mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
cca744f69a
svn-id: r17975
823 lines
23 KiB
C++
823 lines
23 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "common/system.h"
|
|
#include "sky/disk.h"
|
|
#include "sky/logic.h"
|
|
#include "sky/screen.h"
|
|
#include "sky/compact.h"
|
|
#include "sky/sky.h"
|
|
#include "sky/skydefs.h"
|
|
#include "sky/struc.h"
|
|
|
|
namespace Sky {
|
|
|
|
uint8 Screen::_top16Colours[16*3] = {
|
|
0, 0, 0,
|
|
38, 38, 38,
|
|
63, 63, 63,
|
|
0, 0, 0,
|
|
0, 0, 0,
|
|
0, 0, 0,
|
|
0, 0, 0,
|
|
54, 54, 54,
|
|
45, 47, 49,
|
|
32, 31, 41,
|
|
29, 23, 37,
|
|
23, 18, 30,
|
|
49, 11, 11,
|
|
39, 5, 5,
|
|
29, 1, 1,
|
|
63, 63, 63
|
|
};
|
|
|
|
Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
|
|
|
|
_system = pSystem;
|
|
_skyDisk = pDisk;
|
|
_skyCompact = skyCompact;
|
|
|
|
int i;
|
|
uint8 tmpPal[1024];
|
|
|
|
_system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
|
|
forceRefresh();
|
|
|
|
_currentScreen = NULL;
|
|
_scrollScreen = NULL;
|
|
|
|
//blank the first 240 colors of the palette
|
|
memset(tmpPal, 0, GAME_COLOURS * 4);
|
|
|
|
//set the remaining colors
|
|
for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) {
|
|
tmpPal[4 * GAME_COLOURS + i * 4] = (_top16Colours[i * 3] << 2) + (_top16Colours[i * 3] >> 4);
|
|
tmpPal[4 * GAME_COLOURS + i * 4 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4);
|
|
tmpPal[4 * GAME_COLOURS + i * 4 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4);
|
|
tmpPal[4 * GAME_COLOURS + i * 4 + 3] = 0x00;
|
|
}
|
|
|
|
//set the palette
|
|
_system->setPalette(tmpPal, 0, VGA_COLOURS);
|
|
_currentPalette = 0;
|
|
|
|
_seqInfo.framesLeft = 0;
|
|
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
|
|
_seqInfo.running = false;
|
|
}
|
|
|
|
Screen::~Screen(void) {
|
|
|
|
free(_gameGrid);
|
|
if (_currentScreen)
|
|
free(_currentScreen);
|
|
}
|
|
|
|
void Screen::clearScreen(void) {
|
|
|
|
memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
}
|
|
|
|
//set a new palette, pal is a pointer to dos vga rgb components 0..63
|
|
void Screen::setPalette(uint8 *pal) {
|
|
|
|
convertPalette(pal, _palette);
|
|
_system->setPalette(_palette, 0, GAME_COLOURS);
|
|
_system->updateScreen();
|
|
}
|
|
|
|
void Screen::setPaletteEndian(uint8 *pal) {
|
|
|
|
#ifdef SCUMM_BIG_ENDIAN
|
|
uint8 endPalette[256 * 3];
|
|
for (uint16 cnt = 0; cnt < 256 * 3; cnt++)
|
|
endPalette[cnt] = pal[cnt ^ 1];
|
|
convertPalette(endPalette, _palette);
|
|
#else
|
|
convertPalette(pal, _palette);
|
|
#endif
|
|
_system->setPalette(_palette, 0, GAME_COLOURS);
|
|
_system->updateScreen();
|
|
}
|
|
|
|
void Screen::halvePalette(void) {
|
|
|
|
uint8 halfPalette[1024];
|
|
for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) {
|
|
halfPalette[(cnt << 2) | 0] = _palette[(cnt << 2) | 0] >> 1;
|
|
halfPalette[(cnt << 2) | 1] = _palette[(cnt << 2) | 1] >> 1;
|
|
halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1;
|
|
