scummvm/engines/cge/snail.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/general.h"
#include "cge/sound.h"
#include "cge/snail.h"
#include "cge/vga13h.h"
#include "cge/text.h"
#include "cge/cge_main.h"
#include "cge/events.h"
namespace CGE {
static void _enable() {
warning("STUB: _enable");
}
static void _disable() {
warning("STUB: _disable");
}
extern Sprite *_pocLight;
//-------------------------------------------------------------------------
// SPRITE * Pocket[POCKET_NX]={ NULL, NULL, NULL, NULL,
// NULL, NULL, NULL, NULL, };
// int _pocPtr = 0;
//-------------------------------------------------------------------------
extern Sprite *_pocket[];
void CGEEngine::snGame(Sprite *spr, int num) {
switch (num) {
case 1 : {
#define STAGES 8
#define DRESSED 3
static Sprite *dup[3] = { NULL, NULL, NULL };
int buref = 0;
int Stage = 0;
for (dup[0] = _vga->_showQ->first(); dup[0]; dup[0] = dup[0]->_next) {
buref = dup[0]->_ref;
if (buref / 1000 == 16 && buref % 100 == 6) {
Stage = (buref / 100) % 10;
break;
}
}
if (dup[1] == NULL) {
dup[1] = _vga->_showQ->locate(16003); // pan
dup[2] = _vga->_showQ->locate(16004); // pani
}
if (_game) { // continue game
int i = new_random(3), hand = (dup[0]->_shpCnt == 6);
Stage++;
if (hand && Stage > DRESSED)
++hand;
if (i >= 0 || (dup[i] == spr && new_random(3) == 0)) {
SNPOST(SNSEQ, -1, 3, dup[0]); // yes
SNPOST(SNSEQ, -1, 3, dup[1]); // yes
SNPOST(SNSEQ, -1, 3, dup[2]); // yes
SNPOST(SNTNEXT, -1, 0, dup[0]); // reset Take
SNPOST(SNTNEXT, -1, 0, dup[1]); // reset Take
SNPOST(SNTNEXT, -1, 0, dup[2]); // reset Take
SNPOST(SNNNEXT, -1, 0, dup[0]); // reset Near
SNPOST(SNPAUSE, -1, 72, NULL); // little rest
SNPOST(SNSAY, 1, 16009, NULL); // hura
SNPOST(SNSAY, buref, 16010, NULL); // siadaj
SNPOST(SNSAY, 1, 16011, NULL); // postoj<6F>
if (hand) {
SNPOST(SNSEND, 16060 + hand, 16, NULL); // dawaj r<>k<EFBFBD>
SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie
SNPOST(SNSEQ, 16060 + hand, 1, NULL); // ruch
SNPOST(SNSOUND, 16060 + hand, 16002, NULL); // szelest
SNPOST(SNWAIT, 16060 + hand, 3, NULL); // podniesie
SNPOST(SNSWAP, buref, buref + 100, NULL); // rozdziana
SNPOST(SNSEQ, 16016, Stage, NULL); // ro<72>nie kupa
SNPOST(SNSEND, 16060 + hand, -1, NULL); // chowaj r<>k<EFBFBD>
SNPOST(SNWAIT, 16060 + hand, -1, NULL); // r<>ka zamar<61>a
} else {
SNPOST(SNSEQ, buref, 4, NULL); // zdejmowanie
SNPOST(SNSOUND, 16060 + hand, 16002, NULL); // szelest
SNPOST(SNWAIT, buref, -1, NULL); // zdejmie
SNPOST(SNSWAP, buref, buref + 100, NULL); // rozdziana
SNPOST(SNSEQ, 16016, Stage, NULL); // ro<72>nie kupa
}
//SNPOST(SNSEQ, buref+100, 0, NULL); // reset
SNPOST(SNPAUSE, -1, 72, NULL); // chwilk<6C>...
