mirror of
https://github.com/libretro/scummvm.git
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3013d07e81
Implemented the PlaySoundPanFrameAnchorAndDie action record type and added support for panning audio to the sound manager.
129 lines
3.0 KiB
C++
129 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_COMMONYPES_H
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#define NANCY_COMMONYPES_H
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#include "common/rect.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Nancy {
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class NancyEngine;
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enum NancyFlag : byte { kFalse = 1, kTrue = 2 };
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enum MovementDirection : byte { kUp = 1, kDown = 2, kLeft = 4, kRight = 8, kMoveFast = 16 };
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// Separate namespace to remove possible clashes
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namespace NancyState {
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enum NancyState {
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kBoot,
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kPartnerLogo,
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kLogo,
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kCredits,
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kMap,
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kMainMenu,
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kLoadSave,
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kSetup,
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// unknown/invalid
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kHelp,
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kScene,
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// CD change
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kCheat,
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kQuit,
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// regain focus
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kNone,
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kPause, // only used when the GMM is on screen
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kReloadSave
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};
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}
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// Describes a scene transition
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struct SceneChangeDescription {
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uint16 sceneID = 0;
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uint16 frameID = 0;
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uint16 verticalOffset = 0;
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bool doNotStartSound = false;
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void readData(Common::SeekableReadStream &stream);
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};
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// Describes a single event flag change or comparison
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struct EventFlagDescription {
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int16 label;
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NancyFlag flag;
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};
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// Describes a hotspot
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struct HotspotDescription {
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uint16 frameID = 0;
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Common::Rect coords;
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void readData(Common::SeekableReadStream &stream);
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};
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// Describes a single bitmap draw
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struct BitmapDescription {
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uint16 frameID = 0;
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Common::Rect src;
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Common::Rect dest;
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void readData(Common::SeekableReadStream &stream);
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};
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// Describes 10 event flag changes to be executed when an action is triggered
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struct MultiEventFlagDescription {
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EventFlagDescription descs[10];
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void readData(Common::SeekableReadStream &stream);
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void execute();
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};
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struct SecondaryVideoDescription {
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int16 frameID = -1;
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Common::Rect srcRect;
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Common::Rect destRect;
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// 2 unknown/empty rects
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void readData(Common::SeekableReadStream &stream);
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};
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// Descrbes a single sound. Combines four different structs found in the data in one
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struct SoundDescription {
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enum Type { kNormal, kMenu, kDIGI, kScene };
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Common::String name;
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uint16 channelID = 0;
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uint16 numLoops = 0;
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uint16 volume = 0;
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uint16 panAnchorFrame = 0;
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void read(Common::SeekableReadStream &stream, Type type);
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};
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} // End of namespace Nancy
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#endif // NANCY_COMMONYPES_H
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