mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
9664050ff0
svn-id: r42050
312 lines
9.3 KiB
C++
312 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "sci/sci.h"
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#include "sci/console.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/gfx/gfx_resource.h"
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#include "sci/gfx/gfx_tools.h"
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#include "sci/gfx/operations.h"
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namespace Sci {
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class GfxDriver;
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const char *versionNames[9] = {
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"Autodetected",
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"SCI0",
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"SCI01 EGA",
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"SCI01 VGA",
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"SCI01 VGA ODD",
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"SCI1 early",
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"SCI1 late",
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"SCI1.1",
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"SCI32"
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};
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SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
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: Engine(syst), _gameDescription(desc) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// However this is the place to specify all default directories
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//File::addDefaultDirectory(_gameDataPath + "sound/");
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//printf("%s\n", _gameDataPath.c_str());
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_console = NULL;
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// Set up the engine specific debug levels
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Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
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Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
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Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
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Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
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Common::addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
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Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
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Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
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Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
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Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
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Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
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Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
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Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
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Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
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Common::addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
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Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
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printf("SciEngine::SciEngine\n");
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}
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SciEngine::~SciEngine() {
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// Dispose your resources here
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printf("SciEngine::~SciEngine\n");
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// Remove all of our debug levels here
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Common::clearAllDebugChannels();
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delete _console;
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}
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Common::Error SciEngine::run() {
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initGraphics(320, 200, false);
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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// Additional setup.
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printf("SciEngine::init\n");
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/* bool end = false;
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Common::EventManager *em = _system->getEventManager();
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while (!end) {
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Common::Event ev;
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if (em->pollEvent(ev)) {
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if (ev.type == Common::EVENT_KEYDOWN) {
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end = true;
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}
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}
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_system->delayMillis(10);
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} */
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// FIXME/TODO: Move some of the stuff below to init()
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const sci_version_t version = getVersion();
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const uint32 flags = getFlags();
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int res_version = getResourceVersion();
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_resmgr = new ResourceManager(res_version, 256 * 1024);
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if (!_resmgr) {
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printf("No resources found, aborting...\n");
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return Common::kNoGameDataFoundError;
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}
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script_adjust_opcode_formats(_resmgr->_sciVersion);
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#if 0
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printf("Mapping instruments to General Midi\n");
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map_MIDI_instruments(_resmgr);
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#endif
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_gamestate = new EngineState(_resmgr, version, flags);
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// Verify that we haven't got an invalid game detection entry
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if (version < SCI_VERSION_1_EARLY) {
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// SCI0/SCI01
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if (flags & GF_SCI1_EGA ||
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flags & GF_SCI1_LOFSABSOLUTE ||
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flags & GF_SCI1_NEWDOSOUND) {
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error("This game entry is erroneous. It's marked as SCI0/SCI01, but it has SCI1 flags set");
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}
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} else if (version >= SCI_VERSION_1_EARLY && version <= SCI_VERSION_1_LATE) {
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// SCI1
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if (flags & GF_SCI0_OLD ||
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flags & GF_SCI0_OLDGFXFUNCS ||
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flags & GF_SCI0_OLDGETTIME) {
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error("This game entry is erroneous. It's marked as SCI1, but it has SCI0 flags set");
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}
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} else if (version == SCI_VERSION_1_1 || version == SCI_VERSION_32) {
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if (flags & GF_SCI1_EGA ||
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flags & GF_SCI1_LOFSABSOLUTE ||
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flags & GF_SCI1_NEWDOSOUND) {
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error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI1 flags set");
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}
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if (flags & GF_SCI0_OLD ||
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flags & GF_SCI0_OLDGFXFUNCS ||
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flags & GF_SCI0_OLDGETTIME) {
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error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI0 flags set");
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}
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// SCI1.1 / SCI32
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} else {
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error ("Unknown SCI version in game entry");
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}
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if (script_init_engine(_gamestate))
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return Common::kUnknownError;
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if (game_init(_gamestate)) { /* Initialize */
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warning("Game initialization failed: Aborting...");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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// Set the savegame dir (actually, we set it to a fake value,
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// since we cannot let the game control where saves are stored)
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script_set_gamestate_save_dir(_gamestate, "/");
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GfxState gfx_state;
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_gamestate->gfx_state = &gfx_state;
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_gamestate->animation_granularity = 4;
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// Default config:
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gfx_options_t gfx_options;
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#ifdef CUSTOM_GRAPHICS_OPTIONS
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gfx_options.buffer_pics_nr = 0;
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gfx_options.pic0_unscaled = 1;
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gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
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gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
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gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
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gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
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gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
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gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
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for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
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gfx_options.res_conf.assign[i] = NULL;
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gfx_options.res_conf.mod[i] = NULL;
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}
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gfx_options.workarounds = 0;
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// Default config ends
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#endif
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bool isVGA = _resmgr->_sciVersion >= SCI_VERSION_01_VGA && !(getFlags() & GF_SCI1_EGA);
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if (gfxop_init(_resmgr->_sciVersion, isVGA, &gfx_state, &gfx_options, _resmgr)) {
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warning("Graphics initialization failed. Aborting...");
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return Common::kUnknownError;
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}
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if (game_init_graphics(_gamestate)) { // Init interpreter graphics
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warning("Game initialization failed: Error in GFX subsystem. Aborting...");
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return Common::kUnknownError;
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}
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if (game_init_sound(_gamestate, 0)) {
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warning("Game initialization failed: Error in sound subsystem. Aborting...");
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return Common::kUnknownError;
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}
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printf("Emulating SCI version %s\n", versionNames[version]);
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game_run(&_gamestate); // Run the game
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game_exit(_gamestate);
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script_free_engine(_gamestate); // Uninitialize game state
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script_free_breakpoints(_gamestate);
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delete _gamestate;
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delete _resmgr;
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gfxop_exit(&gfx_state);
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return Common::kNoError;
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}
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GUI::Debugger *SciEngine::getDebugger() {
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return _console;
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}
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const char* SciEngine::getGameID() const {
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return _gameDescription->desc.gameid;
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}
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int SciEngine::getVersion() const {
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return _gameDescription->version;
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}
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int SciEngine::getResourceVersion() const {
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return _gameDescription->res_version;
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}
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Common::Language SciEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform SciEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint32 SciEngine::getFlags() const {
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return _gameDescription->flags;
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}
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Common::String SciEngine::getSavegameName(int nr) const {
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char extension[6];
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snprintf(extension, sizeof(extension), ".%03d", nr);
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return _targetName + extension;
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}
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Common::String SciEngine::getSavegamePattern() const {
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return _targetName + ".???";
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}
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Common::String SciEngine::wrapFilename(const Common::String &name) const {
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return _targetName + "-" + name;
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}
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Common::String SciEngine::unwrapFilename(const Common::String &name) const {
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Common::String prefix = name + "-";
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if (name.hasPrefix(prefix.c_str()))
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return Common::String(name.c_str() + prefix.size());
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return name;
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}
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void SciEngine::pauseEngineIntern(bool pause) {
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_gamestate->_sound.sfx_suspend(pause);
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_mixer->pauseAll(pause);
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}
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} // End of namespace Sci
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