SNPOST(SNSEQ, -1, 0, dup[1]); // odstaw Go
SNPOST(SNSETXY, -1, 203 + SCR_WID * 49, dup[1]);
SNPOST(SNSETZ, -1, 7, dup[1]);
SNPOST(SNSEQ, -1, 0, dup[2]); // odstaw J<>
SNPOST(SNSETXY, -1, 182 + SCR_WID * 62, dup[2]);
SNPOST(SNSETZ, -1, 9, dup[2]);
_game = 0;
return;
} else {
SNPOST(SNSEQ, -1, 2, dup[0]); // no
SNPOST(SNSEQ, -1, 2, dup[1]); // no
SNPOST(SNSEQ, -1, 2, dup[2]); // no
SNPOST(SNPAUSE, -1, 72, NULL); // 1 sec
}
}
SNPOST(SNWALK, 198, 134, NULL); // na miejsce
SNPOST(SNWAIT, 1, -1, NULL); // stoi
SNPOST(SNCOVER, 1, 16101, NULL); // ch<63>op do bicia
SNPOST(SNSEQ, 16101, 1, NULL); // wystaw
SNPOST(SNWAIT, 16101, 5, NULL); // czekaj
SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil<69>
SNPOST(SNSEQ, 16040, 1, NULL); // plask
SNPOST(SNSOUND, 16101, 16001, NULL); // plask!
SNPOST(SNPAUSE, 16101, 24, NULL); // czekaj chwil<69>
SNPOST(SNSEQ, 16040, 0, NULL); // schowaj plask
SNPOST(SNWAIT, 16101, -1, NULL); // stoi
SNPOST(SNUNCOVER, 1, 16101, NULL); // SDS
if (!_game) {
SNPOST(SNSAY, buref, 16008, NULL); // zgadnij!
_game = true;
}
#undef STEPS
#undef DRESSED
}
break;
//--------------------------------------------------------------------
case 2 : {
static Sprite *k = NULL, * k1, * k2, * k3;
static int count = 0;
if (k == NULL) {
k = _vga->_showQ->locate(20700);
k1 = _vga->_showQ->locate(20701);
k2 = _vga->_showQ->locate(20702);
k3 = _vga->_showQ->locate(20703);
}
if (!_game) { // init
SNPOST(SNGAME, 20002, 2, NULL);
_game = true;
} else { // cont
k1->step(new_random(6));
k2->step(new_random(6));
k3->step(new_random(6));
///--------------------
if (spr->_ref == 1 && _keyboard->_key[ALT]) {
k1->step(5);
k2->step(5);
k3->step(5);
}
///--------------------
SNPOST(SNSETZ, 20700, 0, NULL);
bool hit = (k1->_seqPtr + k2->_seqPtr + k3->_seqPtr == 15);
if (hit) {
if (spr->_ref == 1) {
SNPOST(SNSAY, 1, 20003, NULL); // hura!
SNPOST(SNSEQ, 20011, 2, NULL); // kamera won
SNPOST(SNSEND, 20701, -1, NULL); // k1 won
SNPOST(SNSEND, 20702, -1, NULL); // k2 won
SNPOST(SNSEND, 20703, -1, NULL); // k3 won
SNPOST(SNSEND, 20700, -1, NULL); // tv won
SNPOST(SNKEEP, 20007, 0, NULL); // do kieszeni
SNPOST(SNSEND, 20006, 20, NULL); // bilon
SNPOST(SNSOUND, 20006, 20002, NULL); // bilon!
SNPOST(SNSAY, 20002, 20004, NULL);
SNPOST(SNSEND, 20010, 20, NULL); // papier
SNPOST(SNSOUND, 20010, 20003, NULL); // papier!
