scummvm/engines/sci/sci.h

173 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_H
#define SCI_H
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "sci/resource.h"
namespace Sci {
class Console;
struct EngineState;
// our engine debug levels
enum kDebugLevels {
kDebugLevelError = 1 << 0,
kDebugLevelNodes = 1 << 1,
kDebugLevelGraphics = 1 << 2,
kDebugLevelStrings = 1 << 3,
kDebugLevelMemory = 1 << 4,
kDebugLevelFuncCheck = 1 << 5,
kDebugLevelBresen = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelGfxDriver = 1 << 8,
kDebugLevelBaseSetter = 1 << 9,
kDebugLevelParser = 1 << 10,
// FIXME: seems that debug level 11 is special (check debugC in common/debug.cpp)
kDebugLevelMenu = 1 << 12,
kDebugLevelSaid = 1 << 13,
kDebugLevelFile = 1 << 14,
kDebugLevelTime = 1 << 15,
kDebugLevelRoom = 1 << 16,
kDebugLevelAvoidPath = 1 << 17,
kDebugLevelDclInflate = 1 << 18,
kDebugLevelVM = 1 << 19,
kDebugLevelScripts = 1 << 20
};
struct SciGameDescription {
ADGameDescription desc;
uint32 flags;
int res_version;
int version;
};
enum SciGameVersions {
SCI_VERSION_AUTODETECT = 0,
SCI_VERSION_0 = 1,
SCI_VERSION_01 = 2,
SCI_VERSION_01_VGA = 3,
SCI_VERSION_01_VGA_ODD = 4,
SCI_VERSION_1_EARLY = 5,
SCI_VERSION_1_LATE = 6,
SCI_VERSION_1_1 = 7,
SCI_VERSION_32 = 8
};
extern const char *versionNames[9];
enum SciGameFlags {
/*
** SCI0 flags
*/
/* Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2)
** Old SCI versions used two word header for script blocks (first word equal
** to 0x82, meaning of the second one unknown). New SCI versions used one
** word header.
** Also, old SCI versions assign 120 degrees to left & right, and 60 to up
** and down. Later versions use an even 90 degree distribution.
*/
GF_SCI0_OLD = (1 << 0),
/* Applies to all versions before 0.000.502
** Old SCI versions used to interpret the third DrawPic() parameter inversely,
** with the opposite default value (obviously).
** Also, they used 15 priority zones from 42 to 200 instead of 14 priority
** zones from 42 to 190.
*/
GF_SCI0_OLDGFXFUNCS = (1 << 1),
/* Applies to all versions before 0.000.629
** Older SCI versions had simpler code for GetTime()
*/
GF_SCI0_OLDGETTIME = (1 << 2),
// ----------------------------------------------------------------------------
/*
** SCI1 flags
*/
/*
** Used to distinguish SCI1 EGA games
*/
GF_SCI1_EGA = (1 << 3),
/* Applies to all SCI1 versions after 1.000.200
** In late SCI1 versions, the argument of lofs[as] instructions
** is absolute rather than relative.
*/
GF_SCI1_LOFSABSOLUTE = (1 << 4),
/* Applies to all versions from 1.000.510 onwards
** kDoSound() is different than in earlier SCI1 versions.
*/
GF_SCI1_NEWDOSOUND = (1 << 5)
};
class SciEngine : public Engine {
friend class Console;
public:
SciEngine(OSystem *syst, const SciGameDescription *desc);
~SciEngine();
// Engine APIs
virtual Common::Error run();
void pauseEngineIntern(bool pause);
virtual GUI::Debugger *getDebugger();
const char* getGameID() const;
int getResourceVersion() const;
int getVersion() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
uint32 getFlags() const;
ResourceManager *getResMgr() { return _resmgr; }
Common::String getSavegameName(int nr) const;
Common::String getSavegamePattern() const;
/** Prepend 'TARGET-' to the given filename. */
Common::String wrapFilename(const Common::String &name) const;
/** Remove the 'TARGET-' prefix of the given filename, if present. */
Common::String unwrapFilename(const Common::String &name) const;
private:
const SciGameDescription *_gameDescription;
ResourceManager *_resmgr;
EngineState *_gamestate;
Console *_console;
};
} // End of namespace Sci
#endif // SCI_H