mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
6e4d26fb70
svn-id: r33328
119 lines
2.5 KiB
C++
119 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_WALK_H
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#define PARALLACTION_WALK_H
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#include "common/ptr.h"
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#include "common/list.h"
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#include "parallaction/objects.h"
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namespace Parallaction {
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struct Character;
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class PathBuilder {
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protected:
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Character *_ch;
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public:
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PathBuilder(Character *ch) : _ch(ch) { }
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virtual ~PathBuilder() { }
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virtual void buildPath(uint16 x, uint16 y) = 0;
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};
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class PathBuilder_NS : public PathBuilder {
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PointList *_list;
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PointList _subPath;
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void correctPathPoint(Common::Point &to);
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uint32 buildSubPath(const Common::Point& pos, const Common::Point& stop);
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uint16 walkFunc1(const Common::Point &to, Common::Point& node);
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public:
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PathBuilder_NS(Character *ch);
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void buildPath(uint16 x, uint16 y);
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};
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class PathBuilder_BR : public PathBuilder {
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bool directPathExists(const Common::Point &from, const Common::Point &to);
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public:
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PathBuilder_BR(Character *ch);
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void buildPath(uint16 x, uint16 y);
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};
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class PathWalker {
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protected:
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Character *_ch;
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public:
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PathWalker(Character *ch) : _ch(ch) { }
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virtual ~PathWalker() { }
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virtual void walk() = 0;
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};
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class PathWalker_NS : public PathWalker {
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void finalizeWalk();
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void clipMove(Common::Point& pos, const Common::Point& to);
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void checkDoor(const Common::Point &foot);
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public:
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PathWalker_NS(Character *ch) : PathWalker(ch) { }
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void walk();
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};
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class PathWalker_BR : public PathWalker {
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int _walkDelay;
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int _fieldC;
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Common::Point _startFoot;
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bool _first;
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int _step;
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int _dirFrame;
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void finalizeWalk();
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public:
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PathWalker_BR(Character *ch);
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void walk();
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};
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}
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#endif
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