scummvm/engines/adl/adl_v2.h
2018-02-03 23:36:18 +01:00

108 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_ADL_V2_H
#define ADL_ADL_V2_H
#include "adl/adl.h"
namespace Common {
class RandomSource;
}
namespace Adl {
class AdlEngine_v2 : public AdlEngine {
public:
virtual ~AdlEngine_v2();
protected:
AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
virtual void setupOpcodeTables();
virtual void initState();
byte roomArg(byte room) const;
void advanceClock();
virtual void printString(const Common::String &str);
virtual Common::String loadMessage(uint idx) const;
void drawItems();
void drawItem(Item &item, const Common::Point &pos);
void loadRoom(byte roomNr);
virtual void showRoom();
void takeItem(byte noun);
// Engine
bool canSaveGameStateCurrently();
void insertDisk(byte volume);
virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const;
virtual void adjustDataBlockPtr(byte &track, byte &sector, byte &offset, byte &size) const { }
void loadItems(Common::ReadStream &stream);
void loadRooms(Common::ReadStream &stream, byte count);
void loadMessages(Common::ReadStream &stream, byte count);
void loadPictures(Common::ReadStream &stream);
void loadItemPictures(Common::ReadStream &stream, byte count);
virtual bool isInventoryFull() { return false; }
int askForSlot(const Common::String &question);
void checkTextOverflow(char c);
void handleTextOverflow();
int o2_isFirstTime(ScriptEnv &e);
int o2_isRandomGT(ScriptEnv &e);
int o2_isNounNotInRoom(ScriptEnv &e);
int o2_isCarryingSomething(ScriptEnv &e);
int o2_moveItem(ScriptEnv &e);
int o2_setCurPic(ScriptEnv &e);
int o2_setPic(ScriptEnv &e);
int o2_moveAllItems(ScriptEnv &e);
int o2_save(ScriptEnv &e);
int o2_restore(ScriptEnv &e);
int o2_placeItem(ScriptEnv &e);
int o2_tellTime(ScriptEnv &e);
int o2_setRoomFromVar(ScriptEnv &e);
int o2_initDisk(ScriptEnv &e);
struct {
Common::String time;
Common::String saveInsert, saveReplace;
Common::String restoreInsert, restoreReplace;
} _strings_v2;
uint _maxLines;
DiskImage *_disk;
byte _currentVolume;
Common::Array<DataBlockPtr> _itemPics;
bool _itemRemoved;
byte _roomOnScreen, _picOnScreen, _itemsOnScreen;
Common::Array<byte> _brokenRooms;
private:
Common::RandomSource *_random;
};
} // End of namespace Adl
#endif