mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
f5b2e69522
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453
1589 lines
42 KiB
C++
1589 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cine/cine.h"
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#include "cine/bg.h"
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#include "cine/bg_list.h"
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#include "cine/various.h"
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#include "cine/pal.h"
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#include "common/endian.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/cursorman.h"
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namespace Cine {
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byte *collisionPage;
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FWRenderer *renderer = NULL;
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static const byte mouseCursorNormal[] = {
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0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
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0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
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0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
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0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
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0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
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0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
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0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
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0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
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};
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static const byte mouseCursorDisk[] = {
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0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12,
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0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2,
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0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A,
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0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00,
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0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00
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};
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static const byte mouseCursorCross[] = {
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C,
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE,
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0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00
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};
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static const struct MouseCursor {
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int hotspotX;
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int hotspotY;
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const byte *bitmap;
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} mouseCursors[] = {
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{ 1, 1, mouseCursorNormal },
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{ 0, 0, mouseCursorDisk },
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{ 7, 7, mouseCursorCross }
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};
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static const byte cursorPalette[] = {
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0, 0, 0, 0xff,
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0xff, 0xff, 0xff, 0xff
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};
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/*! \brief Initialize renderer
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*/
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FWRenderer::FWRenderer() : _background(NULL), _backupPal(), _cmd(""),
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_cmdY(0), _messageBg(0), _backBuffer(new byte[_screenSize]),
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_activePal(), _changePal(0), _showCollisionPage(false) {
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assert(_backBuffer);
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memset(_backBuffer, 0, _screenSize);
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memset(_bgName, 0, sizeof (_bgName));
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}
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/* \brief Destroy renderer
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*/
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FWRenderer::~FWRenderer() {
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delete[] _background;
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delete[] _backBuffer;
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}
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/* \brief Reset renderer state
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*/
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void FWRenderer::clear() {
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delete[] _background;
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_background = NULL;
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_backupPal.clear();
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_activePal.clear();
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memset(_backBuffer, 0, _screenSize);
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_cmd = "";
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_cmdY = 0;
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_messageBg = 0;
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_changePal = 0;
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_showCollisionPage = false;
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}
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/*! \brief Draw 1bpp sprite using selected color
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* \param obj Object info
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* \param fillColor Sprite color
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*/
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void FWRenderer::fillSprite(const objectStruct &obj, uint8 color) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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gfxFillSprite(data, width, height, _backBuffer, x, y, color);
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}
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/*! \brief Draw 1bpp sprite using selected color on background
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* \param obj Object info
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* \param fillColor Sprite color
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*/
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void FWRenderer::incrustMask(const objectStruct &obj, uint8 color) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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gfxFillSprite(data, width, height, _background, x, y, color);
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}
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/*! \brief Draw color sprite using with external mask
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* \param obj Object info
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* \param mask External mask
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*/
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void FWRenderer::drawMaskedSprite(const objectStruct &obj, const byte *mask) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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assert(mask);
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drawSpriteRaw(data, mask, width, height, _backBuffer, x, y);
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}
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/*! \brief Draw color sprite
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* \param obj Object info
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*/
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void FWRenderer::drawSprite(const objectStruct &obj) {
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const byte *mask = animDataTable[obj.frame].mask();
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drawMaskedSprite(obj, mask);
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}
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/*! \brief Draw color sprite on background
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* \param obj Object info
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*/
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void FWRenderer::incrustSprite(const objectStruct &obj) {
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const byte *data = animDataTable[obj.frame].data();
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const byte *mask = animDataTable[obj.frame].mask();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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// There was an assert(mask) here before but it made savegame loading
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// in Future Wars sometimes fail the assertion (e.g. see bug #2055912).
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// Not drawing sprites that have no mask seems to work, but not sure
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// if this is really a correct way to fix this.
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if (mask) {
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drawSpriteRaw(data, mask, width, height, _background, x, y);
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} else { // mask == NULL
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warning("FWRenderer::incrustSprite: Skipping maskless sprite (frame=%d)", obj.frame);
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}
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}
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/*! \brief Draw command box on screen
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*/
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void FWRenderer::drawCommand() {
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unsigned int i;
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int x = 10, y = _cmdY;
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drawPlainBox(x, y, 301, 11, 0);
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drawBorder(x - 1, y - 1, 302, 12, 2);
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x += 2;
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y += 2;
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for (i = 0; i < _cmd.size(); i++) {
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x = drawChar(_cmd[i], x, y);
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}
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}
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/*! \brief Draw message in a box
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* \param str Message to draw
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* \param x Top left message box corner coordinate
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* \param y Top left message box corner coordinate
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* \param width Message box width
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* \param color Message box background color (Or if negative draws only the text)
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* \note Negative colors are used in Operation Stealth's timed cutscenes
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* (e.g. when first meeting The Movement for the Liberation of Santa Paragua).
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*/
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void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color) {
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int i, tx, ty, tw;
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int line = 0, words = 0, cw = 0;
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int space = 0, extraSpace = 0;
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if (color >= 0) {
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drawPlainBox(x, y, width, 4, color);
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}
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tx = x + 4;
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ty = str[0] ? y - 5 : y + 4;
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tw = width - 8;
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for (i = 0; str[i]; i++, line--) {
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// Fit line of text into textbox
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if (!line) {
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while (str[i] == ' ') i++;
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line = fitLine(str + i, tw, words, cw);
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if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) {
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space = (tw - cw) / words;
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extraSpace = (tw - cw) % words;
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} else {
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space = 5;
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extraSpace = 0;
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}
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ty += 9;
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if (color >= 0) {
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drawPlainBox(x, ty, width, 9, color);
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}
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tx = x + 4;
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}
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// draw characters
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if (str[i] == ' ') {
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tx += space + extraSpace;
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if (extraSpace) {
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extraSpace = 0;
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}
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} else {
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tx = drawChar(str[i], tx, ty);
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}
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}
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ty += 9;
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if (color >= 0) {
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drawPlainBox(x, ty, width, 4, color);
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drawDoubleBorder(x, y, width, ty - y + 4, 2);
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}
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}
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/*! \brief Draw rectangle on screen
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width (Negative values draw the box horizontally flipped)
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* \param height Rectangle height (Negative values draw the box vertically flipped)
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* \param color Fill color
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* \note An on-screen rectangle's drawn width is always at least one.
