scummvm/engines/saga/music.cpp
Vladimir Serbinenko 5a431670d4 SAGA: Disable music on Amiga
Not implemented yet.
2022-11-14 00:27:33 +01:00

551 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// MIDI and digital music class
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/music.h"
#include "audio/adlib_ms.h"
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiparser_qt.h"
#include "audio/miles.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/substream.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Saga {
const uint8 Music::MT32_GOODBYE_MSG[] = { 0x47, 0x6F, 0x6F, 0x64, 0x62, 0x79, 0x65, 0x21, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 };
Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer), _parser(nullptr), _driver(nullptr), _driverPC98(nullptr), _musicContext(nullptr) {
_currentVolume = 0;
_currentMusicBuffer = nullptr;
if (_vm->getPlatform() == Common::kPlatformPC98) {
_musicType = _driverType = MT_PC98;
_driverPC98 = new TownsPC98_AudioDriver(mixer, PC98AudioPluginDriver::kType86);
_driverPC98->init();
} else {
_musicType = (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS ? MT_MT32 : MT_GM);
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | (_musicType == MT_MT32 ? MDT_PREFER_MT32 : MDT_PREFER_GM));
_driverType = MidiDriver::getMusicType(dev);
if (_driverType == MT_GM && ConfMan.getBool("native_mt32"))
_driverType = MT_MT32;
switch (_driverType) {
case MT_ADLIB:
if (_vm->getPlatform() == Common::kPlatformDOS) {
const char *opl2InstDefFilename;
const char *opl3InstDefFilename;
if (_vm->getGameId() == GID_ITE) {
opl2InstDefFilename = "INSTR.AD";
opl3InstDefFilename = "INSTR.OPL";
} else {
// IHNM
opl2InstDefFilename = "SAMPLE.AD";
opl3InstDefFilename = "SAMPLE.OPL";
}
if (Common::File::exists(opl2InstDefFilename) && Common::File::exists(opl3InstDefFilename)) {
_driver = (MidiDriver_Multisource *)Audio::MidiDriver_Miles_AdLib_create(opl2InstDefFilename, opl3InstDefFilename);
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
// WORKAROUND The GOG version of IHNM is missing the AdLib
// instrument definition files. In this case we fall back
// to the regular AdLib driver, which has a built-in set of
// instrument definitions.
// We cannot distinguish between this GOG version and the
// case where the user has a physical version of the game,
// but has forgotten to copy the instrument definition
// files. So we show a warning that these files are missing.
GUI::MessageDialog dialog(
Common::U32String::format(
_("Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."),
opl2InstDefFilename, opl3InstDefFilename),
_("OK"));
dialog.runModal();
_driver = new MidiDriver_ADLIB_Multisource(OPL::Config::kOpl3);
}
} else {
_driver = new MidiDriver_ADLIB_Multisource(OPL::Config::kOpl3);
}
break;
case MT_MT32:
case MT_GM:
if (_vm->getPlatform() == Common::kPlatformDOS) {
_driver = Audio::MidiDriver_Miles_MIDI_create(_musicType, "");
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
_driver = new MidiDriver_MT32GM(_musicType);
}
break;
default:
_driver = new MidiDriver_NULL_Multisource();
break;
}
if (_driver) {
_driver->property(MidiDriver::PROP_USER_VOLUME_SCALING, true);
if (_driver->open() != 0)
error("Failed to open MIDI driver.");
_driver->setTimerCallback(this, &timerCallback);
_driver->setSourceNeutralVolume(255);
}
}
_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
if (_driverType != MT_ADLIB)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM);
if (!_musicContext)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
if (!_musicContext) {
if (_vm->getGameId() == GID_ITE) {
_musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
} else if (_vm->getGameId() == GID_IHNM) {
// I've listened to music from both the FM and the GM
// file, and I've tentatively reached the conclusion
// that they are both General MIDI. My guess is that
// the FM file has been reorchestrated to sound better
// on AdLib and other FM synths.
//
// Sev says the AdLib music does not sound like in the
// original, but I still think assuming General MIDI is
// the right thing to do. Some music, like the End
// Title (song 0) sound absolutely atrocious when piped
// through our MT-32 to GM mapping.
//
// It is, however, quite possible that the original
// used a different GM to FM mapping. If the original
// sounded markedly better, perhaps we should add some
// way of replacing our stock mapping in adlib.cpp?
//
// For the composer's own recording of the End Title,
// see http://www.johnottman.com/
// Oddly enough, the intro music (song 1) is very
// different in the two files. I have no idea why.
