scummvm/gob/draw.cpp

923 lines
24 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/video.h"
#include "gob/game.h"
#include "gob/util.h"
#include "gob/debug.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/palanim.h"
namespace Gob {
int16 draw_fontIndex = 0;
int16 draw_spriteLeft = 0;
int16 draw_spriteTop = 0;
int16 draw_spriteRight = 0;
int16 draw_spriteBottom = 0;
int16 draw_destSpriteX = 0;
int16 draw_destSpriteY = 0;
int16 draw_backColor = 0;
int16 draw_frontColor = 0;
char draw_letterToPrint = 0;
Draw_FontToSprite draw_fontToSprite[4];
int16 draw_destSurface = 0;
int16 draw_sourceSurface = 0;
int16 draw_renderFlags = 0;
int16 draw_backDeltaX = 0;
int16 draw_backDeltaY = 0;
FontDesc *draw_fonts[4];
char *draw_textToPrint = 0;
int16 draw_transparency = 0;
SurfaceDesc *draw_spritesArray[50];
int16 draw_invalidatedCount;
int16 draw_invalidatedTops[30];
int16 draw_invalidatedLefts[30];
int16 draw_invalidatedRights[30];
int16 draw_invalidatedBottoms[30];
char draw_noInvalidated = 0;
char draw_applyPal = 0;
char draw_paletteCleared = 0;
SurfaceDesc *draw_backSurface = 0;
SurfaceDesc *draw_frontSurface = 0;
int16 draw_unusedPalette1[18];
int16 draw_unusedPalette2[16];
Color draw_vgaPalette[256];
Color draw_vgaSmallPalette[16];
int16 draw_cursorX = 0;
int16 draw_cursorY = 0;
int16 draw_cursorWidth = 0;
int16 draw_cursorHeight = 0;
int16 draw_cursorXDeltaVar = -1;
int16 draw_cursorYDeltaVar = -1;
int16 draw_cursorIndex = 0;
int16 draw_transparentCursor = 0;
SurfaceDesc *draw_cursorSprites = 0;
SurfaceDesc *draw_cursorBack = 0;
int16 draw_cursorAnim = 0;
char draw_cursorAnimLow[40];
char draw_cursorAnimHigh[40];
char draw_cursorAnimDelays[40];
static uint32 draw_cursorTimeKey = 0;
int16 draw_palLoadData1[] = { 0, 17, 34, 51 };
int16 draw_palLoadData2[] = { 0, 68, 136, 204 };
void draw_invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
int16 temp;
int16 rect;
int16 i;
if (draw_renderFlags & RENDERFLAG_NOINVALIDATE)
return;
if (left > right) {
temp = left;
left = right;
right = temp;
}
if (top > bottom) {
temp = top;
top = bottom;
bottom = temp;
}
if (left > 319 || right < 0 || top > 199 || bottom < 0)
return;
draw_noInvalidated = 0;
if (draw_invalidatedCount >= 30) {
draw_invalidatedLefts[0] = 0;
draw_invalidatedTops[0] = 0;
draw_invalidatedRights[0] = 319;
draw_invalidatedBottoms[0] = 199;
draw_invalidatedCount = 1;
return;
}
if (left < 0)
left = 0;
if (right > 319)
right = 319;
if (top < 0)
top = 0;
if (bottom > 199)
bottom = 199;
left &= 0xfff0;
right |= 0x000f;
for (rect = 0; rect < draw_invalidatedCount; rect++) {
if (draw_invalidatedTops[rect] > top) {
if (draw_invalidatedTops[rect] > bottom) {
for (i = draw_invalidatedCount; i > rect; i--) {
draw_invalidatedLefts[i] =
draw_invalidatedLefts[i - 1];
draw_invalidatedTops[i] =
draw_invalidatedTops[i - 1];
draw_invalidatedRights[i] =
draw_invalidatedRights[i - 1];
draw_invalidatedBottoms[i] =
draw_invalidatedBottoms[i - 1];
}
draw_invalidatedLefts[rect] = left;
draw_invalidatedTops[rect] = top;
draw_invalidatedRights[rect] = right;
draw_invalidatedBottoms[rect] = bottom;
draw_invalidatedCount++;
return;
}
if (draw_invalidatedBottoms[rect] < bottom)
draw_invalidatedBottoms[rect] = bottom;
if (draw_invalidatedLefts[rect] > left)
draw_invalidatedLefts[rect] = left;
if (draw_invalidatedRights[rect] < right)
draw_invalidatedRights[rect] = right;
draw_invalidatedTops[rect] = top;
return;
}
if (draw_invalidatedBottoms[rect] < top)
continue;
if (draw_invalidatedBottoms[rect] < bottom)
draw_invalidatedBottoms[rect] = bottom;
if (draw_invalidatedLefts[rect] > left)
draw_invalidatedLefts[rect] = left;
if (draw_invalidatedRights[rect] < right)
draw_invalidatedRights[rect] = right;
