scummvm/engines/sci/console.h
2009-07-02 23:58:05 +00:00

162 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module header file
#ifndef SCI_CONSOLE_H
#define SCI_CONSOLE_H
#include "gui/debugger.h"
namespace Sci {
class SciEngine;
struct List;
// Refer to the "addresses" command on how to pass address parameters
int parse_reg_t(EngineState *s, const char *str, reg_t *dest);
int printObject(EngineState *s, reg_t pos);
class Console : public GUI::Debugger {
public:
Console(SciEngine *vm);
virtual ~Console();
void preEnter();
void postEnter();
private:
// General
bool cmdHelp(int argc, const char **argv);
// Kernel
// bool cmdClasses(int argc, const char **argv); // TODO
bool cmdOpcodes(int argc, const char **argv);
bool cmdSelectors(int argc, const char **argv);
bool cmdKernelFunctions(int argc, const char **argv);
bool cmdClassTable(int argc, const char **argv);
// Parser
bool cmdSuffixes(int argc, const char **argv);
bool cmdParseGrammar(int argc, const char **argv);
bool cmdParserNodes(int argc, const char **argv);
bool cmdParserWords(int argc, const char **argv);
bool cmdSentenceFragments(int argc, const char **argv);
bool cmdParse(int argc, const char **argv);
bool cmdSetParseNodes(int argc, const char **argv);
// Resources
bool cmdHexDump(int argc, const char **argv);
bool cmdResourceId(int argc, const char **argv);
bool cmdResourceSize(int argc, const char **argv);
bool cmdResourceTypes(int argc, const char **argv);
bool cmdList(int argc, const char **argv);
bool cmdHexgrep(int argc, const char **argv);
// Game
bool cmdSaveGame(int argc, const char **argv);
bool cmdRestoreGame(int argc, const char **argv);
bool cmdRestartGame(int argc, const char **argv);
bool cmdGetVersion(int argc, const char **argv);
bool cmdRoomNumber(int argc, const char **argv);
bool cmdExit(int argc, const char **argv);
// Screen
bool cmdSci0Palette(int argc, const char **argv);
bool cmdClearScreen(int argc, const char **argv);
bool cmdRedrawScreen(int argc, const char **argv);
bool cmdFillScreen(int argc, const char **argv);
bool cmdShowMap(int argc, const char **argv);
bool cmdUpdateZone(int argc, const char **argv);
bool cmdPropagateZone(int argc, const char **argv);
bool cmdPriorityBands(int argc, const char **argv);
// Graphics
bool cmdDrawPic(int argc, const char **argv);
bool cmdDrawRect(int argc, const char **argv);
bool cmdDrawCel(int argc, const char **argv);
bool cmdViewInfo(int argc, const char **argv);
// GUI
bool cmdCurrentPort(int argc, const char **argv);
bool cmdPrintPort(int argc, const char **argv);
bool cmdVisualState(int argc, const char **argv);
bool cmdFlushPorts(int argc, const char **argv);
bool cmdDynamicViews(int argc, const char **argv);
bool cmdDroppedViews(int argc, const char **argv);
bool cmdStatusBarColors(int argc, const char **argv);
bool cmdPrintWidget(int argc, const char **argv);
// Segments
bool cmdPrintSegmentTable(int argc, const char **argv);
bool cmdSegmentInfo(int argc, const char **argv);
bool cmdKillSegment(int argc, const char **argv);
// Garbage collection
bool cmdGCInvoke(int argc, const char **argv);
bool cmdGCObjects(int argc, const char **argv);
bool cmdGCShowReachable(int argc, const char **argv);
bool cmdGCShowFreeable(int argc, const char **argv);
bool cmdGCNormalize(int argc, const char **argv);
// Music/SFX
bool cmdSongLib(int argc, const char **argv);
bool cmdIsSample(int argc, const char **argv);
bool cmdSfx01Header(int argc, const char **argv);
bool cmdSfx01Track(int argc, const char **argv);
bool cmdStopSfx(int argc, const char **argv);
// Script
bool cmdAddresses(int argc, const char **argv);
bool cmdRegisters(int argc, const char **argv);
bool cmdDissectScript(int argc, const char **argv);
bool cmdSetAccumulator(int argc, const char **argv);
bool cmdBacktrace(int argc, const char **argv);
bool cmdStep(int argc, const char **argv);
bool cmdStepEvent(int argc, const char **argv);
bool cmdStepRet(int argc, const char **argv);
bool cmdStepGlobal(int argc, const char **argv);
bool cmdStepCallk(int argc, const char **argv);
bool cmdDissassemble(int argc, const char **argv);
bool cmdDissassembleAddress(int argc, const char **argv);
bool cmdSend(int argc, const char **argv);
bool cmdGo(int argc, const char **argv);
// Breakpoints
bool cmdBreakpointList(int argc, const char **argv);
bool cmdBreakpointDelete(int argc, const char **argv);
bool cmdBreakpointExecMethod(int argc, const char **argv);
bool cmdBreakpointExecFunction(int argc, const char **argv);
// VM
bool cmdScriptSteps(int argc, const char **argv);
bool cmdVMVarlist(int argc, const char **argv);
bool cmdVMVars(int argc, const char **argv);
bool cmdStack(int argc, const char **argv);
bool cmdValueType(int argc, const char **argv);
bool cmdViewListNode(int argc, const char **argv);
bool cmdViewReference(int argc, const char **argv);
bool cmdViewObject(int argc, const char **argv);
bool cmdViewActiveObject(int argc, const char **argv);
bool cmdViewAccumulatorObject(int argc, const char **argv);
bool segmentInfo(int nr);
void printList(List *l);
int printNode(reg_t addr);
private:
SciEngine *_vm;
};
} // End of namespace Sci
#endif