// Note that the IHNM demo has only got one music file
// (music.rsc). It is assumed that it contains FM music
// TODO If program flow gets here, this getContext call previously
// returned null...
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
}
}
_trackNumber = 0;
_userVolume = 0;
_userMute = false;
_targetVolume = 0;
_currentVolumePercent = 100;
_digitalMusic = false;
}
Music::~Music() {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->stopPlaying();
delete _parser;
}
if (_driver) {
_driver->setTimerCallback(nullptr, nullptr);
_driver->close();
delete _driver;
}
if (_driverPC98) {
_driverPC98->reset();
delete _driverPC98;
}
}
void Music::close() {
if (_parser)
_parser->stopPlaying();
if (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS && _driver) {
MidiDriver_MT32GM *mt32Driver = dynamic_cast<MidiDriver_MT32GM *>(_driver);
if (mt32Driver)
mt32Driver->sysExMT32(MT32_GOODBYE_MSG, MidiDriver_MT32GM::MT32_DISPLAY_NUM_CHARS,
MidiDriver_MT32GM::MT32_DISPLAY_MEMORY_ADDRESS, false, false);
}
}
void Music::musicVolumeGaugeCallback(void *refCon) {
((Music *)refCon)->musicVolumeGauge();
}
void Music::musicVolumeGauge() {
// CHECKME: This is potentially called from a different thread because it is
// called from a timer callback. However, it does not seem to take any
// precautions to avoid race conditions.
int volume;
_currentVolumePercent += 10;
if (_currentVolume - _targetVolume > 0) { // Volume decrease
volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
} else {
volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
}
if (volume < 0)
volume = 1;
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
if (_currentVolumePercent == 100) {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_currentVolume = _targetVolume;
}
}
void Music::setVolume(int volume, int time) {
_targetVolume = volume;
if (volume == -1) // Set Full volume
volume = 255;
if (time == 1) {
if (_driver) {
if (_driver->isFading(0))
_driver->abortFade(0, MidiDriver_Multisource::FADE_ABORT_TYPE_CURRENT_VOLUME);
_driver->setSourceVolume(0, volume);
}
_currentVolumePercent = 100;
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
_currentVolume = volume;
return;
}
if (_driver)
_driver->startFade(0, time * 3, volume);
_currentVolumePercent = 0;
_vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 300L, this, "sagaMusicVolume");
}
void Music::resetVolume() {
// Abort a fade / gauge if active and set volume to max.
setVolume(255);
}
bool Music::isFading() {
bool isFading = false;
if (_driver)
isFading = _driver->isFading(0);
isFading = isFading || (_currentVolumePercent < 100);
return isFading;
}
bool Music::isPlaying() {
return _mixer->isSoundHandleActive(_musicHandle) || (_parser ? _parser->isPlaying() : false) || (_driverPC98 ? _driverPC98->musicPlaying() : false);
}
void Music::play(uint32 resourceId, MusicFlags flags) {
debug(2, "Music::play %d, %d", resourceId, flags);
if (isPlaying() && _trackNumber == resourceId)
return;
if (_vm->getFeatures() & GF_ITE_DOS_DEMO) {
warning("TODO: Music::play %d, %d for ITE DOS demo", resourceId, flags);
return;
}
_trackNumber = resourceId;
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->unloadMusic();
delete _parser;
_parser = nullptr;
}
if (_driverPC98)
_driverPC98->reset();
resetVolume();
bool digital = playDigital(resourceId, flags);
if (!digital) {
// Load MIDI/XMI resource data
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
// Load the external music file for Mac IHNM
playQuickTime(resourceId, flags);
} else {
playMidi(resourceId, flags);
}
}
}
bool Music::playDigital(uint32 resourceId, MusicFlags flags) {
Audio::SeekableAudioStream *audioStream = nullptr;
uint32 loopStart = 0;
int realTrackNumber = 0;
if (_vm->getGameId() == GID_ITE) {
if (resourceId != 13 && resourceId != 19)
flags = MUSIC_LOOP;
realTrackNumber = resourceId - 8;
} else if (_vm->getGameId() == GID_IHNM) {
realTrackNumber = resourceId + 1;
}
// Try to open standalone digital track
char trackName[2][16];
Common::sprintf_s(trackName[0], "track%d", realTrackNumber);
Common::sprintf_s(trackName[1], "track%02d", realTrackNumber);
Audio::SeekableAudioStream *stream = nullptr;
for (int i = 0; i < 2; ++i) {
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
if (stream) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1));
_digitalMusic = true;
return true;
}
}
if (_vm->getGameId() == GID_ITE) {
if (resourceId >= 9 && resourceId <= 34) {
if (_digitalMusicContext != nullptr) {
loopStart = 0;
// Fix ITE sunstatm/sunspot score
if (resourceId == MUSIC_SUNSPOT)
loopStart = 18727;
// Digital music
ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9);
Common::File *musicFile = _digitalMusicContext->getFile(resData);
int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0;
Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile,
(uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs);
if (!_digitalMusicContext->isCompressed()) {
byte musicFlags = Audio::FLAG_STEREO |
Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (_vm->isBigEndian() || (_vm->getFeatures() & GF_SOME_MAC_RESOURCES))
musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN;
// The newer ITE Mac demo version contains a music file, but it has mono music.
