scummvm/engines/nancy/detection.h
Le Philousophe 42e45f6769 NANCY: Move debug channels in detection.h to avoid pulling whole nancy.h
This one includes C++11 constructs which are not accepted by older
compilers
2021-05-22 13:42:55 +02:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_DETECTION_H
#define NANCY_DETECTION_H
#include "engines/advancedDetector.h"
namespace Nancy {
enum GameType {
kGameTypeNone = 0,
kGameTypeVampire = 1,
kGameTypeNancy1 = 2,
kGameTypeNancy2 = 3,
kGameTypeNancy3 = 4
};
enum NancyGameFlags {
GF_COMPRESSED = 1 << 0
};
struct NancyGameDescription {
ADGameDescription desc;
GameType gameType;
};
enum NancyDebugChannels {
kDebugEngine = 1 << 0,
kDebugActionRecord = 1 << 1,
kDebugScene = 1 << 2
};
} // End of namespace Nancy
#endif // NANCY_DETECTION_H