mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
9d82fa51df
OSystem now just returns a nullptr if there is no text to speech manager instance (because none is compiled into the binary, or the system doesn't provide support for it). This removed the need for the engine authors to add scummvm osystem compile time options checks into their engine code
1231 lines
32 KiB
C++
1231 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/talk.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/screen.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/scalpel/scalpel_people.h"
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#include "sherlock/scalpel/scalpel_talk.h"
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#include "sherlock/scalpel/scalpel_user_interface.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "sherlock/tattoo/tattoo_fixed_text.h"
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#include "sherlock/tattoo/tattoo_people.h"
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#include "sherlock/tattoo/tattoo_scene.h"
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#include "sherlock/tattoo/tattoo_talk.h"
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#include "sherlock/tattoo/tattoo_user_interface.h"
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#include "common/config-manager.h"
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#include "common/text-to-speech.h"
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namespace Sherlock {
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SequenceEntry::SequenceEntry() {
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_objNum = 0;
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_obj = nullptr;
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_seqStack = 0;
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_seqTo = 0;
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_sequenceNumber = _frameNumber = 0;
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_seqCounter = _seqCounter2 = 0;
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}
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/*----------------------------------------------------------------*/
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void Statement::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
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int length;
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_statement += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_reply += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_linkFile += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_voiceFile += (char)s.readByte();
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s.readByte(); // Null ending
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_required.resize(s.readByte());
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_modified.resize(s.readByte());
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// Read in flag required/modified data
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for (uint idx = 0; idx < _required.size(); ++idx)
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_required[idx] = s.readSint16LE();
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for (uint idx = 0; idx < _modified.size(); ++idx)
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_modified[idx] = s.readSint16LE();
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_portraitSide = s.readByte();
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_quotient = s.readUint16LE();
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_journal = isRoseTattoo ? s.readByte() : 0;
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}
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/*----------------------------------------------------------------*/
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TalkHistoryEntry::TalkHistoryEntry() {
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Common::fill(&_data[0], &_data[16], false);
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}
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/*----------------------------------------------------------------*/
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Talk *Talk::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_SerratedScalpel)
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return new Scalpel::ScalpelTalk(vm);
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else
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return new Tattoo::TattooTalk(vm);
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}
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Talk::Talk(SherlockEngine *vm) : _vm(vm) {
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_talkCounter = 0;
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_talkToAbort = false;
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_openTalkWindow = false;
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_speaker = 0;
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_talkIndex = 0;
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_talkTo = 0;
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_scriptSelect = 0;
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_converseNum = -1;
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_talkStealth = 0;
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_talkToFlag = -1;
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_moreTalkDown = _moreTalkUp = false;
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_scriptMoreFlag = 0;
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_scriptSaveIndex = -1;
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_opcodes = nullptr;
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_opcodeTable = nullptr;
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_3doSpeechIndex = -1;
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_charCount = 0;
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_line = 0;
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_yp = 0;
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_wait = 0;
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_pauseFlag = false;
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_seqCount = 0;
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_scriptStart = _scriptEnd = nullptr;
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_endStr = _noTextYet = false;
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_talkHistory.resize(IS_ROSE_TATTOO ? 1500 : 500);
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}
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void Talk::talkTo(const Common::String filename) {
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Events &events = *_vm->_events;
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Inventory &inv = *_vm->_inventory;
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Journal &journal = *_vm->_journal;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Sound &sound = *_vm->_sound;
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UserInterface &ui = *_vm->_ui;
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Common::Rect savedBounds = screen.getDisplayBounds();
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bool abortFlag = false;
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if (filename.empty())
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// No filename passed, so exit
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return;
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// If there any canimations currently running, or a portrait is being cleared,
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// save the filename for later executing when the canimation is done
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bool ongoingAnim = scene._canimShapes.size() > 0;
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if (IS_ROSE_TATTOO) {
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ongoingAnim = static_cast<Tattoo::TattooScene *>(_vm->_scene)->_activeCAnim.active();
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}
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if (ongoingAnim || people._clearingThePortrait) {
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// Make sure we're not in the middle of a script
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if (!_scriptMoreFlag) {
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_scriptName = filename;
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_scriptSaveIndex = 0;