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* \note An on-screen rectangle's drawn height is always at least one.
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*/
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void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) {
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// Make width's and height's absolute values at least one
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// which forces this function to always draw something if the
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// drawing position is inside screen bounds. This fixes at least
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// the showing of the oxygen gauge meter in Operation Stealth's
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// first arcade sequence where this function is called with a
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// height of zero.
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if (width == 0) {
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width = 1;
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}
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if (height == 0) {
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height = 1;
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}
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// Handle horizontally flipped boxes
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if (width < 0) {
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width = ABS(width);
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x -= width;
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}
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// Handle vertically flipped boxes
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if (height < 0) {
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height = ABS(height);
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y -= height;
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}
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// Clip the rectangle to screen dimensions
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Common::Rect boxRect(x, y, x + width, y + height);
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Common::Rect screenRect(320, 200);
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boxRect.clip(screenRect);
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// Draw the filled rectangle
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byte *dest = _backBuffer + boxRect.top * 320 + boxRect.left;
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for (int i = 0; i < boxRect.height(); i++) {
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memset(dest + i * 320, color, boxRect.width());
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}
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}
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/*! \brief Draw empty rectangle
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width
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* \param height Rectangle height
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* \param color Line color
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*/
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void FWRenderer::drawBorder(int x, int y, int width, int height, byte color) {
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drawLine(x, y, width, 1, color);
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drawLine(x, y + height, width, 1, color);
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drawLine(x, y, 1, height, color);
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drawLine(x + width, y, 1, height + 1, color);
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}
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/*! \brief Draw empty 2 color rectangle (inner line color is black)
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width
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* \param height Rectangle height
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* \param color Outter line color
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*/
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void FWRenderer::drawDoubleBorder(int x, int y, int width, int height, byte color) {
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drawBorder(x + 1, y + 1, width - 2, height - 2, 0);
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drawBorder(x, y, width, height, color);
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}
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/*! \brief Draw text character on screen
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* \param character Character to draw
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* \param x Character coordinate
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* \param y Character coordinate
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*/
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int FWRenderer::drawChar(char character, int x, int y) {
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int width, idx;
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if (character == ' ') {
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x += 5;
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} else if ((width = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterWidth)) {
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idx = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterIdx;
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drawSpriteRaw(g_cine->_textHandler.textTable[idx][FONT_DATA], g_cine->_textHandler.textTable[idx][FONT_MASK], FONT_WIDTH, FONT_HEIGHT, _backBuffer, x, y);
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x += width + 1;
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}
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return x;
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}
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/*! \brief Draw Line
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* \param x Line end coordinate
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* \param y Line end coordinate
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* \param width Horizontal line length
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* \param height Vertical line length
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* \param color Line color
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* \note Either width or height must be equal to 1
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*/
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void FWRenderer::drawLine(int x, int y, int width, int height, byte color) {
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// this line is a special case of rectangle ;-)
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drawPlainBox(x, y, width, height, color);
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}
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/*! \brief Hide invisible parts of the sprite
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* \param[in,out] mask Mask to be updated
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* \param it Overlay info from overlayList
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*/
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void FWRenderer::remaskSprite(byte *mask, Common::List<overlay>::iterator it) {
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AnimData &sprite = animDataTable[objectTable[it->objIdx].frame];
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int x, y, width, height, idx;
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int mx, my, mw, mh;
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x = objectTable[it->objIdx].x;
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y = objectTable[it->objIdx].y;
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width = sprite._realWidth;
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height = sprite._height;
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for (++it; it != overlayList.end(); ++it) {
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if (it->type != 5) {
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continue;
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}
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idx = ABS(objectTable[it->objIdx].frame);
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mx = objectTable[it->objIdx].x;
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my = objectTable[it->objIdx].y;
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mw = animDataTable[idx]._realWidth;
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mh = animDataTable[idx]._height;
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gfxUpdateSpriteMask(mask, x, y, width, height, animDataTable[idx].data(), mx, my, mw, mh);
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}
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}
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/*! \brief Draw background to backbuffer
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*/
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void FWRenderer::drawBackground() {
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assert(_background);
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memcpy(_backBuffer, _background, _screenSize);
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}
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/*! \brief Draw one overlay
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* \param it Overlay info
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*/
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void FWRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
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int idx, len, width;
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objectStruct *obj;
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AnimData *sprite;
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byte *mask;
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switch (it->type) {
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// color sprite
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case 0:
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if (objectTable[it->objIdx].frame < 0) {
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return;
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}
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sprite = &animDataTable[objectTable[it->objIdx].frame];
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len = sprite->_realWidth * sprite->_height;
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mask = new byte[len];
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memcpy(mask, sprite->mask(), len);
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remaskSprite(mask, it);
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drawMaskedSprite(objectTable[it->objIdx], mask);
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delete[] mask;
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break;
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// game message
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case 2:
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if (it->objIdx >= messageTable.size()) {
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return;
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}
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_messageLen += messageTable[it->objIdx].size();
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drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color);
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waitForPlayerClick = 1;
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break;
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// action failure message
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case 3:
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idx = it->objIdx * 4 + g_cine->_rnd.getRandomNumber(3);
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len = strlen(failureMessages[idx]);
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_messageLen += len;
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width = 6 * len + 20;
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width = width > 300 ? 300 : width;
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drawMessage(failureMessages[idx], (320 - width) / 2, 80, width, 4);
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waitForPlayerClick = 1;
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break;
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// bitmap
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case 4:
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assert(it->objIdx < NUM_MAX_OBJECT);
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obj = &objectTable[it->objIdx];
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if (obj->frame < 0) {
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return;
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}
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if (!animDataTable[obj->frame].data()) {
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return;
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}
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fillSprite(*obj);
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break;
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}
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}
|
|
|
|
/*! \brief Draw overlays
|
|
*/
|
|
void FWRenderer::drawOverlays() {
|
|
Common::List<overlay>::iterator it;
|
|
|
|
for (it = overlayList.begin(); it != overlayList.end(); ++it) {
|
|
renderOverlay(it);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw another frame
|
|
*/
|
|
void FWRenderer::drawFrame() {
|
|
drawBackground();
|
|
drawOverlays();
|
|
|
|
if (!_cmd.empty()) {
|
|
drawCommand();
|
|
}
|
|
|
|
if (_changePal) {
|
|
refreshPalette();
|
|
}
|
|
|
|
blit();
|
|
}
|
|
|
|
/*!