SNPOST(SNSAY, 20001, 20005, NULL);
_game = false;
return;
} else
k3->step(new_random(5));
}
if (count < 100) {
switch (count) {
case 15 :
SNPOST(SNSAY, 20003, 20021, NULL);
break;
case 30 :
case 45 :
case 60 :
case 75 :
SNPOST(SNSAY, 20003, 20022, NULL);
break;
}
count++;
}
switch (spr->_ref) {
case 1 :
SNPOST(SNSAY, 20001, 20011, NULL); // zapro
SNPOST(SNSEQ, 20001, 1, NULL); // rzu<7A>
SNPOST(SNWAIT, 20001, 1, NULL); // czekaj
SNPOST(SNSETZ, 20700, 2, NULL); // skryj k
SNPOST(SNHIDE, 20007, 1, NULL); // skryj k
SNPOST(SNWAIT, 20001, 16, NULL); // czekaj
SNPOST(SNSEQ, 20007, 1, NULL); // lec<65>
SNPOST(SNHIDE, 20007, 0, NULL); // poka<6B>
SNPOST(SNSOUND, 20007, 20001, NULL); // grzech
SNPOST(SNWAIT, 20007, -1, NULL); // koniec
SNPOST(SNGAME, 20001, 2, NULL); // again!
break;
case 20001:
SNPOST(SNSAY, 20002, 20012, NULL); // zapro
SNPOST(SNSEQ, 20002, 1, NULL); // rzu<7A>
SNPOST(SNWAIT, 20002, 3, NULL); // czekaj
SNPOST(SNSETZ, 20700, 2, NULL); // skryj k
SNPOST(SNHIDE, 20007, 1, NULL); // skryj k
SNPOST(SNWAIT, 20002, 10, NULL); // czekaj
SNPOST(SNSEQ, 20007, 2, NULL); // lec<65>
SNPOST(SNHIDE, 20007, 0, NULL); // poka<6B>
SNPOST(SNSOUND, 20007, 20001, NULL); // grzech
SNPOST(SNWAIT, 20007, -1, NULL); // koniec
SNPOST(SNGAME, 20002, 2, NULL); // again!
break;
case 20002:
SNPOST(SNSAY, 20002, 20010, NULL); // zapro
SNPOST(SNWALK, 20005, -1, NULL); // do stol
SNPOST(SNWAIT, 1, -1, NULL); // stoi
SNPOST(SNCOVER, 1, 20101, NULL); // grasol
SNPOST(SNSEQ, 20101, 1, NULL); // rzu<7A>
SNPOST(SNWAIT, 20101, 5, NULL); // czekaj
SNPOST(SNSETZ, 20700, 2, NULL); // skryj k
SNPOST(SNHIDE, 20007, 1, NULL); // skryj k
SNPOST(SNWAIT, 20101, 15, NULL); // czekaj
SNPOST(SNSEQ, 20007, 1, NULL); // lec<65>
SNPOST(SNHIDE, 20007, 0, NULL); // poka<6B>
SNPOST(SNSOUND, 20007, 20001, NULL); // grzech
SNPOST(SNWAIT, 20101, -1, NULL); // koniec
SNPOST(SNUNCOVER, 1, 20101, NULL); // SDS
SNPOST(SNGAME, 1, 2, NULL); // again!