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// Flag the selection, since we don't yet know which statement yet
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_scriptSelect = 100;
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_scriptMoreFlag = 3;
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}
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return;
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}
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// Save the ui mode temporarily and switch to talk mode
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MenuMode savedMode = ui._menuMode;
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ui._menuMode = TALK_MODE;
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// Turn on the Exit option
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ui._endKeyActive = true;
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if (people[HOLMES]._walkCount || (!people[HOLMES]._walkTo.empty() &&
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(IS_SERRATED_SCALPEL || people._allowWalkAbort))) {
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// Only interrupt if trying to do an action, and not just if player is walking around the scene
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if (people._allowWalkAbort)
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abortFlag = true;
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people[HOLMES].gotoStand();
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}
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if (_talkToAbort)
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return;
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freeTalkVars();
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// If any sequences have changed in the prior talk file, restore them
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if (_savedSequences.size() > 0) {
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for (uint idx = 0; idx < _savedSequences.size(); ++idx) {
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SequenceEntry &ss = _savedSequences[idx];
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for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2)
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scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2];
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// Reset the object's frame to the beginning of the sequence
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scene._bgShapes[ss._objNum]._frameNumber = 0;
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}
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}
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if (IS_ROSE_TATTOO) {
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pullSequence();
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} else {
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while (!isSequencesEmpty())
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pullSequence();
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}
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if (IS_SERRATED_SCALPEL) {
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// Restore any pressed button
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if (!ui._windowOpen && savedMode != STD_MODE)
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static_cast<Scalpel::ScalpelUserInterface *>(_vm->_ui)->restoreButton((int)(savedMode - 1));
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} else {
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static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
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}
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// Clear the ui counter so that anything displayed on the info line
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// before the window was opened isn't cleared
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ui._menuCounter = 0;
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// Close any previous window before starting the talk
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if (ui._windowOpen) {
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switch (savedMode) {
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case LOOK_MODE:
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events.setCursor(ARROW);
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = 0;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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ui._invLookFlag = false;
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break;
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case TALK_MODE:
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if (_speaker < SPEAKER_REMOVE)
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people.clearTalking();
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if (_talkCounter)
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return;
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// If we were in inventory mode looking at an object, restore the
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// back buffers before closing the window, so we get the ui restored
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// rather than the inventory again
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case INV_MODE:
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case USE_MODE:
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case GIVE_MODE:
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inv.freeInv();
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui._infoFlag = true;
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ui.clearInfo();
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ui.banishWindow(false);
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ui._key = -1;
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break;
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case FILES_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case SETUP_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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abortFlag = true;
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break;
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default:
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break;
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}
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}
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screen.resetDisplayBounds();
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events._pressed = events._released = false;
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loadTalkFile(filename);
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ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1;
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// Find the first statement that has the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) {
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if (_statements[idx]._talkMap == 0)
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select = _talkIndex = idx;
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}
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// If there's a pending automatic selection to be made, then use it
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if (_scriptMoreFlag && _scriptSelect != 100)
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select = _scriptSelect;
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if (select == -1) {
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if (IS_ROSE_TATTOO) {
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static_cast<Tattoo::TattooUserInterface *>(&ui)->putMessage(
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"%s", _vm->_fixedText->getText(Tattoo::kFixedText_NoEffect));
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return;
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}
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error("Couldn't find statement to display");
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}
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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// Check if the talk file is meant to be a non-seen comment
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if (filename.size() < 8 || filename[7] != '*') {
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// Should we start in stealth mode?