return;
}
draw_invalidatedLefts[draw_invalidatedCount] = left;
draw_invalidatedTops[draw_invalidatedCount] = top;
draw_invalidatedRights[draw_invalidatedCount] = right;
draw_invalidatedBottoms[draw_invalidatedCount] = bottom;
draw_invalidatedCount++;
return;
}
void draw_blitInvalidated(void) {
int16 i;
if (draw_cursorIndex == 4)
draw_blitCursor();
if (inter_terminate)
return;
if (draw_noInvalidated && draw_applyPal == 0)
return;
if (draw_noInvalidated) {
draw_setPalette();
draw_applyPal = 0;
return;
}
if (draw_applyPal) {
draw_clearPalette();
vid_drawSprite(draw_backSurface, draw_frontSurface, 0, 0, 319,
199, 0, 0, 0);
draw_setPalette();
draw_invalidatedCount = 0;
draw_noInvalidated = 1;
draw_applyPal = 0;
return;
}
doRangeClamp = 0;
for (i = 0; i < draw_invalidatedCount; i++) {
vid_drawSprite(draw_backSurface, draw_frontSurface,
draw_invalidatedLefts[i], draw_invalidatedTops[i],
draw_invalidatedRights[i], draw_invalidatedBottoms[i],
draw_invalidatedLefts[i], draw_invalidatedTops[i], 0);
}
doRangeClamp = 1;
draw_invalidatedCount = 0;
draw_noInvalidated = 1;
draw_applyPal = 0;
}
void draw_setPalette(void) {
if (videoMode != 0x13)
error("draw_setPalette: Video mode 0x%x is not supported!\n",
videoMode);
pPaletteDesc->unused1 = draw_unusedPalette1;
pPaletteDesc->unused2 = draw_unusedPalette2;
pPaletteDesc->vgaPal = draw_vgaPalette;
vid_setFullPalette(pPaletteDesc);
draw_paletteCleared = 0;
}
void draw_clearPalette(void) {
if (draw_paletteCleared == 0) {
draw_paletteCleared = 1;
util_clearPalette();
}
}
void draw_blitCursor(void) {
if (draw_cursorIndex == -1)
return;
draw_cursorIndex = -1;
if (draw_cursorX + draw_cursorWidth > 320)
draw_cursorWidth = 320 - draw_cursorX;
if (draw_cursorY + draw_cursorHeight > 200)
draw_cursorHeight = 200 - draw_cursorY;
if (draw_noInvalidated) {
vid_drawSprite(draw_backSurface, draw_frontSurface,
draw_cursorX, draw_cursorY,
draw_cursorX + draw_cursorWidth - 1,
draw_cursorY + draw_cursorHeight - 1, draw_cursorX,
draw_cursorY, 0);
} else {
draw_invalidateRect(draw_cursorX, draw_cursorY,
draw_cursorX + draw_cursorWidth - 1,
draw_cursorY + draw_cursorHeight - 1);
}
}
void draw_spriteOperation(int16 operation) {
uint16 id;
char *dataBuf;
Game_TotResItem *itemPtr;
int32 offset;
int16 len;
int16 i;
int16 x;
int16 y;
int16 perLine;
if (draw_sourceSurface >= 100)
draw_sourceSurface -= 80;
if (draw_destSurface >= 100)
draw_destSurface -= 80;
if (draw_renderFlags & RENDERFLAG_USEDELTAS) {
if (draw_sourceSurface == 21) {
draw_spriteLeft += draw_backDeltaX;
draw_spriteTop += draw_backDeltaY;
}
if (draw_destSurface == 21) {
draw_destSpriteX += draw_backDeltaX;
draw_destSpriteY += draw_backDeltaY;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
draw_spriteRight += draw_backDeltaX;
draw_spriteBottom += draw_backDeltaY;
}
}
}
switch (operation) {
case DRAW_BLITSURF:
vid_drawSprite(draw_spritesArray[draw_sourceSurface],
draw_spritesArray[draw_destSurface],
draw_spriteLeft, draw_spriteTop,
draw_spriteLeft + draw_spriteRight - 1,
draw_spriteTop + draw_spriteBottom - 1,
draw_destSpriteX, draw_destSpriteY, draw_transparency);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX + draw_spriteRight - 1,
draw_destSpriteY + draw_spriteBottom - 1);
}
break;
case DRAW_PUTPIXEL:
vid_putPixel(draw_destSpriteX, draw_destSpriteY,
draw_frontColor, draw_spritesArray[draw_destSurface]);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX, draw_destSpriteY);
}
break;
case DRAW_FILLRECT:
vid_fillRect(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX + draw_spriteRight - 1,
draw_destSpriteY + draw_spriteBottom - 1, draw_backColor);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX + draw_spriteRight - 1,
