scummvm/engines/kyra/gui_mr.h

94 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_GUI_MR_H
#define KYRA_GUI_MR_H
#include "kyra/gui_v2.h"
namespace Kyra {
class KyraEngine_MR;
class Screen_MR;
class GUI_MR : public GUI_v2 {
friend class KyraEngine_MR;
public:
GUI_MR(KyraEngine_MR *engine);
void initStaticData();
void flagButtonEnable(Button *button);
void flagButtonDisable(Button *button);
int redrawShadedButtonCallback(Button *button);
int redrawButtonCallback(Button *button);
int optionsButton(Button *button);
void createScreenThumbnail(Graphics::Surface &dst);
private:
void getInput();
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
char *getTableString(int id);
uint8 textFieldColor1() const { return 0xFF; }
uint8 textFieldColor2() const { return 0xCF; }
uint8 textFieldColor3() const { return 0xBA; }
uint8 defaultColor1() const { return 0xF0; }
uint8 defaultColor2() const { return 0xD0; }
void resetState(int item);
int quitGame(Button *button);
int loadMenu(Button *button);
int loadSecondChance(Button *button);
int gameOptions(Button *button);
void setupOptionsButtons();
int audioOptions(Button *button);
int sliderHandler(Button *caller);
void drawSliderBar(int slider, const uint8 *shape);
int changeLanguage(Button *caller);
int toggleStudioSFX(Button *caller);
int toggleSkipSupport(Button *caller);
int toggleHeliumMode(Button *caller);
KyraEngine_MR *_vm;
Screen_MR *_screen;
};
} // end of namespace Kyra
#endif