mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
4b66b8dd5f
svn-id: r50974
538 lines
16 KiB
C++
538 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_RESOURCE_H
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#define SCI_RESOURCE_H
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#include "common/str.h"
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#include "common/list.h"
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#include "common/hashmap.h"
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#include "sci/graphics/helpers.h" // for ViewType
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#include "sci/decompressor.h"
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#include "sci/sci.h"
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namespace Common {
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class File;
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class FSList;
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class FSNode;
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class WriteStream;
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class SeekableReadStream;
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}
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namespace Sci {
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enum {
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/** The maximum allowed size for a compressed or decompressed resource */
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SCI_MAX_RESOURCE_SIZE = 0x0400000
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};
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/** Resource status types */
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enum ResourceStatus {
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kResStatusNoMalloc = 0,
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kResStatusAllocated,
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kResStatusEnqueued, /**< In the LRU queue */
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kResStatusLocked /**< Allocated and in use */
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};
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/** Initialization result types */
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enum {
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SCI_ERROR_IO_ERROR = 1,
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SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */
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SCI_ERROR_RESMAP_NOT_FOUND = 3,
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SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */
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SCI_ERROR_UNKNOWN_COMPRESSION = 5,
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SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */
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SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */
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/* the first critical error number */
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};
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enum {
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MAX_OPENED_VOLUMES = 5 ///< Max number of simultaneously opened volumes
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};
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enum ResourceType {
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kResourceTypeView = 0,
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kResourceTypePic,
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kResourceTypeScript,
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kResourceTypeText,
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kResourceTypeSound,
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kResourceTypeMemory,
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kResourceTypeVocab,
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kResourceTypeFont,
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kResourceTypeCursor,
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kResourceTypePatch,
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kResourceTypeBitmap,
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kResourceTypePalette,
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kResourceTypeCdAudio,
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kResourceTypeAudio,
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kResourceTypeSync,
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kResourceTypeMessage,
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kResourceTypeMap,
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kResourceTypeHeap,
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kResourceTypeAudio36,
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kResourceTypeSync36,
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kResourceTypeTranslation, // Currently unsupported
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kResourceTypeRobot,
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kResourceTypeVMD,
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kResourceTypeChunk,
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// Mac-only resources
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kResourceTypeMacIconBarPictN, // IBIN resources (icon bar, not selected)
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kResourceTypeMacIconBarPictS, // IBIS resources (icon bar, selected)
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kResourceTypeMacPict, // PICT resources (inventory)
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kResourceTypeInvalid
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};
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const char *getResourceTypeName(ResourceType restype);
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enum ResVersion {
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kResVersionUnknown,
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kResVersionSci0Sci1Early,
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kResVersionSci1Middle,
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kResVersionSci1Late,
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kResVersionSci11,
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kResVersionSci11Mac,
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kResVersionSci32
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};
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class ResourceManager;
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class ResourceSource;
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class ResourceId {
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static inline ResourceType fixupType(ResourceType type) {
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if (type >= kResourceTypeInvalid)
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return kResourceTypeInvalid;
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return type;
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}
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ResourceType _type;
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uint16 _number;
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uint32 _tuple; // Only used for audio36 and sync36
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public:
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ResourceId() : _type(kResourceTypeInvalid), _number(0), _tuple(0) { }
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ResourceId(ResourceType type_, uint16 number_, uint32 tuple_ = 0)
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: _type(fixupType(type_)), _number(number_), _tuple(tuple_) {
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}
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ResourceId(ResourceType type_, uint16 number_, byte noun, byte verb, byte cond, byte seq)
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: _type(fixupType(type_)), _number(number_) {
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_tuple = (noun << 24) | (verb << 16) | (cond << 8) | seq;
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}
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Common::String toString() const {
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char buf[32];
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snprintf(buf, 32, "%s.%i", getResourceTypeName(_type), _number);
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Common::String retStr = buf;
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if (_tuple != 0) {
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snprintf(buf, 32, "(%i, %i, %i, %i)", _tuple >> 24, (_tuple >> 16) & 0xff, (_tuple >> 8) & 0xff, _tuple & 0xff);
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retStr += buf;
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}
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return retStr;
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}
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inline ResourceType getType() const { return _type; }
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inline uint16 getNumber() const { return _number; }
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inline uint32 getTuple() const { return _tuple; }
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inline uint hash() const {
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return ((uint)((_type << 16) | _number)) ^ _tuple;
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}
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bool operator==(const ResourceId &other) const {
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return (_type == other._type) && (_number == other._number) && (_tuple == other._tuple);
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}
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bool operator<(const ResourceId &other) const {
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return (_type < other._type) || ((_type == other._type) && (_number < other._number))
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|| ((_type == other._type) && (_number == other._number) && (_tuple < other._tuple));
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}
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};
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struct ResourceIdHash : public Common::UnaryFunction<ResourceId, uint> {
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uint operator()(ResourceId val) const { return val.hash(); }
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};
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/** Class for storing resources in memory */
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class Resource {
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friend class ResourceManager;
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// FIXME: These 'friend' declarations are meant to be a temporary hack to
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// ease transition to the ResourceSource class system.
