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https://github.com/libretro/scummvm.git
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f3f0d0228a
This format is used by 3DO version of Plumbers Don't Wear Ties but it's a generic format on 3DO similar to BMP on windows.
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "image/cel_3do.h"
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#include "common/file.h"
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#include "common/stream.h"
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#include "common/substream.h"
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#include "common/textconsole.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "image/bmp.h"
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namespace Image {
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enum CCBFlags {
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kCCBPacked = 1 << 9,
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kCCBNoPre0 = 1 << 22
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};
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Cel3DODecoder::Cel3DODecoder() {
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_surface = 0;
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_palette = 0;
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_paletteColorCount = 0;
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}
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Cel3DODecoder::~Cel3DODecoder() {
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destroy();
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}
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void Cel3DODecoder::destroy() {
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_surface = 0;
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delete[] _palette;
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_palette = 0;
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_paletteColorCount = 0;
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}
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bool Cel3DODecoder::loadStream(Common::SeekableReadStream &stream) {
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destroy();
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// This is not a full implementaion of CEL support,
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// just what is currently needed for following games:
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// * Plumbers don't wear ties
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// TODO: support paletted
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if (stream.readUint32BE() != MKTAG('C', 'C', 'B', ' '))
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return false;
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if (stream.readUint32BE() != 0x50) // block size
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return false;
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if (stream.readUint32BE() != 0) // CCB version
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return false;
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uint32 flags = stream.readUint32BE();
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stream.skip(0x30);
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uint32 pre0 = stream.readUint32BE();
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/* pre1 = */ stream.readUint32BE();
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uint32 width = stream.readUint32BE();
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uint32 height = stream.readUint32BE();
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while (!stream.eos()) {
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if (stream.readUint32BE() == MKTAG('P', 'D', 'A', 'T'))
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break;
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stream.skip(stream.readUint32BE() - 8);
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}
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if (stream.eos())
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return false;
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if (width == 0 || height == 0)
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return false;
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/* pdat_size = */ stream.readUint32BE();
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Graphics::PixelFormat format(2, 5, 5, 5, 1, 10, 5, 0, 15);
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(width, height, format);
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uint16 *dst = (uint16 *)surface->getBasePtr(0, 0);
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if(!(flags & kCCBNoPre0)) {
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pre0 = stream.readUint32BE();
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if(!(flags & kCCBPacked)) {
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/* pre1 = */ stream.readUint32BE();
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}
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}
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// Only RGB555 is supported
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if ((pre0 & 0x17) != 0x16)
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return false;
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if(!(flags & kCCBPacked)) {
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// RAW
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// TODO: this can be optimized, especially on BE systems, but do we care?
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for (uint xy = 0; xy < width * height; xy++)
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*dst++ = stream.readUint16BE();
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} else {
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// RLE
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for (uint y = 0; y < height; y++) {
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int linecomprem = (stream.readUint16BE() + 2) * 4 - 2;
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int linerem = width;
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bool stopLine = false;
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while (linerem > 0 && linecomprem > 0 && !stopLine) {
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byte lead = stream.readByte();
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linecomprem--;
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switch (lead >> 6) {
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case 0: // end of the line
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stopLine = true;
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break;
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case 1: // copy
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for (uint i = 0; i <= (lead & 0x3f) && linerem > 0 && linecomprem > 0;
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i++, linerem--, linecomprem -= 2)
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*dst++ = stream.readUint16BE();
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break;
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case 2: // black
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for (uint i = 0; i <= (lead & 0x3f) && linerem > 0; i++, linerem--)
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*dst++ = 0;
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break;
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case 3: { // RLE multiply
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uint16 rleval = stream.readUint16BE();
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linecomprem -= 2;
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for (uint i = 0; i <= (lead & 0x3f) && linerem > 0; i++, linerem--)
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*dst++ = rleval;
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break;
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}
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}
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}
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if (linecomprem > 0)
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stream.skip(linecomprem);
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if (linerem > 0) {
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memset(dst, 0, 2 * linerem);
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dst += linerem;
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}
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}
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}
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_surface = surface;
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return true;
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}
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} // End of namespace Image
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