scummvm/engines/agos/input.cpp
2008-03-23 23:18:43 +00:00

625 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
namespace AGOS {
uint AGOSEngine::setVerbText(HitArea *ha) {
uint id = 0xFFFF;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2)
return id;
if (ha->flags & kBFTextBox) {
if (getGameType() == GType_PP)
id = ha->id;
else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
id = ha->data;
else
id = ha->flags / 256;
}
if (getGameType() == GType_PP)
_variableArray[199] = id;
else if (getGameType() == GType_WW)
_variableArray[10] = id;
else
_variableArray[60] = id;
return id;
}
void AGOSEngine::setup_cond_c_helper() {
HitArea *last;
_noRightClick = 1;
if (getGameType() == GType_WW)
clearMenuStrip();
if (getGameType() == GType_FF) {
int cursor = 5;
int animMax = 16;
if (getBitFlag(200)) {
cursor = 11;
animMax = 5;
} else if (getBitFlag(201)) {
cursor = 12;
animMax = 5;
} else if (getBitFlag(202)) {
cursor = 13;
animMax = 5;
} else if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(205)) {
cursor = 17;
animMax = 11;
} else if (getBitFlag(206)) {
cursor = 16;
animMax = 2;
} else if (getBitFlag(208)) {
cursor = 26;
animMax = 2;
} else if (getBitFlag(209)) {
cursor = 27;
animMax = 9;
} else if (getBitFlag(210)) {
cursor = 28;
animMax = 9;
}
_animatePointer = 0;
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
}
if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_defaultVerb != 999) {
_mouseCursor = 9;
_needHitAreaRecalc++;
_defaultVerb = 0;
}
}
_lastHitArea = 0;
_hitAreaObjectItem = NULL;
_nameLocked = 0;
last = _lastNameOn;
clearName();
_lastNameOn = last;
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = 0;
_leftButtonDown = 0;
do {
if (_exitCutscene && getBitFlag(9)) {
endCutscene();
goto out_of_here;
}
if (getGameType() == GType_FF) {
if (_variableArray[254] == 63) {
hitarea_stuff_helper_2();
} else if (_variableArray[254] == 75) {
hitarea_stuff_helper_2();
_variableArray[60] = 9999;
goto out_of_here;
}
}
delay(100);
} while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
if (_lastHitArea == NULL) {
} else if (_lastHitArea->id == 0x7FFB) {
inventoryUp(_lastHitArea->window);
} else if (_lastHitArea->id == 0x7FFC) {
inventoryDown(_lastHitArea->window);
} else if (_lastHitArea->item_ptr != NULL) {
_hitAreaObjectItem = _lastHitArea->item_ptr;
setVerbText(_lastHitArea);
break;
}
}
out_of_here:
_lastHitArea3 = 0;
_lastHitArea = 0;
_lastNameOn = NULL;
_mouseCursor = 0;
_noRightClick = 0;
}
void AGOSEngine::waitForInput() {
HitArea *ha;
uint id;
_leftButtonDown = 0;
_lastHitArea = 0;
//_lastClickRem = 0;
_verbHitArea = 0;
_hitAreaSubjectItem = NULL;
_hitAreaObjectItem = NULL;
_clickOnly = 0;
_nameLocked = 0;
if (getGameType() == GType_WW) {
_mouseCursor = 0;
_needHitAreaRecalc++;
clearMenuStrip();
} else {
resetVerbs();
}
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
_dragAccept = 1;
for (;;) {
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
_keyPressed.keycode == Common::KEYCODE_F10)
displayBoxStars();
if (processSpecialKeys()) {
if ((getGameType() == GType_PP && getGameId() != GID_DIMP) ||
getGameType() == GType_WW)
goto out_of_here;
}
if (_lastHitArea3 == (HitArea *) -1) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
_dragAccept = 1;
} else {
if (_lastHitArea3 || _dragMode)
break;
hitarea_stuff_helper();
delay(100);
}
}
if (!_lastHitArea3 && _dragMode) {
ha = _lastClickRem;
if (ha == 0 || ha->item_ptr == NULL || !(ha->flags & kBFDragBox)) {
_dragFlag = 0;
_dragMode = 0;
_dragCount = 0;
_dragEnd = 0;
continue;
}
_hitAreaSubjectItem = ha->item_ptr;
_verbHitArea = 500;
do {
processSpecialKeys();
hitarea_stuff_helper();
delay(100);
if (_dragFlag == 0) {
_dragFlag = 0;
_dragMode = 0;
_dragCount = 0;
_dragEnd = 0;
}
} while (!_dragEnd);