halfPalette[(cnt << 2) | 3] = 0;
|
|
}
|
|
_system->setPalette(halfPalette, 0, GAME_COLOURS);
|
|
}
|
|
|
|
void Screen::setPalette(uint16 fileNum) {
|
|
|
|
uint8 *tmpPal = _skyDisk->loadFile(fileNum);
|
|
if (tmpPal) {
|
|
setPalette(tmpPal);
|
|
free(tmpPal);
|
|
} else
|
|
warning("Screen::setPalette: can't load file nr. %d",fileNum);
|
|
}
|
|
|
|
void Screen::showScreen(uint16 fileNum) {
|
|
|
|
if (_currentScreen)
|
|
free(_currentScreen);
|
|
_currentScreen = _skyDisk->loadFile(fileNum);
|
|
|
|
if (_currentScreen)
|
|
showScreen(_currentScreen);
|
|
else
|
|
warning("Screen::showScreen: can't load file nr. %d",fileNum);
|
|
}
|
|
|
|
void Screen::showScreen(uint8 *pScreen) {
|
|
|
|
_system->copyRectToScreen(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
|
|
_system->updateScreen();
|
|
}
|
|
|
|
void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < VGA_COLOURS; i++) {
|
|
outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] >> 4);
|
|
outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4);
|
|
outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4);
|
|
outPal[4 * i + 3] = 0x00;
|
|
}
|
|
}
|
|
|
|
void Screen::recreate(void) {
|
|
|
|
// check the game grid for changed blocks
|
|
if (!Logic::_scriptVariables[LAYER_0_ID]) return ;
|
|
uint8 *gridPos = _gameGrid;
|
|
uint8 *screenData = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID]);
|
|
if (!screenData) {
|
|
error("Screen::recreate():\nSkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",Logic::_scriptVariables[LAYER_0_ID]);
|
|
}
|
|
uint8 *screenPos = _currentScreen;
|
|
|
|
for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
|
|
for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
|
|
if (gridPos[0] & 0x80) {
|
|
gridPos[0] &= 0x7F; // reset recreate flag
|
|
gridPos[0] |= 1; // set bit for flip routine
|
|
uint8 *savedScreenY = screenPos;
|
|
for (uint8 gridCntY = 0; gridCntY < GRID_H; gridCntY++) {
|
|
memcpy(screenPos, screenData, GRID_W);
|
|
screenPos += GAME_SCREEN_WIDTH;
|
|
screenData += GRID_W;
|
|
}
|
|
screenPos = savedScreenY + GRID_W;
|
|
} else {
|
|
screenPos += GRID_W;
|
|
screenData += GRID_W * GRID_H;
|
|
}
|
|
gridPos++;
|
|
}
|
|
screenPos += (GRID_H - 1) * GAME_SCREEN_WIDTH;
|
|
}
|
|
}
|
|
|
|
void Screen::flip(bool doUpdate) {
|
|
|
|
uint32 copyX, copyWidth;
|
|
copyX = copyWidth = 0;
|
|
for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
|
|
for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
|
|
if (_gameGrid[cnty * GRID_X + cntx] & 1) {
|
|
_gameGrid[cnty * GRID_X + cntx] &= ~1;
|
|
if (!copyWidth)
|
|
copyX = cntx * GRID_W;
|
|
copyWidth += GRID_W;
|
|
} else if (copyWidth) {
|
|
_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
|
|
copyWidth = 0;
|
|
}
|
|
}
|
|
if (copyWidth) {
|
|
_system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
|
|
copyWidth = 0;
|
|
}
|
|
}
|
|
if (doUpdate)
|
|
_system->updateScreen();
|
|
}
|
|
|
|