|
|
* \brief Turn on or off the showing of the collision page.
|
|
* If turned on the blitting routine shows the collision page instead of the back buffer.
|
|
* \note Useful for debugging collision page related problems.
|
|
*/
|
|
void FWRenderer::showCollisionPage(bool state) {
|
|
_showCollisionPage = state;
|
|
}
|
|
|
|
/*! \brief Update screen
|
|
*/
|
|
void FWRenderer::blit() {
|
|
// Show the back buffer or the collision page. Normally the back
|
|
// buffer but showing the collision page is useful for debugging.
|
|
byte *source = (_showCollisionPage ? collisionPage : _backBuffer);
|
|
g_system->copyRectToScreen(source, 320, 0, 0, 320, 200);
|
|
}
|
|
|
|
/*! \brief Set player command string
|
|
* \param cmd New command string
|
|
*/
|
|
void FWRenderer::setCommand(Common::String cmd) {
|
|
_cmd = cmd;
|
|
}
|
|
|
|
/*! \brief Refresh current palette
|
|
*/
|
|
void FWRenderer::refreshPalette() {
|
|
assert(_activePal.isValid() && !_activePal.empty());
|
|
_activePal.setGlobalOSystemPalette();
|
|
_changePal = 0;
|
|
}
|
|
|
|
/*! \brief Load palette of current background
|
|
*/
|
|
void FWRenderer::reloadPalette() {
|
|
assert(_backupPal.isValid() && !_backupPal.empty());
|
|
_activePal = _backupPal;
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Load background into renderer
|
|
* \param bg Raw background data
|
|
* \todo Combine with OSRenderer's version of loadBg16
|
|
*/
|
|
void FWRenderer::loadBg16(const byte *bg, const char *name, unsigned int idx) {
|
|
assert(idx == 0);
|
|
|
|
if (!_background) {
|
|
_background = new byte[_screenSize];
|
|
}
|
|
|
|
assert(_background);
|
|
|
|
strcpy(_bgName, name);
|
|
|
|
// Load the 16 color palette
|
|
_backupPal.load(bg, kLowPalNumBytes, kLowPalFormat, kLowPalNumColors, CINE_BIG_ENDIAN);
|
|
|
|
// Jump over the palette data to the background data
|
|
bg += kLowPalNumBytes;
|
|
|
|
gfxConvertSpriteToRaw(_background, bg, 160, 200);
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadCt16(const byte *ct, const char *name) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadBg256(const byte *bg, const char *name, unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadCt256(const byte *ct, const char *name) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::selectBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::selectScrollBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::setScroll(unsigned int shift) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Future Wars has no scrolling backgrounds so scroll value is always zero.
|
|
*/
|
|
uint FWRenderer::getScroll() const {
|
|
return 0;
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::removeBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
void FWRenderer::saveBgNames(Common::OutSaveFile &fHandle) {
|
|
fHandle.write(_bgName, 13);
|
|
}
|
|
|
|
const char *FWRenderer::getBgName(uint idx) const {
|
|
assert(idx == 0);
|
|
return _bgName;
|
|
}
|
|
|
|
/*! \brief Restore active and backup palette from save
|
|
* \param fHandle Savefile open for reading
|
|
*/
|
|
void FWRenderer::restorePalette(Common::SeekableReadStream &fHandle) {
|
|
byte buf[kLowPalNumBytes];
|
|
|
|
// Load the active 16 color palette from file
|
|
fHandle.read(buf, kLowPalNumBytes);
|
|
_activePal.load(buf, sizeof(buf), kLowPalFormat, kLowPalNumColors, CINE_BIG_ENDIAN);
|
|
|
|
// Load the backup 16 color palette from file
|
|
fHandle.read(buf, kLowPalNumBytes);
|
|
_backupPal.load(buf, sizeof(buf), kLowPalFormat, kLowPalNumColors, CINE_BIG_ENDIAN);
|
|
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Write active and backup palette to save
|
|
* \param fHandle Savefile open for writing
|
|
*/
|
|
void FWRenderer::savePalette(Common::OutSaveFile &fHandle) {
|
|
byte buf[kLowPalNumBytes];
|
|
|
|
// Make sure the active palette has the correct format and color count
|
|
assert(_activePal.colorFormat() == kLowPalFormat);
|
|
assert(_activePal.colorCount() == kLowPalNumColors);
|
|
|
|
// Make sure the backup palette has the correct format and color count
|
|
assert(_backupPal.colorFormat() == kLowPalFormat);
|
|
assert(_backupPal.colorCount() == kLowPalNumColors);
|
|
|
|
// Write the active palette to the file
|
|
_activePal.save(buf, sizeof(buf), CINE_BIG_ENDIAN);
|
|
fHandle.write(buf, kLowPalNumBytes);
|
|
|
|
// Write the backup palette to the file
|
|
_backupPal.save(buf, sizeof(buf), CINE_BIG_ENDIAN);
|
|
fHandle.write(buf, kLowPalNumBytes);
|
|
}
|
|
|
|
/*! \brief Write active and backup palette to save
|
|
* \param fHandle Savefile open for writing
|
|
* \todo Add support for saving the palette in the 16 color version of Operation Stealth.
|
|
* Possibly combine with FWRenderer's savePalette-method?
|
|
*/
|
|
void OSRenderer::savePalette(Common::OutSaveFile &fHandle) {
|
|
byte buf[kHighPalNumBytes];
|
|
|
|
// Make sure the active palette has the correct format and color count
|
|
assert(_activePal.colorFormat() == kHighPalFormat);
|
|
assert(_activePal.colorCount() == kHighPalNumColors);
|
|
|
|
// Write the active 256 color palette.
