mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
1a615346ab
svn-id: r18039
536 lines
14 KiB
C++
536 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "sky/control.h"
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#include "sky/debug.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/intro.h"
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#include "sky/logic.h"
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#include "sky/mouse.h"
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#include "sky/music/adlibmusic.h"
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#include "sky/music/gmmusic.h"
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#include "sky/music/mt32music.h"
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#include "sky/music/musicbase.h"
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#include "sky/screen.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/sound.h"
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#include "sky/text.h"
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#include "sky/compact.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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#endif
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/*
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At the beginning the reverse engineers were happy, and did rejoice at
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their task, for the engine before them did shineth and was full of
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promise. But then they did look closer and see'th the aweful truth;
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it's code was assembly and messy (rareth was its comments). And so large
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were it's includes that did at first seem small; queereth also was its
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compact(s). Then they did findeth another version, and this was slightly
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different from the first. Then a third, and this was different again.
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All different, but not really better, for all were not really compatible.
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But, eventually, it did come to pass that Steel Sky was implemented on
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a modern platform. And the programmers looked and saw that it was indeed a
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miracle. But they were not joyous and instead did weep for nobody knew
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just what had been done. Except people who read the source. Hello.
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With apologies to the CD32 SteelSky file.
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*/
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static const GameSettings skySetting =
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{"sky", "Beneath a Steel Sky", 0 };
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GameList Engine_SKY_gameList() {
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GameList games;
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games.push_back(skySetting);
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return games;
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}
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DetectedGameList Engine_SKY_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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const char *fileName = file->displayName().c_str();
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if (0 == scumm_stricmp("sky.dsk", fileName)) {
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// Match found, add to list of candidates, then abort inner loop.
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detectedGames.push_back(skySetting);
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break;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
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return new Sky::SkyEngine(detector, syst);
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}
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REGISTER_PLUGIN(SKY, "Beneath a Steel Sky")
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namespace Sky {
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void *SkyEngine::_itemList[300];
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SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false, false };
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SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst), _fastMode(0) {
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}
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SkyEngine::~SkyEngine() {
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delete _skyLogic;
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delete _skySound;
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delete _skyMusic;
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delete _skyText;
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delete _skyMouse;
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delete _skyScreen;
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delete _debugger;
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}
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void SkyEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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#ifdef _WIN32_WCE
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if (isSmartphone())
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return;
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#endif
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// Unless an error -originated- within the debugger, spawn the
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// debugger. Otherwise exit out normally.
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if (_debugger && !_debugger->isAttached()) {
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// (Print it again in case debugger segfaults)
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printf("%s\n", buf2);
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_debugger->attach(buf2);
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_debugger->onFrame();
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}
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}
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void SkyEngine::initVirgin() {
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_skyScreen->setPalette(60111);
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_skyScreen->showScreen(60110);
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}
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void SkyEngine::handleKey(void) {
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if (_keyPressed && _systemVars.paused) {
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_skySound->fnUnPauseFx();
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_systemVars.paused = false;
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_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
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_keyFlags = _keyPressed = 0;
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return;
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}
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if (_keyFlags == OSystem::KBD_CTRL) {
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if (_keyPressed == 'f')
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_fastMode ^= 1;
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else if (_keyPressed == 'g')
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_fastMode ^= 2;
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else if (_keyPressed == 'd')
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_debugger->attach();
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} else {
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switch (_keyPressed) {
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case '`':
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case '~':
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case '#':
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_debugger->attach();
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break;
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case 63:
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_skyControl->doControlPanel();
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break;
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case 27:
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if (!_systemVars.pastIntro)
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_skyControl->restartGame();
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break;
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case '.':
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_skyMouse->logicClick();
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break;
