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https://github.com/libretro/scummvm.git
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90e076a36a
The original separate implementation was causing problems with the mouse click variable remaining set too long.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1988-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_MOUSE_H
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#define MORTEVIELLE_MOUSE_H
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namespace Mortevielle {
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extern bool int_m;
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extern int m_show,
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x_s,
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y_s,
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p_o_s,
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mouse_shwn;
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void init_mouse();
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//extern void change_mouse(int t);
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//extern void dessine_souris(int xf, int yf);
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extern void hide_mouse();
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extern void show_mouse();
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extern void pos_mouse(int x, int y);
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extern void read_pos_mouse(int &x, int &y, int &c);
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extern void mov_mouse(bool &funct, char &key);
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} // End of namespace Mortevielle
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#endif
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