|
|
_activePal.save(buf, sizeof(buf), CINE_LITTLE_ENDIAN);
|
|
fHandle.write(buf, kHighPalNumBytes);
|
|
|
|
// Write the active 256 color palette a second time.
|
|
// FIXME: The backup 256 color palette should be saved here instead of the active one.
|
|
fHandle.write(buf, kHighPalNumBytes);
|
|
}
|
|
|
|
/*! \brief Restore active and backup palette from save
|
|
* \param fHandle Savefile open for reading
|
|
*/
|
|
void OSRenderer::restorePalette(Common::SeekableReadStream &fHandle) {
|
|
byte buf[kHighPalNumBytes];
|
|
|
|
// Load the active 256 color palette from file
|
|
fHandle.read(buf, kHighPalNumBytes);
|
|
_activePal.load(buf, sizeof(buf), kHighPalFormat, kHighPalNumColors, CINE_LITTLE_ENDIAN);
|
|
|
|
// Jump over the backup 256 color palette.
|
|
// FIXME: Load the backup 256 color palette and use it properly.
|
|
fHandle.seek(kHighPalNumBytes, SEEK_CUR);
|
|
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Rotate active palette
|
|
* \param a First color to rotate
|
|
* \param b Last color to rotate
|
|
* \param c Possibly rotation step, must be 0 or 1 at the moment
|
|
*/
|
|
void FWRenderer::rotatePalette(int a, int b, int c) {
|
|
_activePal.rotateRight(a, b, c);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Copy part of backup palette to active palette and transform
|
|
* \param first First color to transform
|
|
* \param last Last color to transform
|
|
* \param r Red channel transformation
|
|
* \param g Green channel transformation
|
|
* \param b Blue channel transformation
|
|
*/
|
|
void FWRenderer::transformPalette(int first, int last, int r, int g, int b) {
|
|
if (!_activePal.isValid() || _activePal.empty()) {
|
|
_activePal = Cine::Palette(kLowPalFormat, kLowPalNumColors);
|
|
}
|
|
|
|
_backupPal.saturatedAddColor(_activePal, first, last, r, g, b);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Draw menu box, one item per line with possible highlight
|
|
* \param items Menu items
|
|
* \param height Item count
|
|
* \param x Top left menu corner coordinate
|
|
* \param y Top left menu corner coordinate
|
|
* \param width Menu box width
|
|
* \param selected Index of highlighted item (no highlight if less than 0)
|
|
*/
|
|
void FWRenderer::drawMenu(const CommandeType *items, unsigned int height, int x, int y, int width, int selected) {
|
|
int tx, ty, th = height * 9 + 10;
|
|
unsigned int i, j;
|
|
|
|
if (x + width > 319) {
|
|
x = 319 - width;
|
|
}
|
|
|
|
if (y + th > 199) {
|
|
y = 199 - th;
|
|
}
|
|
|
|
drawPlainBox(x, y, width, 4, _messageBg);
|
|
|
|
ty = y + 4;
|
|
|
|
for (i = 0; i < height; i++, ty += 9) {
|
|
drawPlainBox(x, ty, width, 9, (int)i == selected ? 0 : _messageBg);
|
|
tx = x + 4;
|
|
|
|
for (j = 0; items[i][j]; j++) {
|
|
tx = drawChar(items[i][j], tx, ty);
|
|
}
|
|
}
|
|
|
|
drawPlainBox(x, ty, width, 4, _messageBg);
|
|
drawDoubleBorder(x, y, width, ty - y + 4, 2);
|
|
}
|
|
|
|
/*! \brief Draw text input box
|
|
* \param info Input box message
|
|
* \param input Text entered in the input area
|
|
* \param cursor Cursor position in the input area
|
|
* \param x Top left input box corner coordinate
|
|
* \param y Top left input box corner coordinate
|
|
* \param width Input box width
|
|
*/
|
|
void FWRenderer::drawInputBox(const char *info, const char *input, int cursor, int x, int y, int width) {
|
|
int i, tx, ty, tw;
|
|
int line = 0, words = 0, cw = 0;
|
|
int space = 0, extraSpace = 0;
|
|
|
|
drawPlainBox(x, y, width, 4, _messageBg);
|
|
tx = x + 4;
|
|
ty = info[0] ? y - 5 : y + 4;
|
|
tw = width - 8;
|
|
|
|
// input box info message
|
|
for (i = 0; info[i]; i++, line--) {
|
|
// fit line of text
|
|
if (!line) {
|
|
line = fitLine(info + i, tw, words, cw);
|
|
|
|
if ( info[i + line] != '\0' && words) {
|
|
space = (tw - cw) / words;
|
|
extraSpace = (tw - cw) % words;
|
|
} else {
|
|
space = 5;
|
|
extraSpace = 0;
|
|
}
|
|
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 9, _messageBg);
|
|
tx = x + 4;
|
|
}
|
|
|
|
// draw characters
|
|
if (info[i] == ' ') {
|
|
tx += space + extraSpace;
|
|
|
|
if (extraSpace) {
|
|
extraSpace = 0;
|
|
}
|
|
} else {
|
|
tx = drawChar(info[i], tx, ty);
|
|
}
|
|
}
|
|
|
|
// input area background
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 9, _messageBg);
|
|
drawPlainBox(x + 16, ty - 1, width - 32, 9, 0);
|
|
tx = x + 20;
|
|
|
|
// text in input area
|
|
for (i = 0; input[i]; i++) {
|
|
tx = drawChar(input[i], tx, ty);
|
|
|
|
if (cursor == i + 2) {
|
|
drawLine(tx, ty - 1, 1, 9, 2);
|
|
}
|
|
}
|
|
|
|
if (!input[0] || cursor == 1) {
|
|
drawLine(x + 20, ty - 1, 1, 9, 2);
|
|
}
|
|
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 4, _messageBg);
|
|
drawDoubleBorder(x, y, width, ty - y + 4, 2);
|
|
}
|
|
|
|
/*! \brief Fade to black
|
|
* \bug Operation Stealth sometimes seems to fade to black using
|
|
* transformPalette resulting in double fadeout
|
|
*/
|
|
void FWRenderer::fadeToBlack() {
|
|
assert(_activePal.isValid() && !_activePal.empty());
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
// Fade out the whole palette by 1/7th
|
|
// (Operation Stealth used 36 / 252, which is 1 / 7. Future Wars used 1 / 7 directly).