_dragFlag = 0;
_dragMode = 0;
_dragCount = 0;
_dragEnd = 0;
boxController(_mouse.x, _mouse.y, 1);
if (_currentBox != NULL) {
_hitAreaObjectItem = _currentBox->item_ptr;
setVerbText(ha);
}
break;
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 0x7FFB) {
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
(ha->id >= 101 && ha->id < 113)) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;
} else {
if (getGameType() == GType_WW) {
if (_mouseCursor == 3)
_verbHitArea = 236;
if (ha->id == 98) {
animate(2, 1, 110, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 108) {
animate(2, 1, 106, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 109) {
animate(2, 1, 107, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 115) {
animate(2, 1, 109, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 116) {
animate(2, 1, 113, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 117) {
animate(2, 1, 112, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 118) {
animate(2, 1, 108, 0, 0, 0);
waitForSync(34);
} else if (ha->id == 119) {
animate(2, 1, 111, 0, 0, 0);
waitForSync(34);
}
}
if (ha->item_ptr && (!ha->verb || _verbHitArea ||
(_hitAreaSubjectItem != ha->item_ptr && (ha->flags & kBFBoxItem)))
) {
_hitAreaSubjectItem = ha->item_ptr;
id = setVerbText(ha);
_nameLocked = 0;
displayName(ha);
_nameLocked = 1;
if (_verbHitArea) {
break;
}
if (getGameType() == GType_WW)
doMenuStrip(menuFor_ww(ha->item_ptr, id));
else if (getGameType() == GType_ELVIRA2)
doMenuStrip(menuFor_e2(ha->item_ptr));
else if (getGameType() == GType_ELVIRA1)
lightMenuStrip(getUserFlag1(ha->item_ptr, 6));
} else {
if (ha->verb) {
if (getGameType() == GType_WW && _mouseCursor && _mouseCursor < 4) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
_verbHitArea = ha->verb & 0xBFFF;
if (ha->verb & 0x4000) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
if (_hitAreaSubjectItem != NULL)
break;
if (getGameType() == GType_WW) {
if (ha->id == 109) {
_mouseCursor = 2;
_needHitAreaRecalc++;
} else if (ha->id == 117) {
_mouseCursor = 3;
_needHitAreaRecalc++;
}
}
}
}
}
}
out_of_here:
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearMenuStrip();
else if (getGameType() == GType_ELVIRA1)
unlightMenuStrip();
_nameLocked = 0;
_needHitAreaRecalc++;
_dragAccept = 0;
if (getGameType() == GType_WW && _mouseCursor < 3)
_mouseCursor = 0;
}
void AGOSEngine::hitarea_stuff_helper() {
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF ||
getGameType() == GType_PP) {
if (_variableArray[254] || _variableArray[249]) {
hitarea_stuff_helper_2();
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW ||
getGameType() == GType_SIMON1) {
uint subr_id = (uint16)_variableArray[254];
if (subr_id) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != NULL) {
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
_runScriptReturn1 = false;
}
}
uint32 cur_time = getTime();
if (cur_time != _lastTime) {
_lastTime = cur_time;
if (kickoffTimeEvents())
permitInput();
}
if (getGameId() == GID_DIMP)
delay(200);
}
void AGOSEngine::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = (uint16)_variableArray[249];
if (subr_id) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[249] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[249] = 0;
}
subr_id = (uint16)_variableArray[254];
if (subr_id) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[254] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
}
_runScriptReturn1 = false;
}
void AGOSEngine::permitInput() {
if (!_mortalFlag)
return;
_mortalFlag = true;
justifyOutPut(0);
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
int n = 0;
while (n < 8) {
if ((_fcsData1[n]) && (_windowArray[n]) && (_windowArray[n]->flags & 128)) {
_textWindow = _windowArray[n];
