scummvm/engines/nancy/constants.h
Kaloyan Chehlarski b87f98602e NANCY: Correct logo skip timing in The Vampire Diaries
Added a new logoEndAfter game constant, which controls how long
the game logo will stay on screen after booting the game, and
extracted its value for The Vampire Diaries.
2021-04-28 17:02:59 +03:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_CONSTANTS_H
#define NANCY_CONSTANTS_H
#include "common/scummsys.h"
namespace Nancy {
// A struct containing various data that was hardcoded in the original engine but changed between titles
struct GameConstants {
uint numItems;
uint numEventFlags;
int mapAccessSceneIDs[18];
int eventFlagsToClearOnSceneChange[32];
uint numNonItemCursors;
uint numCurtainAnimationFrames;
uint logoEndAfter;
};
extern const GameConstants gameConstants[];
} // End of namespace Nancy
#endif // NANCY_CONSTANTS_H