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if (_statements[select]._statement.hasPrefix("^")) {
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_talkStealth = 2;
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} else {
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// Not in stealth mode, so bring up the ui window
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_talkStealth = 0;
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++_talkToFlag;
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events.setCursor(WAIT);
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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ui.clearInfo();
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}
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// Handle replies until there's no further linked file,
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// or the link file isn't a reply first cnversation
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while (!_vm->shouldQuit()) {
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clearSequences();
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_scriptSelect = select;
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_speaker = _talkTo;
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// Set up the talk file extension
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if (IS_ROSE_TATTOO && sound._speechOn && _scriptMoreFlag != 1)
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sound._talkSoundFile += Common::String::format("%02dB", select + 1);
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// Make a copy of the statement (in case the script frees the statement list), and then execute it
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Statement statement = _statements[select];
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if (_talkTo == -1 && ConfMan.getBool("tts_narrator")) {
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (ttsMan != nullptr) {
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ttsMan->stop();
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ttsMan->say(_statements[select]._reply.c_str());
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}
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}
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doScript(_statements[select]._reply);
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if (IS_ROSE_TATTOO) {
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for (int idx = 0; idx < MAX_CHARACTERS; ++idx)
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people[idx]._misc = 0;
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}
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if (_talkToAbort)
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return;
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if (!_talkStealth)
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ui.clearWindow();
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if (statement._modified.size() > 0) {
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for (uint idx = 0; idx < statement._modified.size(); ++idx)
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_vm->setFlags(statement._modified[idx]);
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setTalkMap();
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}
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// Check for a linked file
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if (!statement._linkFile.empty() && !_scriptMoreFlag) {
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Common::String linkFilename = statement._linkFile;
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freeTalkVars();
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loadTalkFile(linkFilename);
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// Scan for the first valid statement in the newly loaded file
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select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (_talkToFlag == 1)
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pullSequence();
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// Set the stealth mode for the new talk file
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Statement &newStatement = _statements[select];
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_talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0;
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// If the new conversion is a reply first, then we don't need
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// to display any choices, since the reply needs to be shown
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if (!newStatement._statement.hasPrefix("*") && !newStatement._statement.hasPrefix("^")) {
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_talkIndex = select;
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showTalk();
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// Break out of loop now that we're waiting for player input
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events.setCursor(ARROW);
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break;
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} else {
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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}
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ui._key = ui._oldKey = 'T'; // FIXME: I'm not sure what to do here, I need ScalpelUI->_hotkeyTalk
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ui._temp = ui._oldTemp = 0;
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ui._menuMode = TALK_MODE;
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_talkToFlag = 2;
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} else {
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freeTalkVars();
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if (IS_SERRATED_SCALPEL) {
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if (!ui._lookScriptFlag) {
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ui.drawInterface(2);
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ui._menuMode = STD_MODE;