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friend class ResourceSource;
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friend class PatchResourceSource;
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friend class WaveResourceSource;
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friend class AudioVolumeResourceSource;
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friend class MacResourceForkResourceSource;
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// NOTE : Currently most member variables lack the underscore prefix and have
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// public visibility to let the rest of the engine compile without changes.
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public:
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byte *data;
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uint32 size;
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byte *_header;
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uint32 _headerSize;
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public:
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Resource(ResourceId id);
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~Resource();
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void unalloc();
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inline ResourceType getType() const { return _id.getType(); }
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inline uint16 getNumber() const { return _id.getNumber(); }
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bool isLocked() const { return _status == kResStatusLocked; }
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/**
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* Write the resource to the specified stream.
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* This method is used only by the "dump" debugger command.
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*/
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void writeToStream(Common::WriteStream *stream) const;
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// FIXME: This audio specific method is a hack. After all, why should a
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// Resource have audio specific methods? But for now we keep this, as it
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// eases transition.
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uint32 getAudioCompressionType() const;
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protected:
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ResourceId _id; // TODO: _id could almost be made const, only readResourceInfo() modifies it...
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int32 _fileOffset; /**< Offset in file */
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ResourceStatus _status;
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uint16 _lockers; /**< Number of places where this resource was locked */
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ResourceSource *_source;
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bool loadPatch(Common::SeekableReadStream *file);
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bool loadFromPatchFile();
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bool loadFromWaveFile(Common::SeekableReadStream *file);
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bool loadFromAudioVolumeSCI1(Common::SeekableReadStream *file);
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bool loadFromAudioVolumeSCI11(Common::SeekableReadStream *file);
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int decompress(ResVersion volVersion, Common::SeekableReadStream *file);
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int readResourceInfo(ResVersion volVersion, Common::SeekableReadStream *file, uint32 &szPacked, ResourceCompression &compression);
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};
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typedef Common::HashMap<ResourceId, Resource *, ResourceIdHash> ResourceMap;
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class ResourceManager {
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// FIXME: These 'friend' declarations are meant to be a temporary hack to
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// ease transition to the ResourceSource class system.
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friend class ResourceSource;
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friend class DirectoryResourceSource;
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friend class PatchResourceSource;
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friend class ExtMapResourceSource;
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friend class IntMapResourceSource;
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friend class AudioVolumeResourceSource;
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friend class ExtAudioMapResourceSource;
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friend class WaveResourceSource;
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friend class MacResourceForkResourceSource;
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public:
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/**
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* Creates a new SCI resource manager.
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*/
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ResourceManager();
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~ResourceManager();
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/**
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* Initializes the resource manager.
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*/
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void init();
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int addAppropriateSources();
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int addAppropriateSources(const Common::FSList &fslist); // TODO: Switch from FSList to Common::Archive?
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/**
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* Looks up a resource's data.
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* @param id The resource type to look for
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* @param lock non-zero iff the resource should be locked
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* @return The resource, or NULL if it doesn't exist
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* @note Locked resources are guaranteed not to have their contents freed until
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* they are unlocked explicitly (by unlockResource).
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*/
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Resource *findResource(ResourceId id, bool lock);
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/**
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* Unlocks a previously locked resource.
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* @param res The resource to free
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*/
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void unlockResource(Resource *res);
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/**
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* Tests whether a resource exists.