draw_destSpriteY + draw_spriteBottom - 1);
}
break;
case DRAW_DRAWLINE:
vid_fillRect(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom, draw_frontColor);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom);
}
break;
case DRAW_INVALIDATE:
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX - draw_spriteRight, draw_destSpriteY - draw_spriteBottom, // !!
draw_destSpriteX + draw_spriteRight,
draw_destSpriteY + draw_spriteBottom);
}
break;
case DRAW_LOADSPRITE:
id = draw_spriteLeft;
if (id >= 30000) {
dataBuf =
game_loadExtData(id, &draw_spriteRight,
&draw_spriteBottom);
vid_drawPackedSprite((byte *)dataBuf, draw_spriteRight,
draw_spriteBottom, draw_destSpriteX,
draw_destSpriteY, draw_transparency,
draw_spritesArray[draw_destSurface]);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX,
draw_destSpriteY,
draw_destSpriteX + draw_spriteRight - 1,
draw_destSpriteY + draw_spriteBottom - 1);
}
free(dataBuf);
break;
}
// Load from .TOT resources
itemPtr = &game_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
((char *)game_totResourceTable) +
szGame_TotResTable + szGame_TotResItem *
game_totResourceTable->itemsCount + offset;
} else {
dataBuf =
game_imFileData +
(int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]);
}
draw_spriteRight = itemPtr->width;
draw_spriteBottom = itemPtr->height;
vid_drawPackedSprite((byte *)dataBuf,
draw_spriteRight, draw_spriteBottom,
draw_destSpriteX, draw_destSpriteY,
draw_transparency, draw_spritesArray[draw_destSurface]);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX + draw_spriteRight - 1,
draw_destSpriteY + draw_spriteBottom - 1);
}
break;
case DRAW_PRINTTEXT:
len = strlen(draw_textToPrint);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX +
len * draw_fonts[draw_fontIndex]->itemWidth - 1,
draw_destSpriteY +
draw_fonts[draw_fontIndex]->itemHeight - 1);
}
for (i = 0; i < len; i++) {
vid_drawLetter(draw_textToPrint[i],
draw_destSpriteX, draw_destSpriteY,
draw_fonts[draw_fontIndex],
draw_transparency,
draw_frontColor, draw_backColor,
draw_spritesArray[draw_destSurface]);
draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
}
break;
case DRAW_DRAWBAR:
vid_drawLine(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_spriteBottom,
draw_spriteRight, draw_spriteBottom, draw_frontColor);
vid_drawLine(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX, draw_spriteBottom, draw_frontColor);
vid_drawLine(draw_spritesArray[draw_destSurface],
draw_spriteRight, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom, draw_frontColor);
vid_drawLine(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_destSpriteY, draw_frontColor);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom);
}
break;
case DRAW_CLEARRECT:
if (draw_backColor < 16) {
vid_fillRect(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom,
draw_backColor);
}
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom);
}
break;
case DRAW_FILLRECTABS:
vid_fillRect(draw_spritesArray[draw_destSurface],
draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom, draw_backColor);
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom);
}
break;
case DRAW_DRAWLETTER:
if (draw_fontToSprite[draw_fontIndex].sprite == -1) {
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX,
draw_destSpriteY,
draw_destSpriteX +
draw_fonts[draw_fontIndex]->itemWidth - 1,
draw_destSpriteY +
draw_fonts[draw_fontIndex]->itemHeight -
1);
}
vid_drawLetter(draw_letterToPrint,
draw_destSpriteX, draw_destSpriteY,
draw_fonts[draw_fontIndex],
draw_transparency,
draw_frontColor, draw_backColor,
draw_spritesArray[draw_destSurface]);
break;
}
perLine =
draw_spritesArray[(int16)draw_fontToSprite[draw_fontIndex].