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ui._windowBounds.top = CONTROLS_Y1;
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}
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} else {
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ui._menuMode = static_cast<Tattoo::TattooScene *>(_vm->_scene)->_labTableScene ? LAB_MODE : STD_MODE;
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}
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ui.banishWindow();
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break;
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}
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}
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}
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_talkStealth = 0;
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events._pressed = events._released = events._oldButtons = 0;
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events.clearKeyboard();
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if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT)
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screen.resetDisplayBounds();
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else
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screen.setDisplayBounds(savedBounds);
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_talkToAbort = abortFlag;
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// If a script was added to the script stack, restore state so that the
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// previous script can continue
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popStack();
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events.setCursor(ARROW);
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}
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void Talk::initTalk(int objNum) {
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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UserInterface &ui = *_vm->_ui;
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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_speaker = SPEAKER_REMOVE;
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Common::String talkFilename = (objNum >= 1000) ? people[objNum - 1000]._npcName : scene._bgShapes[objNum]._name;
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loadTalkFile(talkFilename);
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// Find the first statement with the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (select == -1) {
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freeTalkVars();
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if (!scumm_strnicmp(talkFilename.c_str(), "PATH", 4))
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error("No entries found to execute in path file");
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nothingToSay();
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return;
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}
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// See if the statement is a stealth mode reply
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Statement &statement = _statements[select];
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if (statement._statement.hasPrefix("^")) {
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clearSequences();
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// Start talk in stealth mode
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_talkStealth = 2;
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talkTo(talkFilename);
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} else if (statement._statement.hasPrefix("*")) {
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// Character being spoken to will speak first
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if (objNum > 1000) {
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(*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
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} else {
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Object &obj = scene._bgShapes[objNum];
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clearSequences();
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pushSequence(_talkTo);
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people.setListenSequence(_talkTo, 129);
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events.setCursor(WAIT);
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if (obj._lookPosition.y != 0)
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// Need to walk to character first
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people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
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events.setCursor(ARROW);
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}
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|
|
if (!_talkToAbort)
|
|
talkTo(talkFilename);
|
|
} else {
|
|
// Holmes will be speaking first
|
|
_talkToFlag = false;
|
|
|
|
if (objNum > 1000) {
|
|
(*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
|
|
} else {
|
|
Object &obj = scene._bgShapes[objNum];
|
|
clearSequences();
|
|
pushSequence(_talkTo);
|
|
people.setListenSequence(_talkTo, 129);
|
|
|
|
events.setCursor(WAIT);
|
|
if (obj._lookPosition.y != 0)
|
|
// Walk over to person to talk to
|
|
people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
if (!_talkToAbort) {
|
|
// See if walking over triggered a conversation
|
|
if (_talkToFlag) {
|
|
if (_talkToFlag == 1) {
|
|
events.setCursor(ARROW);
|
|
// _sequenceStack._count = 1;
|
|
pullSequence();
|
|
}
|
|
} else {
|
|
_talkIndex = select;
|
|
showTalk();
|
|
|
|
// Break out of loop now that we're waiting for player input
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
_talkToFlag = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Talk::freeTalkVars() {
|
|
_statements.clear();
|
|
}
|
|
|
|
void Talk::loadTalkFile(const Common::String &filename) {
|
|
People &people = *_vm->_people;
|
|
Resources &res = *_vm->_res;
|
|
