mirror of
https://github.com/libretro/scummvm.git
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121 lines
6.9 KiB
C++
121 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "tsage/staticres.h"
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namespace tSage {
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const byte CURSOR_ARROW_DATA[] = {
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15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
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};
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const byte CURSOR_WALK_DATA[] = {
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15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
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};
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const char *LOOK_SCENE_HOTSPOT = "You see nothing special.";
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const char *USE_SCENE_HOTSPOT = "That accomplishes nothing.";
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const char *TALK_SCENE_HOTSPOT = "Yak, yak.";
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const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
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const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
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const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
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const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
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const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
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const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?";
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const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
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const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
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const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
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\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
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F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
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const char *RESTART_MSG = "Do you want to restart this game?";
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const char *GAME_PAUSED_MSG = "Game is paused.";
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const char *OPTIONS_MSG = "\x01Options...";
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const char *OK_BTN_STRING = " Ok ";
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const char *CANCEL_BTN_STRING = "Cancel";
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const char *QUIT_BTN_STRING = " Quit ";
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const char *RESTART_BTN_STRING = "Restart";
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const char *SAVE_BTN_STRING = "Save";
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const char *RESTORE_BTN_STRING = "Restore";
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const char *SOUND_BTN_STRING = "Sound";
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const char *RESUME_BTN_STRING = " Resume \rplay";
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const char *LOOK_BTN_STRING = "Look";
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const char *PICK_BTN_STRING = "Pick";
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const char *START_PLAY_BTN_STRING = " Start Play ";
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const char *INTRODUCTION_BTN_STRING = "Introduction";
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const char *EXIT_MSG = " EXIT ";
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const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
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const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
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const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
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and the probe may be destroyed.";
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const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
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const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
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const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
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const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
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const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
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const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
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const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
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const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
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Wait for it's return in the lander bay.";
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const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
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const char *DEMO_PAUSED_MSG = " demo is paused";
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} // End of namespace tSage
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