sprite]->width / draw_fontToSprite[draw_fontIndex].width;
y = (draw_letterToPrint -
draw_fontToSprite[draw_fontIndex].base) / perLine *
draw_fontToSprite[draw_fontIndex].height;
x = (draw_letterToPrint -
draw_fontToSprite[draw_fontIndex].base) % perLine *
draw_fontToSprite[draw_fontIndex].width;
if (draw_destSurface == 21) {
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
draw_destSpriteX +
draw_fontToSprite[draw_fontIndex].width,
draw_destSpriteY +
draw_fontToSprite[draw_fontIndex].height);
}
vid_drawSprite(draw_spritesArray[(int16)draw_fontToSprite
[draw_fontIndex].sprite],
draw_spritesArray[draw_destSurface], x, y,
x + draw_fontToSprite[draw_fontIndex].width,
y + draw_fontToSprite[draw_fontIndex].height,
draw_destSpriteX, draw_destSpriteY, draw_transparency);
break;
}
if (draw_renderFlags & RENDERFLAG_USEDELTAS) {
if (draw_sourceSurface == 21) {
draw_spriteLeft -= draw_backDeltaX;
draw_spriteTop -= draw_backDeltaY;
}
if (draw_destSurface == 21) {
draw_destSpriteX -= draw_backDeltaX;
draw_destSpriteY -= draw_backDeltaY;
}
}
}
void draw_animateCursor(int16 cursor) {
int16 newX = 0;
int16 newY = 0;
Game_Collision *ptr;
int16 minX;
int16 minY;
int16 maxX;
int16 maxY;
int16 cursorIndex;
cursorIndex = cursor;
if (cursorIndex == -1) {
cursorIndex = 0;
for (ptr = game_collisionAreas; ptr->left != -1; ptr++) {
if (ptr->flags & 0xfff0)
continue;
if (ptr->left > inter_mouseX)
continue;
if (ptr->right < inter_mouseX)
continue;
if (ptr->top > inter_mouseY)
continue;
if (ptr->bottom < inter_mouseY)
continue;
if ((ptr->flags & 0xf) < 3)
cursorIndex = 1;
else
cursorIndex = 3;
break;
}
if (draw_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
if (draw_cursorAnimLow[cursorIndex] != -1) {
if (cursorIndex == draw_cursorIndex) {
if (draw_cursorAnimDelays[draw_cursorIndex] != 0 &&
draw_cursorAnimDelays[draw_cursorIndex] * 10 +
draw_cursorTimeKey <= util_getTimeKey()) {
draw_cursorAnim++;
draw_cursorTimeKey = util_getTimeKey();
} else {
/* if(draw_noInvalidated &&
inter_mouseX == draw_cursorX && inter_mouseY == draw_cursorY)
return;*/
}
} else {
draw_cursorIndex = cursorIndex;
if (draw_cursorAnimDelays[draw_cursorIndex] != 0) {
draw_cursorAnim =
draw_cursorAnimLow[draw_cursorIndex];
draw_cursorTimeKey = util_getTimeKey();
} else {
draw_cursorAnim = draw_cursorIndex;
}
}
if (draw_cursorAnimDelays[draw_cursorIndex] != 0 &&
(draw_cursorAnimHigh[draw_cursorIndex] < draw_cursorAnim ||
draw_cursorAnimLow[draw_cursorIndex] >
draw_cursorAnim)) {
draw_cursorAnim = draw_cursorAnimLow[draw_cursorIndex];
}
newX = inter_mouseX;
newY = inter_mouseY;
if (draw_cursorXDeltaVar != -1) {
newX -= READ_LE_UINT16(inter_variables + draw_cursorIndex * 4 +
(draw_cursorXDeltaVar / 4) * 4);
newY -= READ_LE_UINT16(inter_variables + draw_cursorIndex * 4 +
(draw_cursorYDeltaVar / 4) * 4);
}
minX = MIN(newX, draw_cursorX);
minY = MIN(newY, draw_cursorY);
maxX = MAX(draw_cursorX, newX) + draw_cursorWidth - 1;
maxY = MAX(draw_cursorY, newY) + draw_cursorHeight - 1;
vid_drawSprite(draw_backSurface, draw_cursorBack,
newX, newY, newX + draw_cursorWidth - 1,