Sound &sound = *_vm->_sound;
|
|
|
|
// Save a copy of the talk filename
|
|
_scriptName = filename;
|
|
|
|
// Check for an existing person being talked to
|
|
_talkTo = -1;
|
|
for (int idx = 0; idx < (int)people._characters.size(); ++idx) {
|
|
if (!scumm_strnicmp(filename.c_str(), people._characters[idx]._portrait, 4)) {
|
|
_talkTo = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *chP = strchr(filename.c_str(), '.');
|
|
Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" :
|
|
Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk";
|
|
|
|
// Create the base of the sound filename used for talking in Rose Tattoo
|
|
if (IS_ROSE_TATTOO && _scriptMoreFlag != 1)
|
|
sound._talkSoundFile = Common::String(filename.c_str(), filename.c_str() + 7) + ".";
|
|
|
|
// Open the talk file for reading
|
|
Common::SeekableReadStream *talkStream = res.load(talkFile);
|
|
_converseNum = res.resourceIndex();
|
|
talkStream->skip(2); // Skip talk file version num
|
|
|
|
_statements.clear();
|
|
_statements.resize(talkStream->readByte());
|
|
for (uint idx = 0; idx < _statements.size(); ++idx)
|
|
_statements[idx].load(*talkStream, IS_ROSE_TATTOO);
|
|
|
|
delete talkStream;
|
|
|
|
if (!sound._voices)
|
|
stripVoiceCommands();
|
|
setTalkMap();
|
|
}
|
|
|
|
void Talk::stripVoiceCommands() {
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Scan for an sound effect byte, which indicates to play a sound
|
|
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
|
|
if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
|
|
// Replace instruction character with a space, and delete the
|
|
// rest of the name following it
|
|
statement._reply = Common::String(statement._reply.c_str(),
|
|
statement._reply.c_str() + idx) + " " +
|
|
Common::String(statement._reply.c_str() + idx + 9);
|
|
}
|
|
}
|
|
|
|
// Ensure the last character of the reply is not a space from the prior
|
|
// conversion loop, to avoid any issues with the space ever causing a page
|
|
// wrap, and ending up displaying another empty page
|
|
while (statement._reply.lastChar() == ' ')
|
|
statement._reply.deleteLastChar();
|
|
}
|
|
}
|
|
|
|
void Talk::setTalkMap() {
|
|
int statementNum = 0;
|
|
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Set up talk map entry for the statement
|
|
bool valid = true;
|
|
for (uint idx = 0; idx < statement._required.size(); ++idx) {
|
|
if (!_vm->readFlags(statement._required[idx]))
|
|
valid = false;
|
|
}
|
|
|
|
statement._talkMap = valid ? statementNum++ : -1;
|
|
}
|
|
}
|
|
|
|
void Talk::pushSequence(int speaker) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
// Only proceed if a speaker is specified
|
|
if (speaker != -1) {
|
|
int objNum = people.findSpeaker(speaker);
|
|
if (objNum != -1)
|
|
pushSequenceEntry(&scene._bgShapes[objNum]);
|
|
}
|
|
}
|
|
|
|
void Talk::doScript(const Common::String &script) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
UserInterface &ui = *_vm->_ui;
|
|
|
|
_savedSequences.clear();
|
|
|
|
_scriptStart = (const byte *)script.c_str();
|
|
_scriptEnd = _scriptStart + script.size();
|
|
const byte *str = _scriptStart;
|
|
_charCount = 0;
|
|
_line = 0;
|
|
_wait = 0;
|
|
_pauseFlag = false;
|
|
_seqCount = 0;
|
|
_noTextYet = true;
|
|
_endStr = false;
|
|
_openTalkWindow = false;
|
|
|
|
if (IS_SERRATED_SCALPEL)
|
|
_yp = CONTROLS_Y + 12;
|
|
else
|
|
_yp = (_talkTo == -1) ? 5 : screen.fontHeight() + 11;
|
|
|
|
if (IS_ROSE_TATTOO) {
|
|
for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
|
|
Tattoo::TattooPerson &p = (*(Tattoo::TattooPeople *)_vm->_people)[idx];
|
|
p._savedNpcSequence = p._sequenceNumber;
|
|
p._savedNpcFrame = p._frameNumber;
|
|
p._resetNPCPath = true;
|
|
}
|
|
}
|
|
|
|
if (_scriptMoreFlag) {
|
|
_scriptMoreFlag = 0;
|
|
str = _scriptStart + _scriptSaveIndex;
|
|
}
|
|
|
|
// Check if the script begins with a Stealh Mode Active command
|
|
if (str[0] == _opcodes[OP_STEALTH_MODE_ACTIVE] || _talkStealth) {
|
|
_talkStealth = 2;
|
|
_speaker |= SPEAKER_REMOVE;
|
|
} else {
|
|
if (IS_SERRATED_SCALPEL)
|
|
pushSequence(_speaker);
|
|
if (IS_SERRATED_SCALPEL || ui._windowOpen)
|
|
ui.clearWindow();
|
|
|
|
// Need to switch speakers?
|
|
if (str[0] == _opcodes[OP_SWITCH_SPEAKER]) {
|
|
_speaker = str[1] - 1;
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
str += 2;
|
|
pullSequence();
|
|
pushSequence(_speaker);
|
|
} else {
|
|
str += 3;
|
|
}
|
|
|
|
people.setTalkSequence(_speaker);
|
|
} else {
|
|
people.setTalkSequence(_speaker);
|
|
}
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
// Assign portrait location?
|
|
if (str[0] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION]) {
|
|
switch (str[1] & 15) {
|
|
case 1:
|
|
people._portraitSide = 20;
|
|
break;
|
|
case 2:
|
|
people._portraitSide = 220;
|
|
break;
|
|
case 3:
|
|
people._portraitSide = 120;
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
if (str[1] > 15)
|
|
people._speakerFlip = true;
|
|
str += 2;
|
|
}
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
// Remove portrait?
|
|
if ( str[0] == _opcodes[OP_REMOVE_PORTRAIT]) {
|
|
_speaker = -1;
|
|
} else {
|
|
// Nope, so set the first speaker
|
|
((Scalpel::ScalpelPeople *)_vm->_people)->setTalking(_speaker);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
do {
|
|
Common::String tempString;
|
|
_wait = 0;
|
|
|
|
byte c = str[0];
|
|
if (!c) {
|
|
_endStr = true;
|
|
} else if (c == '{') {
|
|
// Start of comment, so skip over it
|
|
while (*str++ != '}')
|
|
;
|
|
} else if (isOpcode(c)) {
|
|
// the original interpreter checked for c being >= 0x80
|
|
// and if that is the case, it tried to process it as opcode, BUT ALSO ALWAYS skipped over it
|
|
// This was done inside the Spanish + German interpreters of Serrated Scalpel, not the original
|
|
// English interpreter (reverse engineered from the binaries).
|
|
//
|
|
// This resulted in special characters not getting shown in case they occurred at the start
|
|
// of sentences like for example the inverted exclamation mark and the inverted question mark.
|
|
// For further study see fonts.cpp
|
|
//
|
|
// We create an inverted exclamation mark for the Spanish version and we show it.