|
|
_activePal.saturatedAddNormalizedGray(_activePal, 0, _activePal.colorCount() - 1, -1, 7);
|
|
|
|
refreshPalette();
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(50);
|
|
}
|
|
}
|
|
|
|
/*! \brief Initialize Operation Stealth renderer
|
|
*/
|
|
OSRenderer::OSRenderer() : FWRenderer(), _bgTable(), _currentBg(0), _scrollBg(0),
|
|
_bgShift(0) {
|
|
|
|
_bgTable.resize(9); // Resize the background table to its required size
|
|
}
|
|
|
|
/*! \brief Destroy Operation Stealth renderer
|
|
*/
|
|
OSRenderer::~OSRenderer() {
|
|
for (uint i = 0; i < _bgTable.size(); i++) {
|
|
_bgTable[i].clear();
|
|
}
|
|
}
|
|
|
|
/*! \brief Reset Operation Stealth renderer state
|
|
*/
|
|
void OSRenderer::clear() {
|
|
for (uint i = 0; i < _bgTable.size(); i++) {
|
|
_bgTable[i].clear();
|
|
}
|
|
|
|
_currentBg = 0;
|
|
_scrollBg = 0;
|
|
_bgShift = 0;
|
|
|
|
FWRenderer::clear();
|
|
}
|
|
|
|
/*! \brief Draw 1bpp sprite using selected color on backgrounds
|
|
* \param obj Object info
|
|
* \param fillColor Sprite color
|
|
*/
|
|
void OSRenderer::incrustMask(const objectStruct &obj, uint8 color) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
if (_bgTable[_currentBg].bg) {
|
|
gfxFillSprite(data, width, height, _bgTable[_currentBg].bg, x, y, color);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw color sprite
|
|
* \param obj Object info
|
|
*/
|
|
void OSRenderer::drawSprite(const objectStruct &obj) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height, transColor;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
transColor = obj.part;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
drawSpriteRaw2(data, transColor, width, height, _backBuffer, x, y);
|
|
}
|
|
|
|
/*! \brief Draw color sprite
|
|
* \param obj Object info
|
|
*/
|
|
void OSRenderer::incrustSprite(const objectStruct &obj) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height, transColor;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
transColor = obj.part;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
if (_bgTable[_currentBg].bg) {
|
|
drawSpriteRaw2(data, transColor, width, height, _bgTable[_currentBg].bg, x, y);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw text character on screen
|
|
* \param character Character to draw
|
|
* \param x Character coordinate
|
|
* \param y Character coordinate
|
|
*/
|
|
int OSRenderer::drawChar(char character, int x, int y) {
|
|
int width, idx;
|
|
|
|
if (character == ' ') {
|
|
x += 5;
|
|
} else if ((width = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterWidth)) {
|
|
idx = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterIdx;
|
|
drawSpriteRaw2(g_cine->_textHandler.textTable[idx][FONT_DATA], 0, FONT_WIDTH, FONT_HEIGHT, _backBuffer, x, y);
|
|
x += width + 1;
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
/*! \brief Draw background to backbuffer
|
|
*/
|
|
void OSRenderer::drawBackground() {
|
|
byte *main;
|
|
|
|
main = _bgTable[_currentBg].bg;
|
|
assert(main);
|
|
|
|
if (!_bgShift) {
|
|
memcpy(_backBuffer, main, _screenSize);
|
|
} else {
|
|
byte *scroll = _bgTable[_scrollBg].bg;
|
|
int mainShift = _bgShift * _screenWidth;
|
|
int mainSize = _screenSize - mainShift;
|
|
|
|
assert(scroll);
|
|
|
|
if (mainSize > 0) { // Just a precaution
|
|
memcpy(_backBuffer, main + mainShift, mainSize);
|
|
}
|
|
if (mainShift > 0) { // Just a precaution
|
|
memcpy(_backBuffer + mainSize, scroll, mainShift);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw one overlay
|
|
* \param it Overlay info
|
|
* \todo Add handling of type 22 overlays
|
|
*/
|
|
void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
|
|
int len, idx, width, height;
|
|
objectStruct *obj;
|
|
AnimData *sprite;
|
|
byte *mask;
|
|
byte color;
|
|
|
|
switch (it->type) {
|
|
// color sprite
|
|
case 0:
|
|
if (objectTable[it->objIdx].frame < 0) {
|
|
break;
|
|
}
|
|
sprite = &animDataTable[objectTable[it->objIdx].frame];
|
|
len = sprite->_realWidth * sprite->_height;
|
|
mask = new byte[len];
|
|
generateMask(sprite->data(), mask, len, objectTable[it->objIdx].part);
|
|
remaskSprite(mask, it);
|
|
drawMaskedSprite(objectTable[it->objIdx], mask);
|
|
delete[] mask;
|
|
break;
|
|
|
|
// game message
|
|
case 2:
|
|
if (it->objIdx >= messageTable.size()) {
|
|
return;
|
|
}
|
|
|
|
_messageLen += messageTable[it->objIdx].size();
|
|
drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color);
|
|
if (it->color >= 0) { // This test isn't in Future Wars's implementation
|
|
waitForPlayerClick = 1;
|
|
}
|
|
break;
|
|
|
|
// action failure message
|
|
case 3:
|
|
idx = it->objIdx * 4 + g_cine->_rnd.getRandomNumber(3);
|
|
len = strlen(failureMessages[idx]);
|
|
_messageLen += len;
|
|
width = 6 * len + 20;
|
|
width = width > 300 ? 300 : width;
|
|
|
|
// The used color here differs from Future Wars
|
|
drawMessage(failureMessages[idx], (320 - width) / 2, 80, width, _messageBg);
|
|
waitForPlayerClick = 1;
|
|
break;
|
|
|
|
// bitmap
|
|
case 4:
|
|
if (objectTable[it->objIdx].frame >= 0) {
|
|
FWRenderer::renderOverlay(it);
|
|
}
|
|
break;
|
|
|
|
// masked background
|
|
case 20:
|
|
assert(it->objIdx < NUM_MAX_OBJECT);
|
|
var5 = it->x; // A global variable updated here!
