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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Specialized interface for writing plain text to the underlying source
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//
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//=============================================================================
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#ifndef AGS_SHARED_UTIL_TEXT_WRITER_H
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#define AGS_SHARED_UTIL_TEXT_WRITER_H
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class TextWriter {
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public:
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virtual ~TextWriter() {}
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virtual bool IsValid() const = 0;
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// Write single character
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virtual void WriteChar(char c) = 0;
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// Write string as a plain text (without null-terminator)
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virtual void WriteString(const String &str) = 0;
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// Write string and add line break at the end
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virtual void WriteLine(const String &str) = 0;
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// Write formatted string (see *printf)
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virtual void WriteFormat(const char *fmt, ...) = 0;
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virtual void WriteLineBreak() = 0;
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};
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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#endif
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