break;
}
}
}
break;
}
}
void CGEEngine::expandSprite(Sprite *spr) {
if (spr)
_vga->_showQ->insert(_vga->_spareQ->remove(spr));
}
void CGEEngine::contractSprite(Sprite *spr) {
if (spr)
_vga->_spareQ->append(_vga->_showQ->remove(spr));
}
int CGEEngine::findPocket(Sprite *spr) {
for (int i = 0; i < POCKET_NX; i++)
if (_pocket[i] == spr)
return i;
return -1;
}
void CGEEngine::selectPocket(int n) {
if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) {
_pocLight->step(0);
n = findPocket(NULL);
if (n >= 0)
_pocPtr = n;
} else {
if (_pocket[n] != NULL) {
_pocPtr = n;
_pocLight->step(1);
}
}
_pocLight->gotoxy(POCKET_X + _pocPtr * POCKET_DX + POCKET_SX, POCKET_Y + POCKET_SY);
}
void CGEEngine::pocFul() {
_hero->park();
SNPOST(SNWAIT, -1, -1, _hero);
SNPOST(SNSEQ, -1, POC_FUL, _hero);
SNPOST(SNSOUND, -1, 2, _hero);
SNPOST(SNWAIT, -1, -1, _hero);
SNPOST(SNSAY, 1, POC_FUL_TEXT, _hero);
}
void CGEEngine::hide1(Sprite *spr) {
SNPOST_(SNGHOST, -1, 0, spr->ghost());
}
void CGEEngine::snGhost(Bitmap *bmp) {
// TODO : Get x and y from M but not using segment / offset
//bmp->Hide(FP_OFF(bmp->_m), FP_SEG(bmp->_m));
bmp->_m = NULL;
delete bmp;
warning("STUB: SNGhost");
}
void CGEEngine::feedSnail(Sprite *spr, SNLIST snq) {
if (spr)
if (spr->active()) {
uint8 ptr = (snq == TAKE) ? spr->_takePtr : spr->_nearPtr;
if (ptr != NO_PTR) {
Snail::Com *comtab = spr->snList(snq);
Snail::Com *c = comtab + ptr;
if (findPocket(NULL) < 0) { // no empty pockets?
Snail::Com *p;
for (p = c; p->_com != SNNEXT; p++) { // find KEEP command
if (p->_com == SNKEEP) {
pocFul();
return;
}
if (p->_ptr)
break;
}
}
while (true) {
if (c->_com == SNTALK) {
if ((_snail->_talkEnable = (c->_val != 0)) == false)
killText();
}
if (c->_com == SNNEXT) {
Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
if (s) {
uint8 *idx = (snq == TAKE) ? &s->_takePtr : &s->_nearPtr;
if (*idx != NO_PTR) {
int v;
switch (c->_val) {
case -1 :
v = c - comtab + 1;
break;
case -2 :
v = c - comtab;
break;
case -3 :
v = -1;
break;
default :
v = c->_val;
break;
}
if (v >= 0)
*idx = v;
}
}
if (s == spr)
break;
}
if (c->_com == SNIF) {
Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
if (s) { // sprite extsts
if (! s->seqTest(-1))
c = comtab + c->_val; // not parked
else
++c;
} else
++c;
} else {
SNPOST(c->_com, c->_ref, c->_val, spr);
if (c->_ptr)
break;
else
++c;
}
}
}
}
}
const char *Snail::_comTxt[] = {
"LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
"SAY", "INF", "TIME", "CAVE", "KILL",
"RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
"GIVE", "IF", "GAME", "SETX0", "SETY0",
"SLAVE", "SETXY", "RELX", "RELY", "RELZ",
"SETX", "SETY", "SETZ", "TRANS", "PORT",
"NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT",
"RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
"FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
"REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