|
|
obj = &objectTable[it->objIdx];
|
|
sprite = &animDataTable[obj->frame];
|
|
|
|
if (obj->frame < 0 || it->x < 0 || it->x > 8 || !_bgTable[it->x].bg || sprite->_bpp != 1) {
|
|
break;
|
|
}
|
|
|
|
maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y);
|
|
break;
|
|
|
|
// FIXME: Implement correct drawing of type 21 overlays.
|
|
// Type 21 overlays aren't just filled rectangles, I found their drawing routine
|
|
// from Operation Stealth's drawSprite routine. So they're likely some kind of sprites
|
|
// and it's just a coincidence that the oxygen meter during the first arcade sequence
|
|
// works even somehow currently. I tried the original under DOSBox and the oxygen gauge
|
|
// is a long red bar that gets shorter as the air runs out.
|
|
case 21:
|
|
// A filled rectangle:
|
|
case 22:
|
|
// TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing).
|
|
assert(it->objIdx < NUM_MAX_OBJECT);
|
|
obj = &objectTable[it->objIdx];
|
|
color = obj->part & 0x0F;
|
|
width = obj->frame;
|
|
height = obj->costume;
|
|
drawPlainBox(obj->x, obj->y, width, height, color);
|
|
debug(5, "renderOverlay: type=%d, x=%d, y=%d, width=%d, height=%d, color=%d",
|
|
it->type, obj->x, obj->y, width, height, color);
|
|
break;
|
|
|
|
// something else
|
|
default:
|
|
FWRenderer::renderOverlay(it);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*! \brief Load palette of current background
|
|
*/
|
|
void OSRenderer::reloadPalette() {
|
|
// selected background in plane takeoff scene has swapped colors 12
|
|
// and 14, shift background has it right
|
|
palBg *bg = _bgShift ? &_bgTable[_scrollBg] : &_bgTable[_currentBg];
|
|
|
|
assert(bg->pal.isValid() && !(bg->pal.empty()));
|
|
|
|
_activePal = bg->pal;
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Copy part of backup palette to active palette and transform
|
|
* \param first First color to transform
|
|
* \param last Last color to transform
|
|
* \param r Red channel transformation
|
|
* \param g Green channel transformation
|
|
* \param b Blue channel transformation
|
|
*/
|
|
void OSRenderer::transformPalette(int first, int last, int r, int g, int b) {
|
|
palBg *bg = _bgShift ? &_bgTable[_scrollBg] : &_bgTable[_currentBg];
|
|
|
|
// Initialize active palette to current background's palette format and size if they differ
|
|
if (_activePal.colorFormat() != bg->pal.colorFormat() || _activePal.colorCount() != bg->pal.colorCount()) {
|
|
_activePal = Cine::Palette(bg->pal.colorFormat(), bg->pal.colorCount());
|
|
}
|
|
|
|
bg->pal.saturatedAddColor(_activePal, first, last, r, g, b, kLowPalFormat);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Load 16 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
* \param pos Background index
|
|
* \todo Combine with FWRenderer's version of loadBg16
|
|
*/
|
|
void OSRenderer::loadBg16(const byte *bg, const char *name, unsigned int idx) {
|
|
assert(idx < 9);
|
|
|
|
if (!_bgTable[idx].bg) {
|
|
_bgTable[idx].bg = new byte[_screenSize];
|
|
}
|
|
|
|
assert(_bgTable[idx].bg);
|
|
|
|
strcpy(_bgTable[idx].name, name);
|
|
|
|
// Load the 16 color palette
|
|
_bgTable[idx].pal.load(bg, kLowPalNumBytes, kLowPalFormat, kLowPalNumColors, CINE_BIG_ENDIAN);
|
|
|
|
// Jump over the palette data to the background data
|
|
bg += kLowPalNumBytes;
|
|
|
|
gfxConvertSpriteToRaw(_bgTable[idx].bg, bg, 160, 200);
|
|
}
|
|
|
|
/*! \brief Load 16 color CT data as background into renderer
|
|
* \param ct Raw CT data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadCt16(const byte *ct, const char *name) {
|
|
// Make the 9th background point directly to the collision page
|
|
// and load the picture into it.
|
|
_bgTable[kCollisionPageBgIdxAlias].bg = collisionPage;
|
|
loadBg16(ct, name, kCollisionPageBgIdxAlias);
|
|
}
|
|
|
|
/*! \brief Load 256 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
* \param pos Background index
|
|
*/
|
|
void OSRenderer::loadBg256(const byte *bg, const char *name, unsigned int idx) {
|
|
assert(idx < 9);
|
|
|
|
if (!_bgTable[idx].bg) {
|
|
_bgTable[idx].bg = new byte[_screenSize];
|
|
}
|
|
|
|
assert(_bgTable[idx].bg);
|
|
|
|
strcpy(_bgTable[idx].name, name);
|
|
_bgTable[idx].pal.load(bg, kHighPalNumBytes, kHighPalFormat, kHighPalNumColors, CINE_LITTLE_ENDIAN);
|
|
memcpy(_bgTable[idx].bg, bg + kHighPalNumBytes, _screenSize);
|
|
}
|
|
|
|
/*! \brief Load 256 color CT data as background into renderer
|
|
* \param ct Raw CT data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadCt256(const byte *ct, const char *name) {
|
|
// Make the 9th background point directly to the collision page
|
|
// and load the picture into it.
