mirror of
https://github.com/libretro/scummvm.git
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3013d07e81
Implemented the PlaySoundPanFrameAnchorAndDie action record type and added support for panning audio to the sound manager.
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/commontypes.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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void SceneChangeDescription::readData(Common::SeekableReadStream &stream) {
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sceneID = stream.readUint16LE();
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frameID = stream.readUint16LE();
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verticalOffset = stream.readUint16LE();
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doNotStartSound = (bool)(stream.readUint16LE());
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}
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void HotspotDescription::readData(Common::SeekableReadStream &stream) {
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frameID = stream.readUint16LE();
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readRect(stream, coords);
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}
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void BitmapDescription::readData(Common::SeekableReadStream &stream) {
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frameID = stream.readUint16LE();
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readRect(stream, src);
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readRect(stream, dest);
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}
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void MultiEventFlagDescription::readData(Common::SeekableReadStream &stream) {
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for (uint i = 0; i < 10; ++i) {
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descs[i].label = stream.readSint16LE();
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descs[i].flag = (NancyFlag)stream.readUint16LE();
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}
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}
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void MultiEventFlagDescription::execute() {
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for (uint i = 0; i < 10; ++i) {
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NancySceneState.setEventFlag(descs[i]);
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}
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}
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void SecondaryVideoDescription::readData(Common::SeekableReadStream &stream) {
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frameID = stream.readUint16LE();
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readRect(stream, srcRect);
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readRect(stream, destRect);
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stream.skip(0x20);
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}
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void SoundDescription::read(Common::SeekableReadStream &stream, Type type) {
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readFilename(stream, name);
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if (type == SoundDescription::kScene) {
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stream.skip(4);
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}
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channelID = stream.readUint16LE();
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// 0xE is soundPlayFormat, but I have no idea what that does yet
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// The difference between these is a couple members found at the same position
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// whose purpose I don't understand, so for now just skip them
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switch (type) {
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case kNormal:
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stream.skip(8);
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break;
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case kMenu:
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stream.skip(6);
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break;
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case kScene:
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// fall through
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case kDIGI:
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stream.skip(4);
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break;
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}
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numLoops = stream.readUint16LE();
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if (stream.readUint16LE() != 0) { // loop indefinitely
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numLoops = 0;
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}
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stream.skip(2);
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volume = stream.readUint16LE();
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stream.skip(2);
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panAnchorFrame = stream.readUint16LE();
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stream.skip(2);
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}
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} // End of namespace Nancy
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