scummvm/engines/icb/mouse_pc.cpp
2021-12-26 21:19:38 +01:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/common/px_common.h"
#include "engines/icb/global_objects_pc.h" // for surface_manager
#include "engines/icb/mouse.h"
#include "engines/icb/debug.h"
namespace ICB {
#define MAX_MOUSE_EVENTS 16
#define MOUSEFLASHFRAME 6
typedef struct {
uint8 runTimeComp; // type of runtime compression used for the frame data
uint8 noAnimFrames; // number of frames in the anim
int8 xHotSpot;
int8 yHotSpot;
uint8 mousew;
uint8 mouseh;
} _mouseAnim;
int32 DrawMouse() {
uint8 *ad;
uint32 pitch;
ad = surface_manager->Lock_surface(working_buffer_id);
pitch = surface_manager->Get_pitch(working_buffer_id);
uint32 bytesPerPixel = 4;
ad += (mousey * pitch) + mousex * bytesPerPixel;
while (bytesPerPixel--)
*ad++ = 255;
surface_manager->Unlock_surface(working_buffer_id);
return (0);
}
} // End of namespace ICB