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case 'p':
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_skyScreen->halvePalette();
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_skySound->fnPauseFx();
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_systemVars.paused = true;
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break;
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}
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}
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_keyFlags = _keyPressed = 0;
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}
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int SkyEngine::go() {
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_mouseX = GAME_SCREEN_WIDTH / 2;
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_mouseY = GAME_SCREEN_HEIGHT / 2;
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_keyFlags = _keyPressed = 0;
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uint16 result = 0;
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if (ConfMan.hasKey("save_slot") && ConfMan.getInt("save_slot") >= 0)
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result = _skyControl->quickXRestore(ConfMan.getInt("save_slot"));
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if (result != GAME_RESTORED) {
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bool introSkipped = false;
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if (_systemVars.gameVersion > 267) {// don't do intro for floppydemos
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_skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
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introSkipped = !_skyIntro->doIntro(_floppyIntro);
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if (_skyIntro->_quitProg) {
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delete _skyIntro;
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_skyControl->showGameQuitMsg();
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}
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delete _skyIntro;
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}
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_skyLogic->initScreen0();
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if (introSkipped)
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_skyControl->restartGame();
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}
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_lastSaveTime = _system->getMillis();
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while (1) {
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if (_debugger->isAttached())
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_debugger->onFrame();
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int32 frameTime = (int32)_system->getMillis();
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if (_system->getMillis() - _lastSaveTime > 5 * 60 * 1000) {
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if (_skyControl->loadSaveAllowed()) {
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_lastSaveTime = _system->getMillis();
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_skyControl->doAutoSave();
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} else
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_lastSaveTime += 30 * 1000; // try again in 30 secs
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}
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_skySound->checkFxQueue();
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_skyMouse->mouseEngine((uint16)_mouseX, (uint16)_mouseY);
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handleKey();
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while (_systemVars.paused) {
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_system->updateScreen();
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delay(300);
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handleKey();
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}
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_skyLogic->engine();
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_skyScreen->recreate();
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_skyScreen->spriteEngine();
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if (_debugger->showGrid()) {
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_skyScreen->showGrid(_skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN]));
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_skyScreen->forceRefresh();
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}
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_skyScreen->flip();
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if (_fastMode & 2)
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delay(0);
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else if (_fastMode & 1)
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delay(10);
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else
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delay((frameTime + _systemVars.gameSpeed) - _system->getMillis());
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}
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return 0;
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}
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int SkyEngine::init(GameDetector &detector) {
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_system->beginGFXTransaction();
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initCommonGFX(detector);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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if (!_mixer->isReady())
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warning("Sound initialisation failed");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_floppyIntro = ConfMan.getBool("alt_intro");
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_skyDisk = new Disk(_gameDataPath);
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_skySound = new Sound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume"));
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_systemVars.gameVersion = _skyDisk->determineGameVersion();
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int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE);
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if (midiDriver == MD_ADLIB) {
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_systemVars.systemFlags |= SF_SBLASTER;
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_skyMusic = new AdlibMusic(_mixer, _skyDisk);
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} else {
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_systemVars.systemFlags |= SF_ROLAND;
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if (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32))
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_skyMusic = new MT32Music(MidiDriver::createMidi(midiDriver), _skyDisk);
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else
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_skyMusic = new GmMusic(MidiDriver::createMidi(midiDriver), _skyDisk);
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}
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if (isCDVersion()) {
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_systemVars.systemFlags |= SF_ALLOW_SPEECH;
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if (ConfMan.hasKey("nosubtitles")) {
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warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
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if (!ConfMan.getBool("nosubtitles"))
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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}
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if (ConfMan.getBool("subtitles"))
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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} else
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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_systemVars.systemFlags |= SF_PLAY_VOCS;
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_systemVars.gameSpeed = 50;
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_skyCompact = new SkyCompact();
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_skyText = new Text(_skyDisk, _skyCompact);
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_skyMouse = new Mouse(_system, _skyDisk, _skyCompact);
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_skyScreen = new Screen(_system, _skyDisk, _skyCompact);
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initVirgin();
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initItemList();
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loadFixedItems();
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_skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
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_skyMouse->useLogicInstance(_skyLogic);
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// initialize timer *after* _skyScreen has been initialized.