void Screen::fnDrawScreen(uint32 palette, uint32 scroll) {
|
|
|
|
// set up the new screen
|
|
fnFadeDown(scroll);
|
|
forceRefresh();
|
|
recreate();
|
|
spriteEngine();
|
|
flip(false);
|
|
fnFadeUp(palette, scroll);
|
|
}
|
|
|
|
void Screen::fnFadeDown(uint32 scroll) {
|
|
|
|
if (scroll && (!(SkyEngine::_systemVars.systemFlags & SF_NO_SCROLL))) {
|
|
// scrolling is performed by fnFadeUp. It's just prepared here
|
|
_scrollScreen = _currentScreen;
|
|
_currentScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
|
|
// the game will draw the new room into _currentScreen which
|
|
// will be scrolled into the visible screen by fnFadeUp
|
|
// fnFadeUp also frees the _scrollScreen
|
|
} else {
|
|
uint32 delayTime = _system->getMillis();
|
|
for (uint8 cnt = 0; cnt < 32; cnt++) {
|
|
delayTime += 20;
|
|
palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS);
|
|
_system->setPalette(_palette, 0, GAME_COLOURS);
|
|
_system->updateScreen();
|
|
int32 waitTime = (int32)delayTime - _system->getMillis();
|
|
if (waitTime < 0)
|
|
waitTime = 0;
|
|
_system->delayMillis((uint)waitTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Screen::palette_fadedown_helper(uint32 *pal, uint num) {
|
|
byte *p = (byte *)pal;
|
|
|
|
do {
|
|
if (p[0] >= 8)
|
|
p[0] -= 8;
|
|
else
|
|
p[0] = 0;
|
|
if (p[1] >= 8)
|
|
p[1] -= 8;
|
|
else
|
|
p[1] = 0;
|
|
if (p[2] >= 8)
|
|
p[2] -= 8;
|
|
else
|
|
p[2] = 0;
|
|
p += sizeof(uint32);
|
|
} while (--num);
|
|
}
|
|
|
|
void Screen::paletteFadeUp(uint16 fileNr) {
|
|
|
|
uint8 *pal = _skyDisk->loadFile(fileNr);
|
|
if (pal) {
|
|
paletteFadeUp(pal);
|
|
free(pal);
|
|
} else
|
|
warning("Screen::paletteFadeUp: Can't load palette #%d",fileNr);
|
|
}
|
|
|
|
void Screen::paletteFadeUp(uint8 *pal) {
|
|
|
|
byte tmpPal[1024];
|
|
|
|
convertPalette(pal, tmpPal);
|
|
|
|
uint32 delayTime = _system->getMillis();
|
|
for (uint8 cnt = 1; cnt <= 32; cnt++) {
|
|
delayTime += 20;
|
|
for (uint8 colCnt = 0; colCnt < GAME_COLOURS; colCnt++) {
|
|
_palette[(colCnt << 2) | 0] = (tmpPal[(colCnt << 2) | 0] * cnt) >> 5;
|
|
_palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5;
|
|
_palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5;
|
|
}
|
|
_system->setPalette(_palette, 0, GAME_COLOURS);
|
|
_system->updateScreen();
|
|
int32 waitTime = (int32)delayTime - _system->getMillis();
|
|
if (waitTime < 0)
|
|
waitTime = 0;
|
|
_system->delayMillis((uint)waitTime);
|
|
}
|
|
}
|
|
|
|
void Screen::fnFadeUp(uint32 palNum, uint32 scroll) {
|
|
|
|
//_currentScreen points to new screen,
|
|
//_scrollScreen points to graphic showing old room
|
|
if ((scroll != 123) && (scroll != 321)) {
|
|
scroll = 0;
|
|
}
|
|
|
|
if ((scroll == 0) || (SkyEngine::_systemVars.systemFlags & SF_NO_SCROLL)) {
|
|
uint8 *palette = (uint8 *)_skyCompact->fetchCpt(palNum);
|
|
if (palette == NULL)
|
|
error("Screen::fnFadeUp: can't fetch compact %X", palNum);
|
|
#ifdef SCUMM_BIG_ENDIAN
|
|
byte tmpPal[256 * 3];
|
|
