scummvm/engines/avalanche/avalanche.h

219 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_H
#define AVALANCHE_H
#include "avalanche/console.h"
#include "avalanche/graphics.h"
#include "avalanche/parser.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
#include "avalanche/enhanced2.h"
#include "avalanche/logger2.h"
#include "avalanche/pingo2.h"
#include "avalanche/scrolls2.h"
#include "avalanche/visa2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/enid2.h"
#include "avalanche/celer2.h"
#include "avalanche/sequence2.h"
#include "avalanche/timeout2.h"
#include "avalanche/trip6.h"
#include "avalanche/acci2.h"
#include "avalanche/basher2.h"
#include "avalanche/dropdown2.h"
#include "avalanche/closing2.h"
#include "common/serializer.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "graphics/cursorman.h"
namespace Common {
class RandomSource;
}
namespace Avalanche {
struct AvalancheGameDescription;
static const int kSavegameVersion = 1;
class AvalancheEngine : public Engine {
public:
Graphics *_graphics;
Parser *_parser;
Avalot *_avalot;
Gyro *_gyro;
Enhanced *_enhanced;
Logger *_logger;
Pingo *_pingo;
Scrolls *_scrolls;
Visa *_visa;
Lucerna *_lucerna;
Enid *_enid;
Celer *_celer;
Sequence *_sequence;
Timeout *_timeout;
Trip *_trip;
Acci *_acci;
Basher *_basher;
Dropdown *_dropdown;
Closing *_closing;
OSystem *_system;
AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
~AvalancheEngine();
Common::ErrorCode initialize();
GUI::Debugger *getDebugger();
Common::RandomSource *_rnd;
const AvalancheGameDescription *_gameDescription;
uint32 getFeatures() const;
const char *getGameId() const;
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
const char *getCopyrightString() const;
void synchronize(Common::Serializer &sz);
virtual bool canSaveGameStateCurrently();
Common::Error saveGameState(int slot, const Common::String &desc);
Common::String generateSaveFileName(Common::String name, const int slot);
bool saveGame(const int16 slot, const Common::String &desc);
virtual bool canLoadGameStateCurrently();
Common::Error loadGameState(int slot, const Common::String &desc);
void updateEvents();
bool getEvent(Common::Event &event); // A wrapper around _eventMan->pollEvent(), so we can use it in Scrolls::normscroll() for example.
Common::Point getMousePos();
protected:
// Engine APIs
Common::Error run();
private:
static AvalancheEngine *s_Engine;
AvalancheConsole *_console;
Common::Platform _platform;
// From bootstrp:
enum elm {Normal, Musical, Elmpoyten, Regi};
static const int16 _runShootemup = 1, _runDosshell = 2, _runGhostroom = 3, _runGolden = 4;
static const char runcodes[2][3];
static const int16 _reset_ = 0;
static const bool _jsb = true, _no_jsb = false, _bflight = true, _no_bflight = false;
struct {
byte operation;
uint16 skellern;
byte contents[1000];
} _storage;
Common::String arguments, demo_args, args_with_no_filename;
bool first_time;
byte original_mode;
void *old_1c;
Common::String segofs;
bool zoomy;
int32 soundcard, speed, baseaddr, irq, dma;
void cursor_off();
void cursor_on();
void quit();
Common::String command_com();
void explain(byte error);
void b_flight();
void bflight_on();
void bflight_off();
Common::String elm2str(elm how);
void run(Common::String what, bool with_jsb, bool with_bflight, elm how);
void get_arguments();
void get_slope();
void call_menu();
void run_avalot();
void run_the_demo();
void dos_shell();
bool keypressed1();
void flush_buffer();
void demo();
};
} // End of namespace Avalanche
#endif // AVALANCHE_H