mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_MOUSE_H
|
|
#define ICB_MOUSE_H
|
|
|
|
#include "engines/icb/p4_generic.h"
|
|
|
|
namespace ICB {
|
|
|
|
// Mouse defines
|
|
#define RDMOUSE_NOFLASH 0x00
|
|
#define RDMOUSE_FLASH 0x01
|
|
|
|
#define RENDERWIDE 640
|
|
#define RENDERDEEP 480
|
|
|
|
// Mouse button defines
|
|
#define RD_LEFTBUTTONDOWN 0x01
|
|
#define RD_LEFTBUTTONUP 0x02
|
|
#define RD_RIGHTBUTTONDOWN 0x04
|
|
#define RD_RIGHTBUTTONUP 0x08
|
|
#define RD_LEFTBUTTONDBLCLK 0x10
|
|
#define RD_RIGHTBUTTONDBLCLK 0x20
|
|
|
|
typedef struct { uint16 buttons; } _mouseEvent;
|
|
|
|
extern _mouseEvent *lastMouseEvent; // keep track of last mouse event for debugging
|
|
|
|
extern int32 mousex; // Mouse x coordinate
|
|
extern int32 mousey; // Mouse y coordinate
|
|
|
|
extern void LogMouseEvent(uint16 buttons); // Adds a mouse event to the log
|
|
extern int32 DrawMouse(); // Renders the mouse onto the back buffer.
|
|
extern _mouseEvent *MouseEvent();
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif
|