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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_UTIL_H
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#define HUGO_UTIL_H
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namespace Hugo {
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enum seqTextUtil {
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kGameOver = 0
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};
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namespace Utils {
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int firstBit(byte data);
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int lastBit(byte data);
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void reverseByte(byte *data);
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/**
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* Show a dialog notifying the user about something, with
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* only a simple "OK" button to dismiss it.
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*/
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void notifyBox(const Common::String &msg);
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/**
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* Show a dialog prompting the player to input some text.
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*/
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Common::String promptBox(const Common::String &msg);
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/**
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* Show a dialog prompting the player for a "yes"/"no" choice.
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*/
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bool yesNoBox(const Common::String &msg);
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/**
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* Convert a string to lower case, in place.
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* @param buffer string to convert to lower case
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* @return the string which was passed in
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*/
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char *strlwr(char *buffer);
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} // End of namespace Utils
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} // End of namespace Hugo
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#endif
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