|
|
//
|
|
// Us not skipping over those characters may result in an assert() happening inside fonts.cpp
|
|
// in case more invalid characters exist.
|
|
// More information see bug #6931
|
|
//
|
|
|
|
// Handle control code
|
|
switch ((this->*_opcodeTable[c - _opcodes[0]])(str)) {
|
|
case RET_EXIT:
|
|
return;
|
|
case RET_CONTINUE:
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
++str;
|
|
} else {
|
|
// Handle drawing the talk interface with the text
|
|
talkInterface(str);
|
|
}
|
|
|
|
// Open window if it wasn't already open, and text has already been printed
|
|
if ((_openTalkWindow && _wait) || (_openTalkWindow && str[0] >= _opcodes[0] && str[0] != _opcodes[OP_END_TEXT_WINDOW])) {
|
|
if (!ui._slideWindows) {
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
} else {
|
|
ui.summonWindow();
|
|
}
|
|
|
|
ui._windowOpen = true;
|
|
_openTalkWindow = false;
|
|
}
|
|
|
|
if (_wait)
|
|
// Handling pausing
|
|
talkWait(str);
|
|
} while (!_vm->shouldQuit() && !_endStr);
|
|
|
|
if (_wait != -1) {
|
|
for (int ssIndex = 0; ssIndex < (int)_savedSequences.size(); ++ssIndex) {
|
|
SequenceEntry &seq = _savedSequences[ssIndex];
|
|
Object &object = scene._bgShapes[seq._objNum];
|
|
|
|
for (uint idx = 0; idx < seq._sequences.size(); ++idx)
|
|
object._sequences[idx] = seq._sequences[idx];
|
|
object._frameNumber = seq._frameNumber;
|
|
object._seqTo = seq._seqTo;
|
|
}
|
|
|
|
pullSequence();
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
|
|
people.clearTalking();
|
|
} else {
|
|
static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
|
|
}
|
|
}
|
|
}
|
|
|
|
int Talk::waitForMore(int delay) {
|
|
Events &events = *_vm->_events;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Sound &sound = *_vm->_sound;
|
|
UserInterface &ui = *_vm->_ui;
|
|
CursorId oldCursor = events.getCursor();
|
|
int key2 = 254;
|
|
bool playingSpeech = false;
|
|
|
|
// Unless we're in stealth mode, show the appropriate cursor
|
|
if (!_talkStealth) {
|
|
events.setCursor(ui._lookScriptFlag ? MAGNIFY : ARROW);
|
|
}
|
|
|
|
// Handle playing any speech associated with the text being displayed
|
|
switchSpeaker();
|
|
if (sound._speechOn && IS_ROSE_TATTOO) {
|
|
sound.playSpeech(sound._talkSoundFile);
|
|
sound._talkSoundFile.setChar(sound._talkSoundFile.lastChar() + 1, sound._talkSoundFile.size() - 1);
|
|
}
|
|
playingSpeech = sound.isSpeechPlaying();
|
|
|
|
do {
|
|
if (IS_SERRATED_SCALPEL && playingSpeech && !sound.isSpeechPlaying())
|
|
people._portrait._frameNumber = -1;
|
|
|
|
scene.doBgAnim();
|
|
|
|
// If talkTo call was done via doBgAnim, abort out of talk quietly
|
|
if (_talkToAbort) {
|
|
key2 = -1;
|
|
events._released = true;
|
|
} else {
|
|
// See if there's been a button press
|
|
events.pollEventsAndWait();
|
|
events.setButtonState();
|
|
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
if (keyState.keycode == Common::KEYCODE_ESCAPE) {
|
|
if (IS_ROSE_TATTOO && static_cast<Tattoo::TattooEngine *>(_vm)->_runningProlog) {