"MOUSE", "SOUND", "COUNT", NULL
};
Snail::Snail(CGEEngine *vm, bool turbo)
: _turbo(turbo), _busy(false), _textDelay(false),
_timerExpiry(0), _talkEnable(true),
_head(0), _tail(0), _snList(farnew(Com, 256)), _vm(vm) {
}
Snail::~Snail() {
if (_snList)
free(_snList);
}
void Snail::addCom(SNCOM com, int ref, int val, void *ptr) {
_disable();
Com *snc = &_snList[_head++];
snc->_com = com;
snc->_ref = ref;
snc->_val = val;
snc->_ptr = ptr;
if (com == SNCLEAR) {
_tail = _head;
killText();
_timerExpiry = 0;
}
_enable();
}
void Snail::insCom(SNCOM com, int ref, int val, void *ptr) {
Com *snc;
_disable();
if (_busy) {
_snList[(_tail - 1) & 0xFF] = _snList[_tail];
snc = &_snList[_tail];
} else
snc = &_snList[(_tail - 1) & 0xFF];
_tail--;
snc->_com = com;
snc->_ref = ref;
snc->_val = val;
snc->_ptr = ptr;
if (com == SNCLEAR) {
_tail = _head;
killText();
_timerExpiry = 0;
}
_enable();
}
void CGEEngine::snNNext(Sprite *sprel, int p) {
if (sprel)
if (sprel->_nearPtr != NO_PTR)
sprel->_nearPtr = p;
}
void CGEEngine::snTNext(Sprite *sprel, int p) {
if (sprel)
if (sprel->_takePtr != NO_PTR)
sprel->_takePtr = p;
}
void CGEEngine::snRNNext(Sprite *sprel, int p) {
if (sprel)
if (sprel->_nearPtr != NO_PTR)
sprel->_nearPtr += p;
}
void CGEEngine::snRTNext(Sprite *sprel, int p) {
if (sprel)
if (sprel->_takePtr != NO_PTR)
sprel->_takePtr += p;
}
void CGEEngine::snZTrim(Sprite *spr) {
if (spr)
if (spr->active()) {
bool en = _heart->_enable;
Sprite *s;
_heart->_enable = false;
s = (spr->_flags._shad) ? spr->_prev : NULL;
_vga->_showQ->insert(_vga->_showQ->remove(spr));
if (s) {
s->_z = spr->_z;
_vga->_showQ->insert(_vga->_showQ->remove(s), spr);
}
_heart->_enable = en;
}
}
void CGEEngine::snHide(Sprite *spr, int val) {
if (spr) {
spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide);
if (spr->_flags._shad)
spr->_prev->_flags._hide = spr->_flags._hide;
}
}
void CGEEngine::snRmNear(Sprite *spr) {
if (spr)
spr->_nearPtr = NO_PTR;
}
void CGEEngine::snRmTake(Sprite *spr) {
if (spr)
spr->_takePtr = NO_PTR;
}
void CGEEngine::snSeq(Sprite *spr, int val) {
if (spr) {
if (spr == _hero && val == 0)
_hero->park();
else
spr->step(val);
}
}
void CGEEngine::snRSeq(Sprite *spr, int val) {
if (spr)
snSeq(spr, spr->_seqPtr + val);
}
void CGEEngine::snSend(Sprite *spr, int val) {
if (spr) {
int was = spr->_cave;
bool was1 = (was == 0 || was == _now);
bool val1 = (val == 0 || val == _now);
spr->_cave = val;
if (val1 != was1) {
if (was1) {
if (spr->_flags._kept) {
int n = findPocket(spr);
if (n >= 0)
_pocket[n] = NULL;
}
hide1(spr);
contractSprite(spr);
spr->_flags._slav = false;
} else {
if (spr->_ref % 1000 == 0)
Bitmap::_pal = Vga::_sysPal;
if (spr->_flags._back)
spr->backShow(true);
else
expandSprite(spr);
Bitmap::_pal = NULL;
}
}
}
}
void CGEEngine::snSwap(Sprite *spr, int xref) {
Sprite *xspr = locate(xref);
if (spr && xspr) {
