scummvm/scumm
2003-05-24 10:39:13 +00:00
..
smush
.cvsignore
actor.cpp
actor.h
akos.cpp
akos.h
base-costume.h
boxes.cpp
boxes.h
bundle.cpp
bundle.h
charset.cpp
charset.h
costume.cpp
costume.h
debugger.cpp
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp
gfx.h
imuse_digi.cpp
imuse_digi.h
imuse_internal.h
imuse_player.cpp
imuse.cpp returning 1 instead of the id is the correct behaviour I believe, but the scripts check for a 0 result so either will work. I'm just picky :) 2003-05-24 01:20:50 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h
module.mk
nut_renderer.cpp
nut_renderer.h
object.cpp
object.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
saveload.cpp
saveload.h
script_v2.cpp we want a word not a byte for object numbers, bug pointed out by Hoenicke 2003-05-24 10:39:13 +00:00
script_v5.cpp
script_v6.cpp
script_v8.cpp
script.cpp
scumm.h
scummvm.cpp
sound.cpp
sound.h
string.cpp
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp
verbs.h