for (uint16 cnt = 0; cnt < 256*3; cnt++)
|
|
tmpPal[cnt] = palette[cnt ^ 1];
|
|
paletteFadeUp(tmpPal);
|
|
#else
|
|
paletteFadeUp(palette);
|
|
#endif
|
|
} else if (scroll == 123) { // scroll left (going right)
|
|
if (!_currentScreen)
|
|
error("Screen::fnFadeUp[Scroll L]: _currentScreen is NULL");
|
|
if (!_scrollScreen)
|
|
error("Screen::fnFadeUp[Scroll L]: _scrollScreen is NULL");
|
|
uint8 *scrNewPtr, *scrOldPtr;
|
|
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
|
|
scrNewPtr = _currentScreen + scrollCnt * SCROLL_JUMP;
|
|
scrOldPtr = _scrollScreen;
|
|
for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
|
|
memmove(scrOldPtr, scrOldPtr + SCROLL_JUMP, GAME_SCREEN_WIDTH - SCROLL_JUMP);
|
|
memcpy(scrOldPtr + GAME_SCREEN_WIDTH - SCROLL_JUMP, scrNewPtr, SCROLL_JUMP);
|
|
scrNewPtr += GAME_SCREEN_WIDTH;
|
|
scrOldPtr += GAME_SCREEN_WIDTH;
|
|
}
|
|
showScreen(_scrollScreen);
|
|
waitForTimer();
|
|
}
|
|
showScreen(_currentScreen);
|
|
free(_scrollScreen);
|
|
} else if (scroll == 321) { // scroll right (going left)
|
|
if (!_currentScreen)
|
|
error("Screen::fnFadeUp[Scroll R]: _currentScreen is NULL");
|
|
if (!_scrollScreen)
|
|
error("Screen::fnFadeUp[Scroll R]: _scrollScreen is NULL");
|
|
uint8 *scrNewPtr, *scrOldPtr;
|
|
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
|
|
scrNewPtr = _currentScreen + GAME_SCREEN_WIDTH - (scrollCnt + 1) * SCROLL_JUMP;
|
|
scrOldPtr = _scrollScreen;
|
|
for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
|
|
memmove(scrOldPtr + SCROLL_JUMP, scrOldPtr, GAME_SCREEN_WIDTH - SCROLL_JUMP);
|
|
memcpy(scrOldPtr, scrNewPtr, SCROLL_JUMP);
|
|
scrNewPtr += GAME_SCREEN_WIDTH;
|
|
scrOldPtr += GAME_SCREEN_WIDTH;
|
|
}
|
|
showScreen(_scrollScreen);
|
|
waitForTimer();
|
|
}
|
|
showScreen(_currentScreen);
|
|
free(_scrollScreen);
|
|
}
|
|
}
|
|
|
|
void Screen::waitForTimer(void) {
|
|
|
|
_gotTick = false;
|
|
while (!_gotTick) {
|
|
OSystem::Event event;
|
|
|
|
_system->delayMillis(10);
|
|
while (_system->pollEvent(event));
|
|
}
|
|
}
|
|
|
|
void Screen::waitForSequence(void) {
|
|
while (_seqInfo.running) {
|
|
OSystem::Event event;
|
|
|
|
_system->delayMillis(20);
|
|
while (_system->pollEvent(event));
|
|
}
|
|
}
|
|
|
|
void Screen::handleTimer(void) {
|
|
|
|
_gotTick = true;
|
|
if (_seqInfo.running)
|
|
processSequence();
|
|
}
|
|
|
|
void Screen::startSequence(uint16 fileNum) {
|
|
|
|
_seqInfo.seqData = _skyDisk->loadFile(fileNum);
|
|
_seqInfo.framesLeft = _seqInfo.seqData[0];
|
|
_seqInfo.seqDataPos = _seqInfo.seqData + 1;
|
|
_seqInfo.delay = SEQ_DELAY;
|
|
_seqInfo.running = true;
|
|
_seqInfo.runningItem = false;
|
|
}
|
|
|
|
void Screen::startSequenceItem(uint16 itemNum) {
|
|
|
|
_seqInfo.seqData = (uint8 *)SkyEngine::fetchItem(itemNum);
|
|
_seqInfo.framesLeft = _seqInfo.seqData[0] - 1;
|
|
_seqInfo.seqDataPos = _seqInfo.seqData + 1;
|
|
_seqInfo.delay = SEQ_DELAY;
|
|
_seqInfo.running = true;
|
|
_seqInfo.runningItem = true;
|
|
}
|
