mirror of
https://github.com/libretro/scummvm.git
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86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_DETECTION_H
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#define M4_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace M4 {
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enum M4DebugChannels {
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kDebugScript = 1 << 0,
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kDebugConversations = 1 << 1,
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kDebugGraphics = 1 << 2,
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kDebugSound = 1 << 3,
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kDebugCore = 1 << 4,
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kDebugWSSequ = 1 << 5,
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kDebugWSMach = 1 << 6
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};
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enum M4GameType {
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GType_Riddle = 1,
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GType_Burger = 2
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};
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enum Features {
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kFeaturesNone = 0,
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kFeaturesCD = 1 << 0,
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kFeaturesDemo = 1 << 1
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};
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struct M4GameDescription {
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ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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} // End of namespace M4
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class M4MetaEngineDetection : public AdvancedMetaEngineDetection {
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static const DebugChannelDef debugFlagList[];
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public:
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M4MetaEngineDetection();
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~M4MetaEngineDetection() override {}
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const char *getName() const override {
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return "m4";
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}
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const char *getEngineName() const override {
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return "M4";
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}
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const char *getOriginalCopyright() const override {
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return "M4 (C)";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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#endif // M4_DETECTION_H
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