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https://github.com/libretro/scummvm.git
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b87f98602e
Added a new logoEndAfter game constant, which controls how long the game logo will stay on screen after booting the game, and extracted its value for The Vampire Diaries.
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_CONSTANTS_H
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#define NANCY_CONSTANTS_H
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#include "common/scummsys.h"
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namespace Nancy {
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// A struct containing various data that was hardcoded in the original engine but changed between titles
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struct GameConstants {
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uint numItems;
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uint numEventFlags;
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int mapAccessSceneIDs[18];
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int eventFlagsToClearOnSceneChange[32];
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uint numNonItemCursors;
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uint numCurtainAnimationFrames;
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uint logoEndAfter;
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};
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extern const GameConstants gameConstants[];
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} // End of namespace Nancy
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#endif // NANCY_CONSTANTS_H
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