|
|
_bgTable[kCollisionPageBgIdxAlias].bg = collisionPage;
|
|
loadBg256(ct, name, kCollisionPageBgIdxAlias);
|
|
}
|
|
|
|
/*! \brief Select active background and load its palette
|
|
* \param idx Background index
|
|
*/
|
|
void OSRenderer::selectBg(unsigned int idx) {
|
|
assert(idx < 9 && _bgTable[idx].bg);
|
|
assert(_bgTable[idx].pal.isValid() && !(_bgTable[idx].pal.empty()));
|
|
|
|
_currentBg = idx;
|
|
reloadPalette();
|
|
}
|
|
|
|
/*! \brief Select scroll background
|
|
* \param idx Scroll background index
|
|
*/
|
|
void OSRenderer::selectScrollBg(unsigned int idx) {
|
|
assert(idx < 9);
|
|
|
|
if (_bgTable[idx].bg) {
|
|
_scrollBg = idx;
|
|
}
|
|
reloadPalette();
|
|
}
|
|
|
|
/*! \brief Set background scroll
|
|
* \param shift Background scroll in pixels
|
|
*/
|
|
void OSRenderer::setScroll(unsigned int shift) {
|
|
assert(shift <= 200);
|
|
|
|
_bgShift = shift;
|
|
}
|
|
|
|
/*! \brief Get background scroll
|
|
* \return Background scroll in pixels
|
|
*/
|
|
uint OSRenderer::getScroll() const {
|
|
return _bgShift;
|
|
}
|
|
|
|
/*! \brief Unload background from renderer
|
|
* \param idx Background to unload
|
|
*/
|
|
void OSRenderer::removeBg(unsigned int idx) {
|
|
assert(idx > 0 && idx < 9);
|
|
|
|
if (_currentBg == idx) {
|
|
_currentBg = 0;
|
|
}
|
|
|
|
if (_scrollBg == idx) {
|
|
_scrollBg = 0;
|
|
}
|
|
|
|
_bgTable[idx].clear();
|
|
}
|
|
|
|
void OSRenderer::saveBgNames(Common::OutSaveFile &fHandle) {
|
|
for (int i = 0; i < 8; i++) {
|
|
fHandle.write(_bgTable[i].name, 13);
|
|
}
|
|
}
|
|
|
|
const char *OSRenderer::getBgName(uint idx) const {
|
|
assert(idx < 9);
|
|
return _bgTable[idx].name;
|
|
}
|
|
|
|
void setMouseCursor(int cursor) {
|
|
static int currentMouseCursor = -1;
|
|
assert(cursor >= 0 && cursor < 3);
|
|
if (currentMouseCursor != cursor) {
|
|
byte mouseCursor[16 * 16];
|
|
const MouseCursor *mc = &mouseCursors[cursor];
|
|
const byte *src = mc->bitmap;
|
|
for (int i = 0; i < 32; ++i) {
|
|
int offs = i * 8;
|
|
for (byte mask = 0x80; mask != 0; mask >>= 1) {
|
|
if (src[0] & mask) {
|
|
mouseCursor[offs] = 1;
|
|
} else if (src[32] & mask) {
|
|
mouseCursor[offs] = 0;
|
|
} else {
|
|
mouseCursor[offs] = 0xFF;
|
|
}
|
|
++offs;
|
|
}
|
|
++src;
|
|
}
|
|
CursorMan.replaceCursor(mouseCursor, 16, 16, mc->hotspotX, mc->hotspotY);
|
|
CursorMan.replaceCursorPalette(cursorPalette, 0, 2);
|
|
currentMouseCursor = cursor;
|
|
}
|
|
}
|
|
|
|
void gfxFillSprite(const byte *spritePtr, uint16 width, uint16 height, byte *page, int16 x, int16 y, uint8 fillColor) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200 && !*spritePtr) {
|
|
*destPtr = fillColor;
|
|
}
|
|
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfxDrawMaskedSprite(const byte *spritePtr, const byte *maskPtr, uint16 width, uint16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200 && *maskPtr == 0) {
|
|
*destPtr = *spritePtr;
|
|
}
|
|
++destPtr;
|
|
++spritePtr;
|
|
++maskPtr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfxUpdateSpriteMask(byte *destMask, int16 x, int16 y, int16 width, int16 height, const byte *srcMask, int16 xm, int16 ym, int16 maskWidth, int16 maskHeight) {
|
|
int16 i, j, d, spritePitch, maskPitch;
|
|
|
|
spritePitch = width;
|
|
maskPitch = maskWidth;
|
|
|
|
// crop update area to overlapping parts of masks
|
|
if (y > ym) {
|
|
d = y - ym;
|
|
srcMask += d * maskPitch;
|
|
maskHeight -= d;
|
|
} else if (y < ym) {
|
|
d = ym - y;
|
|
destMask += d * spritePitch;
|
|
height -= d;
|
|
}
|
|
|
|
if (x > xm) {
|
|
d = x - xm;
|
|
srcMask += d;
|
|
maskWidth -= d;
|
|
} else if (x < xm) {
|
|
d = xm - x;
|
|
destMask += d;
|
|
width -= d;
|
|
}
|
|
|
|
// update mask
|
|
for (j = 0; j < MIN(maskHeight, height); ++j) {
|
|
for (i = 0; i < MIN(maskWidth, width); ++i) {
|
|
destMask[i] |= srcMask[i] ^ 1;
|
|
}
|
|
destMask += spritePitch;
|
|
srcMask += maskPitch;
|
|
}
|
|
}
|
|
|
|
void gfxUpdateIncrustMask(byte *destMask, int16 x, int16 y, int16 width, int16 height, const byte *srcMask, int16 xm, int16 ym, int16 maskWidth, int16 maskHeight) {
|
|
int16 i, j, d, spritePitch, maskPitch;
|
|
|
|
spritePitch = width;
|
|
maskPitch = maskWidth;
|
|
|
|
// crop update area to overlapping parts of masks
|
|
if (y > ym) {
|
|
d = y - ym;
|
|
srcMask += d * maskPitch;
|
|
maskHeight -= d;
|
|
} else if (y < ym) {
|
|
d = ym - y > height ? height : ym - y;
|
|
memset(destMask, 1, d * spritePitch);
|
|
destMask += d * spritePitch;
|
|
height -= d;
|
|
}
|
|
|
|
if (x > xm) {
|
|
d = x - xm;
|
|
xm = x;
|
|
srcMask += d;
|
|
maskWidth -= d;
|
|
}
|
|
|
|
d = xm - x;