newY + draw_cursorHeight - 1, 0, 0, 0);
vid_drawSprite(draw_cursorSprites, draw_backSurface,
draw_cursorWidth * draw_cursorAnim, 0,
draw_cursorWidth * (draw_cursorAnim + 1) - 1,
draw_cursorHeight - 1, newX, newY, draw_transparentCursor);
if (draw_noInvalidated == 0) {
cursorIndex = draw_cursorIndex;
draw_cursorIndex = -1;
draw_blitInvalidated();
draw_cursorIndex = cursorIndex;
} else {
vid_waitRetrace(videoMode);
if (minY < 50)
util_delay(5);
}
vid_drawSprite(draw_backSurface, draw_frontSurface,
minX, minY, maxX, maxY, minX, minY, 0);
vid_drawSprite(draw_cursorBack, draw_backSurface,
0, 0, draw_cursorWidth - 1, draw_cursorHeight - 1,
newX, newY, 0);
} else {
draw_blitCursor();
}
draw_cursorX = newX;
draw_cursorY = newY;
}
void draw_interPalLoad(void) {
int16 i;
int16 ind1;
int16 ind2;
byte cmd;
char *palPtr;
cmd = *inter_execPtr++;
draw_applyPal = 0;
if (cmd & 0x80)
cmd &= 0x7f;
else
draw_applyPal = 1;
if (cmd == 49) {
warning("inter_palLoad: cmd == 49 is not supported");
//var_B = 1;
for (i = 0; i < 18; i++, inter_execPtr++) {
if (i < 2) {
if (draw_applyPal == 0)
continue;
draw_unusedPalette1[i] = *inter_execPtr;
continue;
}
//if(*inter_execPtr != 0)
// var_B = 0;
ind1 = *inter_execPtr >> 4;
ind2 = (*inter_execPtr & 0xf);
draw_unusedPalette1[i] =
((draw_palLoadData1[ind1] + draw_palLoadData2[ind2]) << 8) +
(draw_palLoadData2[ind1] + draw_palLoadData1[ind2]);
}
pPaletteDesc->unused1 = draw_unusedPalette1;
}
switch (cmd) {
case 52:
for (i = 0; i < 16; i++, inter_execPtr += 3) {
draw_vgaSmallPalette[i].red = inter_execPtr[0];
draw_vgaSmallPalette[i].green = inter_execPtr[1];
draw_vgaSmallPalette[i].blue = inter_execPtr[2];
}
break;
case 50:
for (i = 0; i < 16; i++, inter_execPtr++)
draw_unusedPalette2[i] = *inter_execPtr;
break;
case 53:
palPtr = game_loadTotResource(inter_load16());
memcpy((char *)draw_vgaPalette, palPtr, 768);
break;
case 54:
memset((char *)draw_vgaPalette, 0, 768);
break;
}
if (!draw_applyPal) {
pPaletteDesc->unused2 = draw_unusedPalette2;
pPaletteDesc->unused1 = draw_unusedPalette1;
if (videoMode != 0x13)
pPaletteDesc->vgaPal = (Color *)draw_vgaSmallPalette;
else
pPaletteDesc->vgaPal = (Color *)draw_vgaPalette;
pal_fade((PalDesc *) pPaletteDesc, 0, 0);
}
}
void draw_printText(void) {
int16 savedFlags;
int16 destSpriteX;
char *dataPtr;
char *ptr;
char *ptr2;
int16 index;
int16 destX;
int16 destY;
char cmd;
int16 val;
char buf[20];
index = inter_load16();
dataPtr = (char *)game_totTextData + game_totTextData->items[index].offset;
ptr = dataPtr;
if (draw_renderFlags & RENDERFLAG_CAPTUREPUSH) {
draw_destSpriteX = READ_LE_UINT16(ptr);
draw_destSpriteY = READ_LE_UINT16(ptr + 2);
draw_spriteRight = READ_LE_UINT16(ptr + 4) - draw_destSpriteX + 1;
draw_spriteBottom = READ_LE_UINT16(ptr + 6) - draw_destSpriteY + 1;
game_capturePush(draw_destSpriteX, draw_destSpriteY,
draw_spriteRight, draw_spriteBottom);
(*scen_pCaptureCounter)++;
}
draw_destSpriteX = READ_LE_UINT16(ptr);
destX = draw_destSpriteX;
draw_destSpriteY = READ_LE_UINT16(ptr + 2);
destY = draw_destSpriteY;
