scummvm/engines/buried/sprtdata.h
2021-03-22 00:07:38 +01:00

51 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BURIED_SPRTDATA_H
#define BURIED_SPRTDATA_H
#include "common/scummsys.h"
namespace Graphics {
struct Surface;
}
namespace Buried {
struct Sprite {
Graphics::Surface *image;
int16 xPos;
int16 yPos;
int16 width;
int16 height;
byte redTrans;
byte greenTrans;
byte blueTrans;
};
} // End of namespace Buried
#endif