|
|
|
void Screen::stopSequence() {
|
|
|
|
_seqInfo.running = false;
|
|
waitForTimer();
|
|
waitForTimer();
|
|
_seqInfo.framesLeft = 0;
|
|
free(_seqInfo.seqData);
|
|
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
|
|
}
|
|
|
|
void Screen::processSequence(void) {
|
|
|
|
uint32 screenPos = 0;
|
|
|
|
_seqInfo.delay--;
|
|
if (_seqInfo.delay == 0) {
|
|
_seqInfo.delay = SEQ_DELAY;
|
|
memset(_seqGrid, 0, 12 * 20);
|
|
|
|
uint8 nrToSkip, nrToDo, cnt;
|
|
do {
|
|
do {
|
|
nrToSkip = _seqInfo.seqDataPos[0];
|
|
_seqInfo.seqDataPos++;
|
|
screenPos += nrToSkip;
|
|
} while (nrToSkip == 0xFF);
|
|
do {
|
|
nrToDo = _seqInfo.seqDataPos[0];
|
|
_seqInfo.seqDataPos++;
|
|
|
|
uint8 gridSta = (uint8)((screenPos / (GAME_SCREEN_WIDTH * 16))*20 + ((screenPos % GAME_SCREEN_WIDTH) >> 4));
|
|
uint8 gridEnd = (uint8)(((screenPos+nrToDo) / (GAME_SCREEN_WIDTH * 16))*20 + (((screenPos+nrToDo) % GAME_SCREEN_WIDTH) >> 4));
|
|
gridSta = MIN(gridSta, (uint8)(12 * 20 - 1));
|
|
gridEnd = MIN(gridEnd, (uint8)(12 * 20 - 1));
|
|
if (gridEnd >= gridSta)
|
|
for (cnt = gridSta; cnt <= gridEnd; cnt++)
|
|
_seqGrid[cnt] = 1;
|
|
else {
|
|
for (cnt = gridSta; cnt < (gridSta / 20 + 1) * 20; cnt++)
|
|
_seqGrid[cnt] = 1;
|
|
for (cnt = (gridEnd / 20) * 20; cnt <= gridEnd; cnt++)
|
|
_seqGrid[cnt] = 1;
|
|
}
|
|
|
|
for (cnt = 0; cnt < nrToDo; cnt++) {
|
|
_currentScreen[screenPos] = _seqInfo.seqDataPos[0];
|
|
_seqInfo.seqDataPos++;
|
|
screenPos++;
|
|
}
|
|
} while (nrToDo == 0xFF);
|
|
} while (screenPos < (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT));
|
|
uint8 *gridPtr = _seqGrid; uint8 *scrPtr = _currentScreen; uint8 *rectPtr = NULL;
|
|
uint8 rectWid = 0, rectX = 0, rectY = 0;
|
|
for (uint8 cnty = 0; cnty < 12; cnty++) {
|
|
for (uint8 cntx = 0; cntx < 20; cntx++) {
|
|
if (*gridPtr) {
|
|
if (!rectWid) {
|
|
rectX = cntx;
|
|
rectY = cnty;
|
|
rectPtr = scrPtr;
|
|
}
|
|
rectWid++;
|
|
} else if (rectWid) {
|
|
_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
|
|
rectWid = 0;
|
|
}
|
|
scrPtr += 16;
|
|
gridPtr++;
|
|
}
|
|
if (rectWid) {
|
|
_system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
|
|
rectWid = 0;
|
|
}
|
|
scrPtr += 15 * GAME_SCREEN_WIDTH;
|
|
}
|
|
_system->updateScreen();
|
|
_seqInfo.framesLeft--;
|
|
}
|
|
if (_seqInfo.framesLeft == 0) {
|
|
_seqInfo.running = false;
|
|
if (!_seqInfo.runningItem)
|
|
free(_seqInfo.seqData);
|
|
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
|
|
}
|
|
}
|
|
|
|
//- sprites.asm routines
|
|
|
|
void Screen::spriteEngine(void) {
|
|
|
|
doSprites(BACK);
|
|
sortSprites();
|
|
doSprites(FORE);
|
|
}
|
|
|
|
void Screen::sortSprites(void) {
|
|
|
|
StSortList sortList[30];
|
|
uint32 currDrawList = DRAW_LIST_NO;
|
|
uint32 loadDrawList;
|
|
|
|
bool nextDrawList = false;
|
|
while (Logic::_scriptVariables[currDrawList]) {
|
|
// big_sort_loop
|
|
uint32 spriteCnt = 0;
|
|
loadDrawList = Logic::_scriptVariables[currDrawList];
|
|