waitWindow(_textWindow);
clsCheck(_textWindow);
}
_fcsData1[n]=0;
n++;
}
restartAnimation();
}
_curWindow = 0;
if (_windowArray[0]) {
_textWindow = _windowArray[0];
justifyStart();
}
_mortalFlag = false;
}
bool AGOSEngine::processSpecialKeys() {
bool verbCode = false;
if (getGameId() == GID_DIMP) {
uint32 t1 = getTime() / 30;
if (!_lastMinute)
_lastMinute = t1;
if (t1 - _lastMinute) {
_variableArray[120] += (t1 - _lastMinute);
_lastMinute = t1;
}
}
switch (_keyPressed.keycode) {
case Common::KEYCODE_UP:
if (getGameType() == GType_PP)
_verbHitArea = 302;
else if (getGameType() == GType_WW)
_verbHitArea = 239;
verbCode = true;
break;
case Common::KEYCODE_DOWN:
if (getGameType() == GType_PP)
_verbHitArea = 304;
else if (getGameType() == GType_WW)
_verbHitArea = 241;
verbCode = true;
break;
case Common::KEYCODE_RIGHT:
if (getGameType() == GType_PP)
_verbHitArea = 303;
else if (getGameType() == GType_WW)
_verbHitArea = 240;
verbCode = true;
break;
case Common::KEYCODE_LEFT:
if (getGameType() == GType_PP)
_verbHitArea = 301;
else if (getGameType() == GType_WW)
_verbHitArea = 242;
verbCode = true;
break;
case Common::KEYCODE_ESCAPE:
_exitCutscene = true;
break;
case Common::KEYCODE_F1:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 50);
vcWriteVar(86, 0);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 40);
vcWriteVar(86, 0);
}
break;
case Common::KEYCODE_F2:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 75);
vcWriteVar(86, 1);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 60);
vcWriteVar(86, 1);
}
break;
case Common::KEYCODE_F3:
if (getGameType() == GType_SIMON2) {
vcWriteVar(5, 125);
vcWriteVar(86, 2);
} else if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 100);
vcWriteVar(86, 2);
}
break;
case Common::KEYCODE_F5:
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_exitCutscene = true;
break;
case Common::KEYCODE_F7:
if (getGameType() == GType_FF && getBitFlag(76))
_variableArray[254] = 70;
break;
case Common::KEYCODE_F9:
if (getGameType() == GType_FF)
setBitFlag(73, !getBitFlag(73));
break;
case Common::KEYCODE_F12:
if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
if (!getBitFlag(110)) {
setBitFlag(107, !getBitFlag(107));
_vgaPeriod = (getBitFlag(107) != 0) ? 15 : 30;
}
}
break;
case Common::KEYCODE_p:
pause();
break;
case Common::KEYCODE_t:
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
if (_speech)
_subtitles ^= 1;
}
break;
case Common::KEYCODE_v:
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
if (_subtitles)
_speech ^= 1;
}
case Common::KEYCODE_PLUS:
case Common::KEYCODE_KP_PLUS:
if (_midiEnabled) {
_midi.setVolume(_midi.getVolume() + 16);
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 16);
break;
case Common::KEYCODE_MINUS:
case Common::KEYCODE_KP_MINUS:
if (_midiEnabled) {
_midi.setVolume(_midi.getVolume() - 16);
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) - 16);
break;
case Common::KEYCODE_m:
_musicPaused ^= 1;
if (_midiEnabled) {
_midi.pause(_musicPaused);
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, (_musicPaused) ? 0 : ConfMan.getInt("music_volume"));
break;
case Common::KEYCODE_s:
if (getGameId() == GID_SIMON1DOS) {
_midi._enable_sfx ^= 1;
} else {
_sound->effectsPause(_effectsPaused ^= 1);
}
break;
case Common::KEYCODE_b:
_sound->ambientPause(_ambientPaused ^= 1);
break;
case Common::KEYCODE_r:
if (_debugMode)
_startMainScript ^= 1;
break;
case Common::KEYCODE_o:
if (_debugMode)
_continousMainScript ^= 1;
break;
case Common::KEYCODE_a:
if (_debugMode)
_startVgaScript ^= 1;
break;
case Common::KEYCODE_g:
if (_debugMode)
_continousVgaScript ^= 1;
break;
case Common::KEYCODE_d:
if (_debugMode)
_dumpImages ^=1;
break;
default:
break;
}
_keyPressed.reset();
return verbCode;
}
} // End of namespace AGOS