
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RivenHotspot *getHotspotByName(const Common::String &name, bool optional = false) const;
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/** Find an enabled hotspot with a name matching one of the arguments */
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RivenHotspot *findEnabledHotspotByName(const char **names) const;
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/** Get the hotspot with the specified BLST id */
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RivenHotspot *getHotspotByBlstId(const uint16 blstId) const;
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/** Get the currently hovered hotspot if any */
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RivenHotspot *getCurHotspot() const;
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/** Get all the hotspots in the card. To be used for debugging features only */
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Common::Array<RivenHotspot *> getHotspots() const;
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/** Activate a hotspot using a hotspot enable list entry */
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void activateHotspotEnableRecord(uint16 index);
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/** Activate a water effect list entry */
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void activateWaterEffect(uint16 index);
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/** Handle a mouse down event */
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RivenScriptPtr onMouseDown(const Common::Point &mouse);
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/** Handle a mouse up event */
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RivenScriptPtr onMouseUp(const Common::Point &mouse);
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/** Handle a mouse move event */
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RivenScriptPtr onMouseMove(const Common::Point &mouse);
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/** Handle a keyboard action */
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RivenScriptPtr onKeyAction(RivenAction keyAction);
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/** General frame update handler */
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RivenScriptPtr onFrame();
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/** Frame update handler for the mouse cursor */
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RivenScriptPtr onMouseUpdate();
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/** Frame update handler for mouse dragging */
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RivenScriptPtr onMouseDragUpdate();
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/** Write all of the card's data to standard output */
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void dump() const;
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private:
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void loadCardResource(uint16 id);
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void loadHotspots(uint16 id);
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void loadCardPictureList(uint16 id);
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void loadCardSoundList(uint16 id);
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void loadCardMovieList(uint16 id);
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void loadCardHotspotEnableList(uint16 id);
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void loadCardWaterEffectList(uint16 id);
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void applyPatches(uint16 id);
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void applyPropertiesPatchE2E(uint32 globalId);
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void applyPropertiesPatch1518D(uint32 globalId);
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void applyPropertiesPatch8EB7(uint32 globalId, const Common::String &var, uint16 hotspotId);
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void applyPropertiesPatch2E76(uint32 globalId);
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void applyPropertiesPatch22118(uint32 globalId);
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void applyPropertiesPatch2B414(uint32 globalId);
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void setCurrentCardVariable();
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void moveHotspot(uint16 blstId, const Common::Rect &position);
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void addMenuHotspot(uint16 blstId, const Common::Rect &position, uint16 index,
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uint16 externalCommandNameId, const char *externalCommandName);
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RivenScriptPtr getScript(uint16 scriptType) const;
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void defaultLoadScript();
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void updateMouseCursor();
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struct HotspotEnableRecord {
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uint16 index;
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uint16 enabled;
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uint16 hotspotId;
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};
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struct WaterEffectRecord {
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uint16 index;
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uint16 sfxeId;
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uint16 u0;
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};
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MohawkEngine_Riven *_vm;
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// General card data
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uint16 _id;
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int16 _name;
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uint16 _zipModePlace;
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RivenScriptList _scripts;
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Common::Array<RivenHotspot *> _hotspots;
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RivenHotspot *_hoveredHotspot;
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RivenHotspot *_pressedHotspot;
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// Resource lists
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Common::Array<Picture> _pictureList;
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Common::Array<SLSTRecord> _soundList;
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Common::Array<MLSTRecord> _movieList;
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Common::Array<HotspotEnableRecord> _hotspotEnableList;
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Common::Array<WaterEffectRecord> _waterEffectList;
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};
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struct MLSTRecord {
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uint16 index;
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uint16 movieID;
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uint16 playbackSlot;
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uint16 left;
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uint16 top;
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uint16 lowBoundTime;
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uint16 startTime;
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uint16 highBoundTime;
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uint16 loop;
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uint16 volume;
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uint16 rate;
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};
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/**
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* A Card Hotspot
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*
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* Hotspots are named rectangular areas of the view.
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* Hotspots can be interactive through their scripts.
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*/
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class RivenHotspot {
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public:
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RivenHotspot(MohawkEngine_Riven *vm, Common::ReadStream *stream);
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/** Get the one of the hotspot's scripts */
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RivenScriptPtr getScript(uint16 scriptType) const;
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/** Enable or disable the hotspot */
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void enable(bool e);
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/** Can the hotspot be interacted with? */
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bool isEnabled() const;
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/** Is the hotspot's purpose to zip to another card */
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bool isZip() const;
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/** Get the hotspot'a rect in Card coordinates */
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Common::Rect getRect() const;
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/** Does the hotspot contain the specified point? */
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bool containsPoint(const Common::Point &point) const;
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/** Override the hotspot's default rect */
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void setRect(const Common::Rect &rect);
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/** Get the default mouse cursor id to be used when hovering the hostpot */
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uint16 getMouseCursor() const;
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/** Get the hotspot's name from the current stack's name list */
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Common::String getName() const;
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/** Get the hotspot's name id */
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int16 getNameId() const;
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/** Get the hotspot's order in the view */
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uint16 getIndex() const;
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/** Get the hotspot's enable list id */
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uint16 getBlstId() const;
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/**
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* Get the offset used to control overlap during transitions
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*
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* -1 means no overlap.
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*/
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int16 getTransitionOffset() const;
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/** Write all of the hotspot's data to standard output */
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void dump() const;
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/** Apply patches to the hotspot's scripts to fix bugs in the original game scripts */
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void applyScriptPatches(uint32 cardGlobalId);
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/** Apply patches to the hotspot's properties to fix bugs in the original game scripts */
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void applyPropertiesPatches(uint32 cardGlobalId);
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private:
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enum {
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kFlagZip = 1,
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kFlagEnabled = 2
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};
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void loadFromStream(Common::ReadStream *stream);
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MohawkEngine_Riven *_vm;
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uint16 _blstID;
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int16 _nameResource;
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Common::Rect _rect;
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uint16 _u0;
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uint16 _mouseCursor;
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uint16 _index;
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int16 _transitionOffset;
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uint16 _flags;
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RivenScriptList _scripts;
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};
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} // End of namespace Mohawk
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#endif
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