currDrawList++;
|
|
|
|
do { // a_new_draw_list:
|
|
uint16 *drawListData = (uint16 *)_skyCompact->fetchCpt(loadDrawList);
|
|
nextDrawList = false;
|
|
while ((!nextDrawList) && (drawListData[0])) {
|
|
if (drawListData[0] == 0xFFFF) {
|
|
loadDrawList = drawListData[1];
|
|
nextDrawList = true;
|
|
} else {
|
|
// process_this_id:
|
|
Compact *spriteComp = _skyCompact->fetchCpt(drawListData[0]);
|
|
if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
|
|
(spriteComp->screen == Logic::_scriptVariables[SCREEN])) { // on current screen
|
|
dataFileHeader *spriteData =
|
|
(dataFileHeader *)SkyEngine::fetchItem(spriteComp->frame >> 6);
|
|
if (!spriteData) {
|
|
debug(9,"Missing file %d", spriteComp->frame >> 6);
|
|
spriteComp->status = 0;
|
|
} else {
|
|
sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
|
|
sortList[spriteCnt].compact = spriteComp;
|
|
sortList[spriteCnt].sprite = spriteData;
|
|
spriteCnt++;
|
|
}
|
|
}
|
|
drawListData++;
|
|
}
|
|
}
|
|
} while (nextDrawList);
|
|
// made_list:
|
|
if (spriteCnt > 1) { // bubble sort
|
|
for (uint32 cnt1 = 0; cnt1 < spriteCnt - 1; cnt1++)
|
|
for (uint32 cnt2 = cnt1 + 1; cnt2 < spriteCnt; cnt2++)
|
|
if (sortList[cnt1].yCood > sortList[cnt2].yCood) {
|
|
StSortList tmp;
|
|
tmp.yCood = sortList[cnt1].yCood;
|
|
tmp.sprite = sortList[cnt1].sprite;
|
|
tmp.compact = sortList[cnt1].compact;
|
|
sortList[cnt1].yCood = sortList[cnt2].yCood;
|
|
sortList[cnt1].sprite = sortList[cnt2].sprite;
|
|
sortList[cnt1].compact = sortList[cnt2].compact;
|
|
sortList[cnt2].yCood = tmp.yCood;
|
|
sortList[cnt2].sprite = tmp.sprite;
|
|
sortList[cnt2].compact = tmp.compact;
|
|
}
|
|
}
|
|
for (uint32 cnt = 0; cnt < spriteCnt; cnt++) {
|
|
drawSprite((uint8 *)sortList[cnt].sprite, sortList[cnt].compact);
|
|
if (sortList[cnt].compact->status & 8)
|
|
vectorToGame(0x81);
|
|
else
|
|
vectorToGame(1);
|
|
if (!(sortList[cnt].compact->status & 0x200))
|
|
verticalMask();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Screen::doSprites(uint8 layer) {
|
|
|
|
uint16 drawListNum = DRAW_LIST_NO;
|
|
uint32 idNum;
|
|
uint16* drawList;
|
|
while (Logic::_scriptVariables[drawListNum]) { // std sp loop
|
|
idNum = Logic::_scriptVariables[drawListNum];
|
|
drawListNum++;
|
|
|
|
drawList = (uint16 *)_skyCompact->fetchCpt(idNum);
|
|
while (drawList[0]) {
|
|
// new_draw_list:
|
|
while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) {
|
|
// back_loop:
|
|
// not_new_list
|
|
Compact *spriteData = _skyCompact->fetchCpt(drawList[0]);
|
|
drawList++;
|
|
if ((spriteData->status & (1 << layer)) &&
|
|
(spriteData->screen == Logic::_scriptVariables[SCREEN])) {
|
|
uint8 *toBeDrawn = (uint8 *)SkyEngine::fetchItem(spriteData->frame >> 6);
|
|
if (!toBeDrawn) {
|
|
debug(9, "Spritedata %d not loaded", spriteData->frame >> 6);
|
|
spriteData->status = 0;
|
|
} else {
|
|
drawSprite(toBeDrawn, spriteData);
|
|
if (layer == BACK)
|
|
verticalMask();
|
|
if (spriteData->status & 8)