// This is the only music file that is about 7MB, whereas all the other ones
// are much larger. Thus, we use this simple heuristic to determine if we got
// mono music in the ITE demos or not.
if (!strcmp(_digitalMusicContext->fileName(), "musicd.rsc") &&
_digitalMusicContext->fileSize() < 8000000)
musicFlags &= ~Audio::FLAG_STEREO;
audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES);
} else {
// Read compressed header to determine compression type
musicFile->seek((uint32)resData->offset, SEEK_SET);
byte identifier = musicFile->readByte();
if (identifier == 0) { // MP3
#ifdef USE_MAD
audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 1) { // OGG
#ifdef USE_VORBIS
audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 2) { // FLAC
#ifdef USE_FLAC
audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES);
#endif
}
}
if (!audioStream)
delete musicStream;
}
}
}
if (audioStream) {
debug(2, "Playing digitized music");
if (loopStart) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
new Audio::SubLoopingAudioStream(audioStream,
(flags == MUSIC_LOOP ? 0 : 1),
Audio::Timestamp(0, loopStart, audioStream->getRate()),
audioStream->getLength()));
} else {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1)));
}
_digitalMusic = true;
return true;
}
return false;
}
void Music::playQuickTime(uint32 resourceId, MusicFlags flags) {
// IHNM Mac uses QuickTime MIDI
_parser = MidiParser::createParser_QT();
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
const Common::String &musicName = Common::String::format("Music/Music%02x", resourceId);
if (!((MidiParser_QT *)_parser)->loadFromContainerFile(musicName))
error("Music::playQuickTime(): Failed to load file '%s'", musicName.c_str());
_parser->setTrack(0);
}
void Music::playMidi(uint32 resourceId, MusicFlags flags) {
if (_vm->isITEAmiga()) // Not supported yet
return;
if (_currentMusicBuffer == &_musicBuffer[1]) {
_currentMusicBuffer = &_musicBuffer[0];
} else {
_currentMusicBuffer = &_musicBuffer[1];
}
_vm->_resource->loadResource(_musicContext, resourceId, *_currentMusicBuffer);
if (_driverPC98) {
_driverPC98->loadMusicData(_currentMusicBuffer->data() + 4);
} else {
if (_currentMusicBuffer->size() < 4) {
error("Music::playMidi() wrong music resource size");
}
// Check if the game is using XMIDI or SMF music
if (!memcmp(_currentMusicBuffer->getBuffer(), "FORM", 4)) {
_parser = MidiParser::createParser_XMIDI(nullptr, nullptr, 0);
} else {
_parser = MidiParser::createParser_SMF(0);
}
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
if (_vm->getGameId() == GID_IHNM) {
// IHNM XMIDI uses sustain and does not reset pitch bend at the
// start of a new track.
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
}
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
if (!_parser->loadMusic(_currentMusicBuffer->getBuffer(), _currentMusicBuffer->size()))
error("Music::play() wrong music resource");
}
}
void Music::pause() {
if (_parser) {
_parser->pausePlaying();
} else if (_driverPC98) {
_driverPC98->pause();
}
}
void Music::resume() {
if (_parser) {
_parser->resumePlaying();
} else if (_driverPC98) {
_driverPC98->cont();
}
}
void Music::stop() {
if (_parser)
_parser->stopPlaying();
else if (_driverPC98)
_driverPC98->reset();
}
void Music::syncSoundSettings() {
if (_driver)
_driver->syncSoundSettings();
_userVolume = ConfMan.getInt("music_volume");
_userMute = ConfMan.hasKey("mute") && ConfMan.getBool("mute");
setVolume(_currentVolume);
}
void Music::onTimer() {
if (_parser)
_parser->onTimer();
}
void Music::timerCallback(void *data) {
((Music *)data)->onTimer();
}
} // End of namespace Saga