|
|
maskWidth += d;
|
|
|
|
// update mask
|
|
for (j = 0; j < MIN(maskHeight, height); ++j) {
|
|
for (i = 0; i < width; ++i) {
|
|
destMask[i] |= i < d || i >= maskWidth ? 1 : srcMask[i - d];
|
|
}
|
|
destMask += spritePitch;
|
|
srcMask += maskPitch;
|
|
}
|
|
|
|
if (j < height) {
|
|
memset(destMask, 1, (height - j) * spritePitch);
|
|
}
|
|
}
|
|
|
|
void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page) {
|
|
if (x1 == x2) {
|
|
if (y1 > y2) {
|
|
SWAP(y1, y2);
|
|
}
|
|
while (y1 <= y2) {
|
|
*(page + (y1 * 320 + x1)) = color;
|
|
y1++;
|
|
}
|
|
} else {
|
|
if (x1 > x2) {
|
|
SWAP(x1, x2);
|
|
}
|
|
while (x1 <= x2) {
|
|
*(page + (y1 * 320 + x1)) = color;
|
|
x1++;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page) {
|
|
int16 t;
|
|
|
|
if (x1 > x2) {
|
|
SWAP(x1, x2);
|
|
}
|
|
|
|
if (y1 > y2) {
|
|
SWAP(y1, y2);
|
|
}
|
|
|
|
t = x1;
|
|
while (y1 <= y2) {
|
|
x1 = t;
|
|
while (x1 <= x2) {
|
|
*(page + y1 * 320 + x1) = color;
|
|
x1++;
|
|
}
|
|
y1++;
|
|
}
|
|
}
|
|
|
|
int16 gfxGetBit(int16 x, int16 y, const byte *ptr, int16 width) {
|
|
const byte *ptrToData = (ptr) + y * width + x;
|
|
|
|
if (x > width) {
|
|
return 0;
|
|
}
|
|
|
|
if (*ptrToData) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void gfxResetRawPage(byte *pageRaw) {
|
|
memset(pageRaw, 0, 320 * 200);
|
|
}
|
|
|
|
void gfxConvertSpriteToRaw(byte *dst, const byte *src, uint16 w, uint16 h) {
|
|
// Output is 4 bits per pixel.
|
|
// Pixels are in 16 pixel chunks (8 bytes of source per 16 pixels of output).
|
|
// The source data is interleaved so that
|
|
// 1st big-endian 16-bit value contains all bit position 0 values for 16 pixels,
|
|
// 2nd big-endian 16-bit value contains all bit position 1 values for 16 pixels,
|
|
// 3rd big-endian 16-bit value contains all bit position 2 values for 16 pixels,
|
|
// 4th big-endian 16-bit value contains all bit position 3 values for 16 pixels.
|
|
// 1st pixel's bits are in the 16th bits,
|
|
// 2nd pixel's bits are in the 15th bits,
|
|
// 3rd pixel's bits are in the 14th bits etc.
|
|
for (int y = 0; y < h; ++y) {
|
|
for (int x = 0; x < w / 8; ++x) {
|
|
for (int bit = 0; bit < 16; ++bit) {
|
|
uint8 color = 0;
|
|
for (int p = 0; p < 4; ++p) {
|
|
if (READ_BE_UINT16(src + p * 2) & (1 << (15 - bit))) {
|
|
color |= 1 << p;
|
|
}
|
|
}
|
|
*dst++ = color;
|
|
}
|
|
src += 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
// FIXME: Is it a bug if maskPtr == NULL?
|
|
if (!maskPtr)
|
|
warning("drawSpriteRaw: maskPtr == NULL");
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((!maskPtr || !(*maskPtr)) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) {
|
|
*(destPtr++) = *(spritePtr++);
|
|
} else {
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
|
|
if (maskPtr)
|
|
maskPtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((*spritePtr != transColor) && (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200)) {
|
|
*destPtr = *spritePtr;
|
|
}
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void maskBgOverlay(const byte *bgPtr, const byte *maskPtr, int16 width, int16 height,
|
|
byte *page, int16 x, int16 y) {
|
|
int16 i, j, tmpWidth, tmpHeight;
|
|
Common::List<BGIncrust>::iterator it;
|
|
byte *mask;
|
|
const byte *backup = maskPtr;
|
|
|
|
// background pass
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
const byte *srcPtr = bgPtr + x + y * 320;
|
|
destPtr += i * 320;
|
|
srcPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((!maskPtr || !(*maskPtr)) && (x + j >= 0
|
|
&& x + j < 320 && i + y >= 0 && i + y < 200)) {
|
|
*destPtr = *srcPtr;
|
|
}
|
|
|
|
destPtr++;
|
|
srcPtr++;
|
|
maskPtr++;
|
|
}
|
|
}
|
|
|
|
maskPtr = backup;
|
|
|
|
// incrust pass
|
|
for (it = bgIncrustList.begin(); it != bgIncrustList.end(); ++it) {
|
|
tmpWidth = animDataTable[it->frame]._realWidth;
|
|
tmpHeight = animDataTable[it->frame]._height;
|
|
mask = (byte*)malloc(tmpWidth * tmpHeight);
|
|
|
|
if (it->param == 0) {
|
|
generateMask(animDataTable[it->frame].data(), mask, tmpWidth * tmpHeight, it->part);
|
|
gfxUpdateIncrustMask(mask, it->x, it->y, tmpWidth, tmpHeight, maskPtr, x, y, width, height);
|
|
gfxDrawMaskedSprite(animDataTable[it->frame].data(), mask, tmpWidth, tmpHeight, page, it->x, it->y);
|
|
} else {
|
|
memcpy(mask, animDataTable[it->frame].data(), tmpWidth * tmpHeight);
|
|
gfxUpdateIncrustMask(mask, it->x, it->y, tmpWidth, tmpHeight, maskPtr, x, y, width, height);
|
|
gfxFillSprite(mask, tmpWidth, tmpHeight, page, it->x, it->y);
|
|
}
|
|
|
|
free(mask);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Cine
|