mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_PX_BITMAP_PC_H_INCLUDED
|
|
#define ICB_PX_BITMAP_PC_H_INCLUDED
|
|
|
|
#include "engines/icb/common/px_common.h"
|
|
|
|
namespace ICB {
|
|
|
|
// These define the extension for the finding the bitmap files
|
|
#ifndef PX_BITMAP_PC_EXT
|
|
#define PX_BITMAP_PC_EXT "bitmap_pc"
|
|
#endif
|
|
|
|
// Replaced pxHeader with id and added schema control to datafiles
|
|
#define PC_BITMAP_SCHEMA 1
|
|
#define PC_BITMAP_ID "PCB"
|
|
|
|
// Data structure to overlay the sprite data.
|
|
typedef struct {
|
|
uint32 x, y; // X and Y position of sprite.
|
|
uint32 width, height; // Width and height of the sprite in pixels.
|
|
uint8 data[1]; // Sprite data.
|
|
|
|
} _pxPCSprite;
|
|
|
|
typedef struct _pxPCBitmap {
|
|
char id[4]; // "PCB" Pc bitmap
|
|
uint32 schema; // The current schema number
|
|
|
|
uint8 palette[4 * 256]; // RGB but padded with 0 to 32-bits.
|
|
uint32 num_sprites; // Number of sprites in this file.
|
|
uint32 sprite_offsets[1]; // Offsets to sprite data for each sprite.
|
|
|
|
} _pxPCBitmap;
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #ifndef _PX_BITMAP_PC_H_INCLUDED
|