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96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_ANIHANDLER_H
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#define FULLPIPE_ANIHANDLER_H
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namespace Fullpipe {
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class ExCommand2;
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class Movement;
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class Statics;
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struct MGMSubItem {
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Movement *movement;
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int staticsIndex;
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int field_8;
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int field_C;
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int x;
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int y;
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MGMSubItem();
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};
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struct MGMItem {
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int16 objId;
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Common::Array<MGMSubItem> subItems;
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Common::Array<Statics *> statics;
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Common::Array<Movement *> movements1;
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Common::Array<int> movements2;
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MGMItem();
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};
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struct MakeQueueStruct {
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StaticANIObject *ani;
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int staticsId1;
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int staticsId2;
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int movementId;
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int field_10;
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int x1;
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int y1;
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int field_1C;
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int x2;
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int y2;
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int flags;
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MakeQueueStruct() { memset(this, 0, sizeof(MakeQueueStruct)); }
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};
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class AniHandler : public CObject {
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protected:
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Common::Array<MGMItem> _items;
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public:
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void detachAllObjects();
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void attachObject(int objId);
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void resetData(int objId);
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int getIndex(int objId);
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MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
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void putObjectToStatics(StaticANIObject *ani, int staticsId);
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Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2);
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int getStaticsIndexById(int idx, int16 id);
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int getStaticsIndex(int idx, Statics *st);
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void clearVisitsList(int idx);
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int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
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Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag);
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ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len);
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MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
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int getFramesCount(int idx, int subIdx, int subOffset, int flag);
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int getNumMovements(int objectId, int idx1, int idx2);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_ANIHANDLER_H */
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