|
|
// Skip out of the introduction
|
|
_vm->setFlags(-76);
|
|
_vm->setFlags(396);
|
|
scene._goToScene = 1;
|
|
}
|
|
break;
|
|
|
|
} else if (Common::isPrint(keyState.ascii))
|
|
key2 = keyState.keycode;
|
|
}
|
|
|
|
if (_talkStealth) {
|
|
key2 = 254;
|
|
events._released = false;
|
|
}
|
|
}
|
|
|
|
// Count down the delay
|
|
if ((delay > 0 && !ui._invLookFlag && !ui._lookScriptFlag) || _talkStealth)
|
|
--delay;
|
|
|
|
if (playingSpeech && !sound.isSpeechPlaying())
|
|
delay = 0;
|
|
} while (!_vm->shouldQuit() && key2 == 254 && (delay || (playingSpeech && sound.isSpeechPlaying()))
|
|
&& !events._released && !events._rightReleased);
|
|
|
|
// If voices was set 2 to indicate a Scalpel voice file was playing, then reset it back to 1
|
|
if (sound._voices == 2)
|
|
sound._voices = 1;
|
|
|
|
if (delay > 0 && sound.isSpeechPlaying())
|
|
sound.stopSpeech();
|
|
|
|
// Adjust _talkStealth mode:
|
|
// mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
|
|
// mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
|
|
// mode 0/2 (Inactive/active) No change
|
|
switch (_talkStealth) {
|
|
case 1:
|
|
_talkStealth = 0;
|
|
break;
|
|
case 2:
|
|
_talkStealth = 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
sound.stopSpeech();
|
|
events.setCursor(_talkToAbort ? ARROW : oldCursor);
|
|
events._pressed = events._released = false;
|
|
|
|
return key2;
|
|
}
|
|
|
|
bool Talk::isOpcode(byte checkCharacter) {
|
|
if ((checkCharacter < _opcodes[0]) || (checkCharacter >= (_opcodes[0] + 99)))
|
|
return false; // outside of range
|
|
if (_opcodeTable[checkCharacter - _opcodes[0]])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Talk::popStack() {
|
|
if (!_scriptStack.empty()) {
|
|
ScriptStackEntry scriptEntry = _scriptStack.pop();
|
|
_scriptName = scriptEntry._name;
|
|
_scriptSaveIndex = scriptEntry._currentIndex;
|
|
_scriptSelect = scriptEntry._select;
|
|
_scriptMoreFlag = 1;
|
|
}
|
|
}
|
|
|
|
void Talk::synchronize(Serializer &s) {
|
|
for (uint idx = 0; idx < _talkHistory.size(); ++idx) {
|
|
TalkHistoryEntry &he = _talkHistory[idx];
|
|
|
|
for (int flag = 0; flag < 16; ++flag)
|
|
s.syncAsByte(he._data[flag]);
|
|
}
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdAddItemToInventory(const byte *&str) {
|
|
Inventory &inv = *_vm->_inventory;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.putNameInInventory(tempString);
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdAdjustObjectSequence(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
// Get the name of the object to adjust
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 2];
|
|
|
|
// Scan for object
|
|
int objId = -1;
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
if (tempString.equalsIgnoreCase(scene._bgShapes[idx]._name))
|
|
objId = idx;
|
|
}
|
|
if (objId == -1)
|
|
error("Could not find object %s to change", tempString.c_str());
|
|
|
|
// Should the script be overwritten?