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*
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* This function may often be much faster than finding the resource
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* and should be preferred for simple tests.
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* The resource object returned is, indeed, the resource in question, but
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* it should be used with care, as it may be unallocated.
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* Use scir_find_resource() if you want to use the data contained in the resource.
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*
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* @param id Id of the resource to check
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* @return non-NULL if the resource exists, NULL otherwise
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*/
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Resource *testResource(ResourceId id);
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/**
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* Returns a list of all resources of the specified type.
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* @param type The resource type to look for
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* @param mapNumber For audio36 and sync36, limit search to this map
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* @return The resource list
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*/
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Common::List<ResourceId> *listResources(ResourceType type, int mapNumber = -1);
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void setAudioLanguage(int language);
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int getAudioLanguage() const;
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bool isVGA() const { return (_viewType == kViewVga) || (_viewType == kViewVga11); }
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bool isAmiga32color() const { return _viewType == kViewAmiga; }
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bool isSci11Mac() const { return _volVersion == kResVersionSci11Mac; }
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ViewType getViewType() const { return _viewType; }
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const char *getMapVersionDesc() const { return versionDescription(_mapVersion); }
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const char *getVolVersionDesc() const { return versionDescription(_volVersion); }
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ResVersion getVolVersion() const { return _volVersion; }
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/**
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* Adds the appropriate GM patch from the Sierra MIDI utility as 4.pat, without
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* requiring the user to rename the file to 4.pat. Thus, the original Sierra
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* archive can be extracted in the extras directory, and the GM patches can be
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* applied per game, if applicable.
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*/
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void addNewGMPatch(SciGameId gameId);
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bool detectHires();
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// Detects, if standard font of current game includes extended characters (>0x80)
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bool detectFontExtended();
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// Detects, if SCI1.1 game uses palette merging
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bool detectForPaletteMergingForSci11();
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/**
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* Finds the internal Sierra ID of the current game from script 0.
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*/
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Common::String findSierraGameId();
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/**
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* Finds the location of the game object from script 0.
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* @param addSci11ScriptOffset Adjust the return value for SCI1.1 and newer
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* games. Needs to be false when the heap is accessed directly inside
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* findSierraGameId().
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*/
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reg_t findGameObject(bool addSci11ScriptOffset = true);
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/**
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* Converts a map resource type to our type
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* @param sciType The type from the map/patch
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* @return The ResourceType
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*/
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ResourceType convertResType(byte type);
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protected:
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// Maximum number of bytes to allow being allocated for resources
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// Note: maxMemory will not be interpreted as a hard limit, only as a restriction
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// for resources which are not explicitly locked. However, a warning will be
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// issued whenever this limit is exceeded.
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enum {
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MAX_MEMORY = 256 * 1024 // 256KB
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};
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ViewType _viewType; // Used to determine if the game has EGA or VGA graphics
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Common::List<ResourceSource *> _sources;
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int _memoryLocked; ///< Amount of resource bytes in locked memory
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int _memoryLRU; ///< Amount of resource bytes under LRU control
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Common::List<Resource *> _LRU; ///< Last Resource Used list
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ResourceMap _resMap;
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Common::List<Common::File *> _volumeFiles; ///< list of opened volume files
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ResourceSource *_audioMapSCI1; ///< Currently loaded audio map for SCI1
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ResVersion _volVersion; ///< resource.0xx version
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ResVersion _mapVersion; ///< resource.map version
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/**
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* Add a path to the resource manager's list of sources.
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* @return a pointer to the added source structure, or NULL if an error occurred.
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*/
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ResourceSource *addPatchDir(const Common::String &path);
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ResourceSource *findVolume(ResourceSource *map, int volume_nr);
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/**
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* Adds a source to the resource manager's list of sources.
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* @param source The new source to add
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* @return A pointer to the added source structure, or NULL if an error occurred.
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*/
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ResourceSource *addSource(ResourceSource *source);
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/**
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* Add an external (i.e., separate file) map resource to the resource
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* manager's list of sources.
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* @param filename The name of the volume to add
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* @param volume_nr The volume number the map starts at, 0 for <SCI2.1
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* @return A pointer to the added source structure, or NULL if an error occurred.