int was = spr->_cave;
int xwas = xspr->_cave;
bool was1 = (was == 0 || was == _now);
bool xwas1 = (xwas == 0 || xwas == _now);
swap(spr->_cave, xspr->_cave);
swap(spr->_x, xspr->_x);
swap(spr->_y, xspr->_y);
swap(spr->_z, xspr->_z);
if (spr->_flags._kept) {
int n = findPocket(spr);
if (n >= 0)
_pocket[n] = xspr;
xspr->_flags._kept = true;
xspr->_flags._port = false;
}
if (xwas1 != was1) {
if (was1) {
hide1(spr);
contractSprite(spr);
} else
expandSprite(spr);
if (xwas1) {
hide1(xspr);
contractSprite(xspr);
} else
expandSprite(xspr);
}
}
}
void CGEEngine::snCover(Sprite *spr, int xref) {
Sprite *xspr = locate(xref);
if (spr && xspr) {
spr->_flags._hide = true;
xspr->_z = spr->_z;
xspr->_cave = spr->_cave;
xspr->gotoxy(spr->_x, spr->_y);
expandSprite(xspr);
if ((xspr->_flags._shad = spr->_flags._shad) == 1) {
_vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr);
spr->_flags._shad = false;
}
feedSnail(xspr, NEAR);
}
}
void CGEEngine::snUncover(Sprite *spr, Sprite *xspr) {
if (spr && xspr) {
spr->_flags._hide = false;
spr->_cave = xspr->_cave;
spr->gotoxy(xspr->_x, xspr->_y);
if ((spr->_flags._shad = xspr->_flags._shad) == 1) {
_vga->_showQ->insert(_vga->_showQ->remove(xspr->_prev), spr);
xspr->_flags._shad = false;
}
spr->_z = xspr->_z;
snSend(xspr, -1);
if (spr->_time == 0)
spr->_time++;
}
}
void CGEEngine::snSetX0(int cav, int x0) {
_heroXY[cav - 1]._x = x0;
}
void CGEEngine::snSetY0(int cav, int y0) {
_heroXY[cav - 1]._y = y0;
}
void CGEEngine::snSetXY(Sprite *spr, uint16 xy) {
if (spr)
spr->gotoxy(xy % SCR_WID, xy / SCR_WID);
}
void CGEEngine::snRelX(Sprite *spr, int x) {
if (spr && _hero)
spr->gotoxy(_hero->_x + x, spr->_y);
}
void CGEEngine::snRelY(Sprite *spr, int y) {
if (spr && _hero)
spr->gotoxy(spr->_x, _hero->_y + y);
}
void CGEEngine::snRelZ(Sprite *spr, int z) {
if (spr && _hero) {
spr->_z = _hero->_z + z;
snZTrim(spr);
}
}
void CGEEngine::snSetX(Sprite *spr, int x) {
if (spr)
spr->gotoxy(x, spr->_y);
}
void CGEEngine::snSetY(Sprite *spr, int y) {
if (spr)
spr->gotoxy(spr->_x, y);
}
void CGEEngine::snSetZ(Sprite *spr, int z) {
if (spr) {
spr->_z = z;
//SNPOST_(SNZTRIM, -1, 0, spr);
snZTrim(spr);
}
}
void CGEEngine::snSlave(Sprite *spr, int ref) {
Sprite *slv = locate(ref);
if (spr && slv) {
if (spr->active()) {
snSend(slv, spr->_cave);
slv->_flags._slav = true;
slv->_z = spr->_z;
_vga->_showQ->insert(_vga->_showQ->remove(slv), spr->_next);
}
}
}
void CGEEngine::snTrans(Sprite *spr, int trans) {
if (spr)
spr->_flags._tran = (trans < 0) ? !spr->_flags._tran : (trans != 0);
}
void CGEEngine::snPort(Sprite *spr, int port) {
if (spr)
spr->_flags._port = (port < 0) ? !spr->_flags._port : (port != 0);
}
void CGEEngine::snKill(Sprite *spr) {
if (spr) {
if (spr->_flags._kept) {
int n = findPocket(spr);
if (n >= 0)
_pocket[n] = NULL;
}
Sprite *nx = spr->_next;
hide1(spr);
_vga->_showQ->remove(spr);