|
|
if (str[0] > 0x80) {
|
|
// Save the current sequence
|
|
_savedSequences.push(SequenceEntry());
|
|
SequenceEntry &seqEntry = _savedSequences.top();
|
|
seqEntry._objNum = objId;
|
|
seqEntry._seqTo = scene._bgShapes[objId]._seqTo;
|
|
for (uint idx = 0; idx < scene._bgShapes[objId]._seqSize; ++idx)
|
|
seqEntry._sequences.push_back(scene._bgShapes[objId]._sequences[idx]);
|
|
}
|
|
|
|
// Get number of bytes to change
|
|
_seqCount = str[1];
|
|
str += (str[0] & 127) + 2;
|
|
|
|
// WORKAROUND: Original German Scalpel crash when moving box at Tobacconists
|
|
if (_vm->getLanguage() == Common::DE_DEU && _scriptName == "Alfr30Z")
|
|
_seqCount = 16;
|
|
|
|
// Copy in the new sequence
|
|
for (int idx = 0; idx < _seqCount; ++idx, ++str)
|
|
scene._bgShapes[objId]._sequences[idx] = str[0] - 1;
|
|
|
|
// Reset object back to beginning of new sequence
|
|
scene._bgShapes[objId]._frameNumber = 0;
|
|
|
|
return RET_CONTINUE;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdBanishWindow(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
UserInterface &ui = *_vm->_ui;
|
|
|
|
if (!(_speaker & SPEAKER_REMOVE))
|
|
people.clearTalking();
|
|
pullSequence();
|
|
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
_speaker |= SPEAKER_REMOVE;
|
|
ui.banishWindow();
|
|
ui._menuMode = TALK_MODE;
|
|
_noTextYet = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdDisableEndKey(const byte *&str) {
|
|
_vm->_ui->_endKeyActive = false;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdEnableEndKey(const byte *&str) {
|
|
_vm->_ui->_endKeyActive = true;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdEndTextWindow(const byte *&str) {
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdHolmesOff(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
people[HOLMES]._type = REMOVE;
|
|
people._holmesOn = false;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdHolmesOn(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
people[HOLMES]._type = CHARACTER;
|
|
people._holmesOn = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdPause(const byte *&str) {
|
|
_charCount = *++str;
|
|
_wait = _pauseFlag = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdPauseWithoutControl(const byte *&str) {
|
|
Events &events = *_vm->_events;
|
|
Scene &scene = *_vm->_scene;
|
|
++str;
|
|
|
|
events.incWaitCounter();
|
|
|
|
for (int idx = 0; idx < (str[0] - 1); ++idx) {
|
|
scene.doBgAnim();
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
// Check for button press
|
|
events.pollEvents();
|
|
events.setButtonState();
|
|
}
|
|
|
|
events.decWaitCounter();
|
|
|
|
_endStr = false;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdRemoveItemFromInventory(const byte *&str) {
|
|
Inventory &inv = *_vm->_inventory;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.deleteItemFromInventory(tempString);
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdRunCAnimation(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
++str;
|
|
scene.startCAnim((str[0] - 1) & 127, (str[0] & 0x80) ? -1 : 1);
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
// Check if next character is changing side or changing portrait
|
|
_wait = 0;
|
|
if (_charCount && (str[1] == _opcodes[OP_SWITCH_SPEAKER] ||
|
|
(IS_SERRATED_SCALPEL && str[1] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION])))
|
|
_wait = 1;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdSetFlag(const byte *&str) {
|
|
++str;
|
|
int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
|
|
int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1);
|
|
_vm->setFlags(flag);
|
|
++str;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdSetObject(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
// Set comparison state according to if we want to hide or unhide
|
|
bool state = (str[0] >= SPEAKER_REMOVE);
|
|
str += str[0] & 127;
|
|
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
Object &object = scene._bgShapes[idx];
|
|
if (tempString.equalsIgnoreCase(object._name)) {
|
|
// Only toggle the object if it's not in the desired state already
|
|
if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
|
|
object.toggleHidden();
|
|
}
|
|
}
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdStealthModeActivate(const byte *&str) {
|
|
_talkStealth = 2;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdStealthModeDeactivate(const byte *&str) {
|
|
Events &events = *_vm->_events;
|
|
|
|
_talkStealth = 0;
|
|
events.clearKeyboard();
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdToggleObject(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
scene.toggleObject(tempString);
|
|
str += str[0];
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdWalkToCAnimation(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
++str;
|
|
CAnim &animation = scene._cAnim[str[0] - 1];
|
|
people[HOLMES].walkToCoords(animation._goto[0], animation._goto[0]._facing);
|
|
|
|
return _talkToAbort ? RET_EXIT : RET_SUCCESS;
|
|
}
|
|
|
|
void Talk::talkWait(const byte *&str) {
|
|
if (!_pauseFlag && _charCount < 160)
|
|
_charCount = 160;
|
|
|
|
_wait = waitForMore(_charCount);
|
|
if (_wait == -1)
|
|
_endStr = true;
|
|
|
|
// If a key was pressed to finish the window, see if further voice files should be skipped
|
|
if (IS_SERRATED_SCALPEL && _wait >= 0 && _wait < 254) {
|
|
if (str[0] == _opcodes[OP_SFX_COMMAND])
|
|
str += 9;
|
|
}
|
|
|
|
_pauseFlag = false;
|
|
}
|
|
|
|
} // End of namespace Sherlock
|