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*/
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ResourceSource *addExternalMap(const Common::String &filename, int volume_nr = 0);
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ResourceSource *addExternalMap(const Common::FSNode *mapFile, int volume_nr = 0);
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/**
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* Scans newly registered resource sources for resources, earliest addition first.
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* @param detected_version Pointer to the detected version number,
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* used during startup. May be NULL.
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* @return One of SCI_ERROR_*.
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*/
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void scanNewSources();
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int addInternalSources();
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void freeResourceSources();
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/**
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* Returns a string describing a ResVersion.
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* @param version The resource version
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* @return The description of version
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*/
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const char *versionDescription(ResVersion version) const;
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Common::SeekableReadStream *getVolumeFile(ResourceSource *source);
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void loadResource(Resource *res);
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void freeOldResources();
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void addResource(ResourceId resId, ResourceSource *src, uint32 offset, uint32 size = 0);
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Resource *updateResource(ResourceId resId, ResourceSource *src, uint32 size);
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void removeAudioResource(ResourceId resId);
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/**--- Resource map decoding functions ---*/
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ResVersion detectMapVersion();
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ResVersion detectVolVersion();
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/**
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* Reads the SCI0 resource.map file from a local directory.
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* @param map The map
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* @return 0 on success, an SCI_ERROR_* code otherwise
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*/
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int readResourceMapSCI0(ResourceSource *map);
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/**
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* Reads the SCI1 resource.map file from a local directory.
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* @param map The map
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* @return 0 on success, an SCI_ERROR_* code otherwise
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*/
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int readResourceMapSCI1(ResourceSource *map);
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/**
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* Reads SCI1.1 audio map resources.
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* @param map The map
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* @return 0 on success, an SCI_ERROR_* code otherwise
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*/
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int readAudioMapSCI11(ResourceSource *map);
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/**
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* Reads SCI1 audio map files.
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* @param map The map
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* @param unload Unload the map instead of loading it
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* @return 0 on success, an SCI_ERROR_* code otherwise
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*/
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int readAudioMapSCI1(ResourceSource *map, bool unload = false);
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/**--- Patch management functions ---*/
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/**
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* Reads patch files from a local directory.
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*/
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void readResourcePatches();
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void readResourcePatchesBase36();
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void processPatch(ResourceSource *source, ResourceType resourceType, uint16 resourceNr, uint32 tuple = 0);
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/**
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* Process wave files as patches for Audio resources.
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*/
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void readWaveAudioPatches();
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void processWavePatch(ResourceId resourceId, Common::String name);
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/**
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* Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2).
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* Old SCI versions used two word header for script blocks (first word equal
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* to 0x82, meaning of the second one unknown). New SCI versions used one
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* word header.
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* Also, old SCI versions assign 120 degrees to left & right, and 60 to up
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* and down. Later versions use an even 90 degree distribution.
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*/
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bool hasOldScriptHeader();
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void printLRU();
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void addToLRU(Resource *res);
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void removeFromLRU(Resource *res);
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ResourceCompression getViewCompression();
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ViewType detectViewType();
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bool hasSci0Voc999();
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bool hasSci1Voc900();
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void detectSciVersion();
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};
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class SoundResource {
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public:
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struct Channel {
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byte number;
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byte poly;
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uint16 prio;
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uint16 size;
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byte *data;
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uint16 curPos;
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long time;
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byte prev;
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};
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struct Track {
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byte type;
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byte channelCount;
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Channel *channels;
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int16 digitalChannelNr;
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uint16 digitalSampleRate;
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uint16 digitalSampleSize;
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uint16 digitalSampleStart;
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uint16 digitalSampleEnd;
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};
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public:
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SoundResource(uint32 resNumber, ResourceManager *resMan, SciVersion soundVersion);
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~SoundResource();
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#if 0
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Track *getTrackByNumber(uint16 number);
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#endif
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Track *getTrackByType(byte type);
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Track *getDigitalTrack();
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int getChannelFilterMask(int hardwareMask, bool wantsRhythm);
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byte getInitialVoiceCount(byte channel);
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private:
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SciVersion _soundVersion;
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int _trackCount;
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Track *_tracks;
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Resource *_innerResource;
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ResourceManager *_resMan;
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};
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} // End of namespace Sci
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#endif // SCI_RESOURCE_H
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