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_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
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_skyControl = new Control(_saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system);
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_skyLogic->useControlInstance(_skyControl);
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::DE_DEU:
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_systemVars.language = SKY_GERMAN;
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break;
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case Common::FR_FRA:
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_systemVars.language = SKY_FRENCH;
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break;
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case Common::IT_ITA:
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_systemVars.language = SKY_ITALIAN;
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break;
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case Common::PT_BRA:
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_systemVars.language = SKY_PORTUGUESE;
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break;
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case Common::ES_ESP:
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_systemVars.language = SKY_SPANISH;
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break;
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case Common::SE_SWE:
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_systemVars.language = SKY_SWEDISH;
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break;
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case Common::EN_GRB:
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_systemVars.language = SKY_ENGLISH;
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break;
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default:
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_systemVars.language = SKY_USA;
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break;
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}
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if (!_skyDisk->fileExists(60600 + SkyEngine::_systemVars.language * 8)) {
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warning("The language you selected does not exist in your BASS version.");
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if (_skyDisk->fileExists(60600))
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SkyEngine::_systemVars.language = SKY_ENGLISH;
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else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
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SkyEngine::_systemVars.language = SKY_USA;
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else
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for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
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if (_skyDisk->fileExists(60600 + cnt * 8)) {
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SkyEngine::_systemVars.language = cnt;
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break;
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}
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}
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_skyMusic->setVolume(ConfMan.getInt("music_volume") >> 1);
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_debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact);
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return 0;
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}
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void SkyEngine::initItemList() {
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//See List.asm for (cryptic) item # descriptions
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for (int i = 0; i < 300; i++)
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_itemList[i] = NULL;
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//init the non-null items
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// I don't see where the script could possible access this.. so it should be safe to
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// leave these as NULL.
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/*_itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0
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_itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1
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if (isDemo()) {
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_itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0;
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} else {
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_itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2
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_itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3
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_itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4
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_itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5
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_itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6
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}*/
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}
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void SkyEngine::loadFixedItems(void) {
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_itemList[49] = _skyDisk->loadFile(49);
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_itemList[50] = _skyDisk->loadFile(50);
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_itemList[73] = _skyDisk->loadFile(73);
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_itemList[262] = _skyDisk->loadFile(262);
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if (!isDemo()) {
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_itemList[36] = _skyDisk->loadFile(36);
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_itemList[263] = _skyDisk->loadFile(263);
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_itemList[264] = _skyDisk->loadFile(264);
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_itemList[265] = _skyDisk->loadFile(265);
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_itemList[266] = _skyDisk->loadFile(266);
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_itemList[267] = _skyDisk->loadFile(267);
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_itemList[269] = _skyDisk->loadFile(269);
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_itemList[271] = _skyDisk->loadFile(271);
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_itemList[272] = _skyDisk->loadFile(272);
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}
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}
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void *SkyEngine::fetchItem(uint32 num) {
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return _itemList[num];
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}
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void SkyEngine::timerHandler(void *refCon) {
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((SkyEngine *)refCon)->gotTimerTick();
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}
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void SkyEngine::gotTimerTick(void) {
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_skyScreen->handleTimer();
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}
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void SkyEngine::delay(int32 amount) {
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OSystem::Event event;
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uint32 start = _system->getMillis();
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_keyFlags = _keyPressed = 0; //reset
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if (amount < 0)
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amount = 0;
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do {
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while (_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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_keyFlags = event.kbd.flags;
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_keyPressed = (byte)event.kbd.ascii;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) {
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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}
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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#ifdef __PALM_OS__
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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#endif
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_skyMouse->buttonPressed(2);
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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#ifdef __PALM_OS__
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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#endif
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_skyMouse->buttonPressed(1);
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break;
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case OSystem::EVENT_QUIT:
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if (!SkyEngine::_systemVars.quitting)
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_skyControl->showGameQuitMsg(); // will call _system->quit()
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break;
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default:
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break;
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}
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}
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if (amount > 0)
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_system->delayMillis((amount > 10) ? 10 : amount);
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} while (_system->getMillis() < start + amount);
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}
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bool SkyEngine::isDemo(void) {
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switch (_systemVars.gameVersion) {
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case 109: // pc gamer demo
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case 267: // floppy demo
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case 365: // cd demo
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return true;
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case 288:
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case 303:
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case 331:
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case 348:
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case 368:
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case 372:
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|
return false;
|
|
default:
|
|
error("Unknown game version %d", _systemVars.gameVersion);
|
|
}
|
|
}
|
|
|
|
bool SkyEngine::isCDVersion(void) {
|
|
|
|
switch (_systemVars.gameVersion) {
|
|
case 109:
|
|
case 267:
|
|
case 288:
|
|
case 303:
|
|
case 331:
|
|
case 348:
|
|
return false;
|
|
case 365:
|
|
case 368:
|
|
case 372:
|
|
return true;
|
|
default:
|
|
error("Unknown game version %d", _systemVars.gameVersion);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sky
|