scummvm/engines/icb/light.h
2021-12-26 21:19:38 +01:00

70 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_LIGHT_H
#define ICB_LIGHT_H
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/gfx/rlp_api.h"
namespace ICB {
// Used to pass the information from stage to actor draw
// about which lights are in teh current camera view
// also passes the state of each light
#define MAX_NUMBER_LIGHTS 32
#define MAX_NUMBER_SHADES 4
#define DEFAULT_INSHADE_PERCENTAGE 0
typedef struct PSXLampList {
uint32 n;
uint32 states[MAX_NUMBER_LIGHTS];
PSXLamp *lamps[MAX_NUMBER_LIGHTS];
} PSXLampList;
typedef struct PSXShadeList {
uint32 n;
uint32 states[MAX_NUMBER_SHADES];
PSXShade *shades[MAX_NUMBER_SHADES];
} PSXShadeList;
typedef struct LampInfo {
uint32 intens;
uint32 mult;
uint32 index;
uint32 bounce;
uint32 width;
uint32 rr;
VECTOR direct;
SVECTOR colour;
} LampInfo;
} // End of namespace ICB
#endif // #ifndef LIGHT_H