mirror of
https://github.com/libretro/scummvm.git
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012ca99120
From upstream aa2a418b41547cb8e65c60855c74061c9ccae646
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_GUI_NEW_CONTROL_H
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#define AGS_ENGINE_GUI_NEW_CONTROL_H
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#include "ags/shared/gfx/bitmap.h"
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namespace AGS3 {
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using namespace AGS; // FIXME later
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struct NewControl {
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int x, y, wid, hit, state, typeandflags, wlevel;
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int8 visible, enabled; // not implemented
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int8 needredraw;
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virtual void draw(Shared::Bitmap *ds) = 0;
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virtual int pressedon(int mx, int my) = 0;
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virtual int processmessage(int, int, NumberPtr) = 0;
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NewControl(int xx, int yy, int wi, int hi);
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NewControl();
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virtual ~NewControl() {}
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int mouseisinarea(int mx, int my);
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void drawifneeded();
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void drawandmouse();
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};
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} // namespace AGS3
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#endif
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