mirror of
https://github.com/libretro/scummvm.git
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325 lines
9.1 KiB
C++
325 lines
9.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "cruise/staticres.h"
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#include "cruise/cruise.h"
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#include "common/util.h"
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namespace Cruise {
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const int actor_move[][13] = {
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{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0}, // back
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{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 0}, // right side
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{25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 0}, // front
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{ -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, 0}// left side
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};
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const int actor_end[][13] = {
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{37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat back
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{38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat right-side
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{39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat front
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{ -38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} // stat left-side
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};
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const int actor_stat[][13] = {
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{53, 54, 55, 56, 57, 0, 0, 0, 0, 0, 0, 0, 0},
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{59, 60, 62, 63, 78, 0, 0, 0, 0, 0, 0, 0, 0},
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{ -78, -63, -62, -60, -59, 0, 0, 0, 0, 0, 0, 0, 0},
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{ -57, -56, -55, -54, -53, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const int actor_invstat[][13] = {
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{ -53, -54, -55, -56, -57, 0, 0, 0, 0, 0, 0, 0, 0},
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{57, 56, 55, 54, 53, 0, 0, 0, 0, 0, 0, 0, 0},
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{78, 63, 62, 60, 59, 0, 0, 0, 0, 0, 0, 0, 0},
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{ -59, -60, -62, -63, -78, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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// font character lookup tables
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const int16 english_fontCharacterTable[256] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
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44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
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58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
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72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
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86, 87, 88, 89, 90, 91, 92,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1,
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106, 105,
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-1, -1, -1, -1,
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107, 108,
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-1, -1,
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109, 110,
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-1, -1, -1, -1, -1, -1,
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111, -1,
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112,
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-1, -1,
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113,
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114,
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-1,
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-1,
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116, 93,
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-1,
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118,
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-1,
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94,
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-1,
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117,
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115,
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96,
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95,
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97,
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98,
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-1,
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-1,
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99,
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100,
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-1,
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-1,
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-1,
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-1,
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101,
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-1,
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102,
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-1,
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-1,
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103,
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-1,
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104,
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-1,
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-1,
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-1,
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-1,
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};
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const int16 german_fontCharacterTable[256] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
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44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
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58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
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72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
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86, 87, 88, 89, 90, 91, 92,
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-1, -1, -1,
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0x72,
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-1, -1,
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0x5e,
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-1, -1, -1, -1, -1, -1, -1, -1, -1,
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0x6a,
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-1, -1, -1, -1, -1,
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0x66,
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-1, -1, -1, -1,
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0x70, 0x78,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1,
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0x6a, 0x69,
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-1, -1, -1, -1,
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0x6b, 0x6c,
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-1, -1,
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0x6d, 0x6e,
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-1, -1, -1, -1, -1, -1,
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0x6f,
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-1,
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0x70,
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-1, -1,
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0x71, 0x72,
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-1, -1,
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0x74, 0x5D, 0x74, 0x76,
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-1,
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0x5E,
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-1,
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0x75, 0x73, 0x60, 0x5F, 0x61, 0x62,
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-1, -1,
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0x63, 0x64,
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-1, -1, -1, -1
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};
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const int16 spanish_fontCharacterTable[256] = {
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
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44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
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58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
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72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
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86, 87, 88, 89, 90, 91, 92,
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-1, -1, -1,
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0x72, 0x80
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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0x7f, 0x79, 0x7b, 0x81, 0x82, 0x83,
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-1, -1,
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0x7d,
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-1, -1, -1, -1,
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0x7E,
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-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1,
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0x6A, 0x69,
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-1, -1, -1, -1,
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0x6B, 0x6C,
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-1, -1,
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0x6D, 0x6E,
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-1, -1, -1, -1, -1, -1,
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0x6F,
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-1,
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0x70,
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-1, -1,
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0x71, 0x72,
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-1, -1,
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0x74, 0x5D,
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-1,
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0x76,
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-1,
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0x5E,
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-1,
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0x75, 0x73, 0x60, 0x5F, 0x61, 0x62, 0x79, 0x78, 0x63, 0x64,
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-1, -1,
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0x7B, 0x7A,
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0x65,
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-1,
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0x66,
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-1, -1,
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0x67,
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-1,
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0x68,
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-1, -1, -1
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};
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//
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// Mouse data
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//
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const byte mouseCursorNormal[] = {
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0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
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0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
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0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
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0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
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0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
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0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
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0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
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0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
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};
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const byte mouseCursorDisk[] = {
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0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12,
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0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2,
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0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A,
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0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00,
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0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00
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};
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const byte mouseCursorCross[] = {
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C,
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE,
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0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00
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};
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const byte mouseCursorNoMouse[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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const byte mouseCursorWalk[] = {
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0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x01, 0xE0,
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0x03, 0xF0, 0x03, 0x38, 0x1B, 0xDC, 0x1B, 0xCC,
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0x03, 0xCC, 0x03, 0x80, 0x07, 0x00, 0x0E, 0xC0,
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0x1C, 0xE0, 0x18, 0x70, 0x18, 0x38, 0x18, 0x18,
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0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0, 0x03, 0xF0,
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0x07, 0xF8, 0x07, 0xFC, 0x3F, 0xFE, 0x3F, 0xFE,
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0x07, 0xFE, 0x07, 0xC0, 0x0F, 0x80, 0x1F, 0xE0,
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0x3F, 0xF0, 0x3C, 0xF8, 0x3C, 0x7C, 0x3C, 0x3C
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};
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const byte mouseCursorExit[] = {
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0x7f, 0xf8, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18,
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0x60, 0x00, 0x60, 0x08, 0x60, 0x0c, 0x60, 0xfe,
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0x60, 0xfe, 0x60, 0x0c, 0x60, 0x08, 0x60, 0x00,
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0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x7f, 0xf8,
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0xff, 0xfc, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c,
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0xf0, 0x00, 0xf0, 0x1c, 0xf0, 0x1e, 0xf1, 0xff,
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0xf1, 0xff, 0xf0, 0x1e, 0xf0, 0x1c, 0xf0, 0x00,
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0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c, 0xff, 0xfc
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};
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const byte mouseCursorMagnifyingGlass[] = {
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0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x00, 0x22, 0x00, 0x02,
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0x07, 0x82, 0x03, 0x82, 0x07, 0x9e, 0xfe, 0x80,
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0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x07, 0xff, 0x07, 0xff, 0x06, 0x03,
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0x06, 0x03, 0x06, 0x03, 0x00, 0x23, 0x0f, 0xc3,
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0x0f, 0xc3, 0x07, 0xc3, 0xff, 0xdf, 0xff, 0xdf,
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0xfe, 0xc0, 0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00
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};
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const char *englishLanguageStrings[13] = {
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"Pause", NULL, NULL, NULL, NULL, "Inventory", "Speak about...", "Player Menu", NULL,
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"Save", "Load", "Start Again", "Quit"
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};
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const char *frenchLanguageStrings[13] = {
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"", NULL, NULL, NULL, NULL, "Inventaire", "Parler de...", "Menu Joueur", NULL,
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"Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter"
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};
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// The original Amiga version does use "Speilermen\xFC" instead of "Spielermen\xFC", if we want to correct
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// this typo, we can easily do so.
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const char *germanLanguageStrings[13] = {
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" ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk",
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"Speichern", "Laden", "Neu beginnen", "Ende"
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};
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} // End of namespace Cruise
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