2023-02-19 23:51:30 +01:00

55 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHAMBER_INPUT_H
#define CHAMBER_INPUT_H
namespace Chamber {
extern byte buttons;
extern byte right_button;
extern byte have_mouse;
extern volatile byte key_direction;
extern volatile byte key_code;
extern byte key_held;
byte readKeyboardChar(void);
void clearKeyboard(void);
byte getKeyScan(void);
byte pollMouse(uint16 *curs_x, uint8 *curs_y);
byte pollKeyboard(void);
void setInputButtons(byte keys);
void pollInput(void);
void processInput(void);
void pollInputButtonsOnly(void);
void resetInput(void);
void initInput(void);
void uninitInput(void);
} // End of namespace Chamber
#endif