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Add display manager named DisplayMan with functions: setUpScreens(), loadGraphics() (which loads graphics from the graphics.dat file), setPalette(..), loadIntoBitmap(..) which loads the requested image into a bitmap and blitToScreen(..)
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#include "dm/dm.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "engines/advancedDetector.h"
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namespace DM {
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static const PlainGameDescriptor DMGames[] = {
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{"dm", "Dungeon Master"},
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{0, 0}
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};
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static const ADGameDescription gameDescriptions[] = {
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{
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"dm", "Amiga 2.0v English",
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{
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{"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960},
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{"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006},
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AD_LISTEND
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},
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Common::EN_GRB, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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static ADGameDescription fallbackDesc = {
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"dm",
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"Unknown version",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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};
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static const ADExtraGuiOptionsMap optionsList[] = {
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class DMMetaEngine : public AdvancedMetaEngine {
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public:
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DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(ADGameDescription), DMGames, optionsList) {
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_singleId = "dm";
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}
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virtual const char *getName() const {
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return "Dungeon Master";
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}
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virtual const char *getOriginalCopyright() const {
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return "Dummy";
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}
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { return gameDescriptions; }
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virtual bool hasFeature(MetaEngineFeature f) const { return false; }
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if(desc)
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*engine = new DM::DMEngine(syst);
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return desc != nullptr;
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}
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const { return SaveStateList(); }
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); }
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virtual void removeSaveState(const char *target, int slot) const {}
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};
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}
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#if PLUGIN_ENABLED_DYNAMIC(DM)
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REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
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#endif
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