scummvm/engines/avalanche/dialogs.h
2014-02-18 02:39:32 +01:00

120 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* SCROLLS The scroll driver. */
#ifndef AVALANCHE_DIALOGS_H
#define AVALANCHE_DIALOGS_H
namespace Avalanche {
class AvalancheEngine;
class Dialogs;
typedef void (Dialogs::*DialogFunctionType)();
class Dialogs {
public:
bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented
FontType _fonts[2];
Dialogs(AvalancheEngine *vm);
void init();
void reset();
void setReadyLight(byte state);
void displayText(Common::String text);
bool displayQuestion(Common::String question);
void setTalkPos(int16 x, int16 y);
int16 getTalkPosX();
void setBubbleStateNatural();
void displayMusicalScroll();
void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
void talkTo(byte whom);
void sayIt(Common::String str);
Common::String personSpeaks();
void sayThanks(byte thing);
void sayHello();
void sayOK();
void saySilly();
private:
AvalancheEngine *_vm;
int16 _talkX, _talkY;
enum FontStyle {
kFontStyleRoman,
kFontStyleItalic
};
typedef int8 TuneType[31];
static const TuneType kTune;
static const int16 kHalfIconWidth = 19;
static const QuasipedType kQuasipeds[16];
Common::String _scroll[15];
Common::Point _dodgeCoord;
byte _maxLineNum;
bool _scReturn;
bool _noError;
byte _currentFont;
byte _param; // For using arguments code
byte _useIcon;
byte _scrollBells; // no. of times to ring the bell
int16 _underScroll; // Y-coord of just under the scroll text.
int16 _shadowBoxX, _shadowBoxY;
void drawBubble(DialogFunctionType modeFunc);
void drawScroll(DialogFunctionType modeFunc);
void scrollModeNormal();
void scrollModeDialogue();
void scrollModeMusic();
// These 2 are used only in musicalScroll().
void store(byte what, TuneType &played);
bool theyMatch(TuneType &played);
void stripTrailingSpaces(Common::String &str);
void solidify(byte n);
void dodgem();
void unDodgem();
Common::String displayMoney();
void easterEgg();
void say(int16 x, int16 y, Common::String text);
void resetScrollDriver();
void ringBell();
void loadFont();
void unSkrimble(Common::String &text);
void doTheBubble(Common::String &text);
void speak(byte who, byte subject);
};
} // End of namespace Avalanche
#endif // AVALANCHE_DIALOGS_H