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https://github.com/libretro/scummvm.git
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18668bd218
So that we don't need vtables for the InventoryObject-objects, only for the container.
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tinsel/inv_objects.h"
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#include "common/memstream.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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InventoryObject::InventoryObject(Common::MemoryReadStreamEndian &stream) {
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_id = stream.readUint32();
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_hIconFilm = stream.readUint32();
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_hScript = stream.readUint32();
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if (TinselVersion == 0) {
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_attribute = 0;
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} else {
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_attribute = stream.readUint32();
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}
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}
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template<typename T>
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class InventoryObjectsImpl : public InventoryObjects {
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public:
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InventoryObjectsImpl(const byte *objects, int numObjects) {
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bool bigEndian = (TinselV1Mac || TinselV1Saturn);
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auto stream = new Common::MemoryReadStreamEndian(objects, T::SIZE() * numObjects, bigEndian, DisposeAfterUse::NO);
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for (int i = 0; i < numObjects; i++) {
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_objects.push_back(T(*stream));
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}
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assert((!stream->eos()) && stream->pos() == stream->size());
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delete stream;
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}
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~InventoryObjectsImpl(){};
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const InventoryObject *GetInvObject(int id) override {
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auto index = GetObjectIndexIfExists(id);
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if (index != -1) {
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return _objects.data() + index;
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}
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return nullptr;
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}
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const InventoryObjectT3 *GetInvObjectT3(int id) override;
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const InventoryObject *GetObjectByIndex(int index) const override {
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assert(index >= 0 && index < numObjects());
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return _objects.data() + index;
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}
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void SetObjectFilm(int id, SCNHANDLE hFilm) override {
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int index = GetObjectIndexIfExists(id);
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_objects[index].setIconFilm(hFilm);
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}
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int GetObjectIndexIfExists(int id) const override {
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for (uint i = 0; i < _objects.size(); i++) {
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if (_objects[i].getId() == id) {
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return i;
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}
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}
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return -1;
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};
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int numObjects() const override {
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return _objects.size();
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}
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private:
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Common::Array<T> _objects;
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};
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template<>
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const InventoryObjectT3 *InventoryObjectsImpl<InventoryObjectT3>::GetInvObjectT3(int id) {
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auto index = GetObjectIndexIfExists(id);
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if (index != -1) {
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return _objects.data() + index;
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}
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return nullptr;
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}
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template<>
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const InventoryObjectT3 *InventoryObjectsImpl<InventoryObject>::GetInvObjectT3(int id) {
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error("Can't query Noir inventory objects from non Noir-game");
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}
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InventoryObjects *InstantiateInventoryObjects(const byte *invObjects, int numObjects) {
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switch (TinselVersion) {
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case 3:
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return new InventoryObjectsImpl<InventoryObjectT3>(invObjects, numObjects);
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default:
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return new InventoryObjectsImpl<InventoryObject>(invObjects, numObjects);
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}
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}
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} // End of namespace Tinsel
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