draw_spriteRight = READ_LE_UINT16(ptr + 4);
draw_spriteBottom = READ_LE_UINT16(ptr + 6);
draw_destSurface = 21;
ptr += 8;
draw_backColor = *ptr++;
draw_transparency = 1;
draw_spriteOperation(DRAW_CLEARRECT);
draw_backColor = 0;
savedFlags = draw_renderFlags;
draw_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
for (; (draw_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
draw_destSpriteX += destX;
draw_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
draw_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
draw_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = (*ptr & 0xf0) >> 4;
if (cmd == 0) {
draw_frontColor = *ptr & 0xf;
draw_spriteOperation(DRAW_DRAWLINE);
} else if (cmd == 1) {
draw_frontColor = *ptr & 0xf;
draw_spriteOperation(DRAW_DRAWBAR);
} else if (cmd == 2) {
draw_backColor = *ptr & 0xf;
draw_spriteOperation(DRAW_FILLRECTABS);
}
}
ptr += 2;
for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
if (*ptr2 == 3)
ptr2++;
if (*ptr2 == 2)
ptr2 += 4;
}
ptr2++;
while (*ptr != 1) {
cmd = *ptr;
if (cmd == 3) {
ptr++;
draw_fontIndex = (*ptr & 0xf0) >> 4;
draw_frontColor = *ptr & 0xf;
ptr++;
continue;
} else if (cmd == 2) {
ptr++;
draw_destSpriteX = destX + READ_LE_UINT16(ptr);
draw_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
ptr += 4;
continue;
}
if ((byte)*ptr != 0xba) {
draw_letterToPrint = *ptr;
draw_spriteOperation(DRAW_DRAWLETTER);
draw_destSpriteX +=
draw_fonts[draw_fontIndex]->itemWidth;
ptr++;
} else {
cmd = ptr2[17] & 0x7f;
if (cmd == 0) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", READ_LE_UINT32(inter_variables + val));
} else if (cmd == 1) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
strcpy(buf, inter_variables + val);
} else {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", READ_LE_UINT32(inter_variables + val));
if (buf[0] == '-') {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
util_insertStr("0", buf, 1);
}
} else {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
util_insertStr("0", buf, 0);
}
}
util_insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
}
draw_textToPrint = buf;
destSpriteX = draw_destSpriteX;
draw_spriteOperation(DRAW_PRINTTEXT);
if (ptr2[17] & 0x80) {
if (ptr[1] == ' ') {
draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
while (ptr[1] == ' ')
ptr++;
if (ptr[1] == 2) {
if (READ_LE_UINT16(ptr + 4) == draw_destSpriteY)
ptr += 5;
}
} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == draw_destSpriteY) {
ptr += 5;
draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
}
} else {
draw_destSpriteX = destSpriteX + draw_fonts[draw_fontIndex]->itemWidth;
}
ptr2 += 23;
ptr++;
}
}
draw_renderFlags = savedFlags;
if (draw_renderFlags & 4) {
warning("draw_printText: Input not supported!");
// xor ax, ax
// loc_436_1391:
// xor dx, dx
// push ax
// push dx
// push ax
// push dx
// push ax
// mov al, 0
// push ax
// call sub_9FF_1E71
// add sp, 0Ch
}
if ((draw_renderFlags & RENDERFLAG_CAPTUREPOP) && *scen_pCaptureCounter != 0) {
(*scen_pCaptureCounter)--;
game_capturePop(1);
}
}
} // End of namespace Gob