|
|
vectorToGame(0x81);
|
|
else
|
|
vectorToGame(1);
|
|
}
|
|
}
|
|
}
|
|
while (drawList[0] == 0xFFFF)
|
|
drawList = (uint16 *)_skyCompact->fetchCpt(drawList[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Screen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
|
|
|
|
if (spriteInfo == NULL) {
|
|
warning("Screen::drawSprite Can't draw sprite. Data %d was not loaded", sprCompact->frame >> 6);
|
|
sprCompact->status = 0;
|
|
return ;
|
|
}
|
|
dataFileHeader *sprDataFile = (dataFileHeader *)spriteInfo;
|
|
_sprWidth = sprDataFile->s_width;
|
|
_sprHeight = sprDataFile->s_height;
|
|
_maskX1 = _maskX2 = 0;
|
|
uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * sprDataFile->s_sp_size;
|
|
spriteData += sizeof(dataFileHeader);
|
|
int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y;
|
|
if (spriteY < 0) {
|
|
spriteY = -spriteY;
|
|
if (_sprHeight <= (uint32)spriteY) {
|
|
_sprWidth = 0;
|
|
return ;
|
|
}
|
|
_sprHeight -= spriteY;
|
|
spriteData += sprDataFile->s_width * spriteY;
|
|
spriteY = 0;
|
|
} else {
|
|
int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY;
|
|
if (botClip < 0) {
|
|
botClip = -botClip;
|
|
if (_sprHeight <= (uint32)botClip) {
|
|
_sprWidth = 0;
|
|
return ;
|
|
}
|
|
_sprHeight -= botClip;
|
|
}
|
|
}
|
|
_sprY = (uint32)spriteY;
|
|
int32 spriteX = sprCompact->xcood + sprDataFile->s_offset_x - TOP_LEFT_X;
|
|
if (spriteX < 0) {
|
|
spriteX = -spriteX;
|
|
if (_sprWidth <= (uint32)spriteX) {
|
|
_sprWidth = 0;
|
|
return ;
|
|
}
|
|
_sprWidth -= spriteX;
|
|
_maskX1 = spriteX;
|
|
spriteX = 0;
|
|
} else {
|
|
int32 rightClip = GAME_SCREEN_WIDTH - (sprDataFile->s_width + spriteX);
|
|
if (rightClip < 0) {
|
|
rightClip = (-rightClip) + 1;
|
|
if (_sprWidth <= (uint32)rightClip) {
|
|
_sprWidth = 0;
|
|
return ;
|
|
}
|
|
_sprWidth -= rightClip;
|
|
_maskX2 = rightClip;
|
|
}
|
|
}
|
|
_sprX = (uint32)spriteX;
|
|
uint8 *screenPtr = _currentScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
|
|
if ((_sprHeight > 192) || (_sprY > 192)) {
|
|
_sprWidth = 0;
|
|
return;
|
|
}
|
|
if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
|
|
warning("Screen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d",_sprX, _sprY, _sprWidth, _sprHeight);
|
|
_sprWidth = 0;
|
|
return ;
|
|
}
|
|
|
|
for (uint16 cnty = 0; cnty < _sprHeight; cnty++) {
|
|
for (uint16 cntx = 0; cntx < _sprWidth; cntx++)
|
|
if (spriteData[cntx + _maskX1])
|
|
screenPtr[cntx] = spriteData[cntx + _maskX1];
|
|
spriteData += _sprWidth + _maskX2 + _maskX1;
|
|
screenPtr += GAME_SCREEN_WIDTH;
|
|
}
|
|
// Convert the sprite coordinate/size values to blocks for vertical mask and/or vector to game
|
|
_sprWidth += _sprX + GRID_W-1;
|
|
_sprHeight += _sprY + GRID_H-1;
|
|
|
|
_sprX >>= GRID_W_SHIFT;
|
|
_sprWidth >>= GRID_W_SHIFT;
|
|
_sprY >>= GRID_H_SHIFT;
|
|
_sprHeight >>= GRID_H_SHIFT;
|
|
|
|
_sprWidth -= _sprX;
|
|
_sprHeight -= _sprY;
|
|
}
|
|
|
|
void Screen::vectorToGame(uint8 gridVal) {
|
|
|
|
if (_sprWidth == 0) return ;
|
|
uint8 *trgGrid = _gameGrid + _sprY * GRID_X +_sprX;
|
|
for (uint32 cnty = 0; cnty < _sprHeight; cnty++) {
|
|
for (uint32 cntx = 0; cntx < _sprWidth; cntx++)
|
|
trgGrid[cntx] |= gridVal;
|
|
trgGrid += GRID_X;
|
|
}
|
|
}
|
|
|
|
void Screen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId) {
|
|
|
|
for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
|
|
if (grid[gridOfs]) {
|
|
if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {
|
|
uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;
|
|
gridVal *= GRID_W * GRID_H;
|
|
uint8 *dataSrc = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerId]) + gridVal;
|
|
uint8 *dataTrg = screenPtr;
|
|
for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
|
|
for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++)
|
|
if (dataSrc[grdCntX])
|
|
dataTrg[grdCntX] = dataSrc[grdCntX];
|
|
dataSrc += GRID_W;
|
|
dataTrg += GAME_SCREEN_WIDTH;
|
|
}
|
|
} // dummy_end:
|
|
screenPtr -= GRID_H * GAME_SCREEN_WIDTH;
|
|
gridOfs -= GRID_X;
|
|
} else
|
|
return;
|
|
} // next_x
|
|
}
|
|
|
|
void Screen::verticalMask(void) {
|
|
|
|
if (_sprWidth == 0)
|
|
return ;
|
|
uint32 startGridOfs = (_sprY + _sprHeight - 1) * GRID_X + _sprX;
|
|
uint8 *startScreenPtr = (_sprY + _sprHeight - 1) * GRID_H * GAME_SCREEN_WIDTH + _sprX * GRID_W + _currentScreen;
|
|
|
|
for (uint32 layerCnt = LAYER_1_ID; layerCnt <= LAYER_3_ID; layerCnt++) {
|
|
uint32 gridOfs = startGridOfs;
|
|
uint8 *screenPtr = startScreenPtr;
|
|
for (uint32 widCnt = 0; widCnt < _sprWidth; widCnt++) { // x_loop
|
|
uint32 nLayerCnt = layerCnt;
|
|
while (Logic::_scriptVariables[nLayerCnt + 3]) {
|
|
uint16 *scrGrid;
|
|
scrGrid = (uint16 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerCnt + 3]);
|
|
if (scrGrid[gridOfs]) {
|
|
vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
|
|
break;
|
|
} else
|
|
nLayerCnt++;
|
|
}
|
|
// next_x:
|
|
screenPtr += GRID_W;
|
|
gridOfs++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Screen::paintBox(uint16 x, uint16 y) {
|
|
|
|
uint8 *screenPos = _currentScreen + y * GAME_SCREEN_WIDTH + x;
|
|
memset(screenPos, 255, 8);
|
|
for (uint8 cnt = 1; cnt < 8; cnt++) {
|
|
*(screenPos + cnt * GAME_SCREEN_WIDTH) = 255;
|
|
*(screenPos + cnt * GAME_SCREEN_WIDTH + 7) = 255;
|
|
}
|
|
memset(screenPos + 7 * GAME_SCREEN_WIDTH, 255, 7);
|
|
}
|
|
|
|
void Screen::showGrid(uint8 *gridBuf) {
|
|
|
|
uint32 gridData = 0;
|
|
uint8 bitsLeft = 0;
|
|
for (uint16 cnty = 0; cnty < GAME_SCREEN_HEIGHT >> 3; cnty++) {
|
|
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH >> 3; cntx++) {
|
|
if (!bitsLeft) {
|
|
bitsLeft = 32;
|
|
gridData = *(uint32 *)gridBuf;
|
|
gridBuf += 4;
|
|
}
|
|
if (gridData & 0x80000000)
|
|
paintBox(cntx << 3, cnty << 3);
|
|
bitsLeft--;
|
|
gridData <<= 1;
|
|
}
|
|
}
|
|
_system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
|
|
|
|
}
|
|
|
|
} // End of namespace Sky
|