EventManager::clrEvt(spr);
if (spr->_flags._kill)
delete spr;
else {
spr->_cave = -1;
_vga->_spareQ->append(spr);
}
if (nx) {
if (nx->_flags._slav)
snKill(nx);
}
}
}
void CGEEngine::snSound(Sprite *spr, int wav, int cnt) {
if (_sndDrvInfo._dDev) {
if (wav == -1)
_sound.stop();
else
_sound.play(_fx[wav], (spr) ? ((spr->_x + spr->_w / 2) / (SCR_WID / 16)) : 8, cnt);
}
}
void CGEEngine::snKeep(Sprite *spr, int stp) {
selectPocket(-1);
if (spr && ! spr->_flags._kept && _pocket[_pocPtr] == NULL) {
snSound(spr, 3, 1);
_pocket[_pocPtr] = spr;
spr->_cave = 0;
spr->_flags._kept = true;
spr->gotoxy(POCKET_X + POCKET_DX * _pocPtr + POCKET_DX / 2 - spr->_w / 2,
POCKET_Y + POCKET_DY / 2 - spr->_h / 2);
if (stp >= 0)
spr->step(stp);
}
selectPocket(-1);
}
void CGEEngine::snGive(Sprite *spr, int stp) {
if (spr) {
int p = findPocket(spr);
if (p >= 0) {
_pocket[p] = NULL;
spr->_cave = _now;
spr->_flags._kept = false;
if (stp >= 0)
spr->step(stp);
}
}
selectPocket(-1);
}
void CGEEngine::snBackPt(Sprite *spr, int stp) {
if (spr) {
if (stp >= 0)
spr->step(stp);
spr->backShow(true);
}
}
void CGEEngine::snLevel(Sprite *spr, int lev) {
while (_lev < lev) {
_lev++;
spr = _vga->_spareQ->locate(100 + _lev);
if (spr) {
spr->backShow(true);
spr->_cave = 0;
}
}
_maxCave = _maxCaveArr[_lev];
if (spr)
spr->_flags._hide = false;
}
void CGEEngine::snFlag(int fn, bool v) {
_flag[fn] = v;
}
void CGEEngine::snSetRef(Sprite *spr, int nr) {
if (spr)
spr->_ref = nr;
}
void CGEEngine::snFlash(bool on) {
if (on) {
Dac *pal = farnew(Dac, PAL_CNT);
if (pal) {
memcpy(pal, Vga::_sysPal, PAL_SIZ);
for (int i = 0; i < PAL_CNT; i++) {
register int c;
c = pal[i]._r << 1;
pal[i]._r = (c < 64) ? c : 63;
c = pal[i]._g << 1;
pal[i]._g = (c < 64) ? c : 63;
c = pal[i]._b << 1;
pal[i]._b = (c < 64) ? c : 63;
}
_vga->setColors(pal, 64);
}
} else
_vga->setColors(Vga::_sysPal, 64);
_dark = false;
}
void CGEEngine::snLight(bool in) {
if (in)
_vga->sunrise(Vga::_sysPal);
else
_vga->sunset();
_dark = ! in;
}
void CGEEngine::snBarrier(int cav, int bar, bool horz) {
((uint8 *)(_barriers + ((cav > 0) ? cav : _now)))[horz] = bar;
}
void CGEEngine::snWalk(Sprite *spr, int x, int y) {
if (_hero) {
if (spr && y < 0)
_hero->findWay(spr);
else
_hero->findWay(XZ(x, y));
}
}
void CGEEngine::snReach(Sprite *spr, int mode) {
if (_hero)
_hero->reach(spr, mode);
}
void CGEEngine::snMouse(bool on) {
if (on)
_mouse->on();
else
_mouse->off();
}
void Snail::runCom() {
static int count = 1;
if (!_busy) {
_busy = true;
uint8 tmphea = _head;
while (_tail != tmphea) {
Com *snc = &_snList[_tail];
if (!_turbo) { // only for the slower one
if (_timerExpiry) {
// Delay in progress
if (_timerExpiry > g_system->getMillis())
// Delay not yet ended
break;
// Delay is finished
_timerExpiry = 0;
} else {
if (_textDelay) {
killText();
_textDelay = false;
}
}
if (_talk && snc->_com != SNPAUSE)
break;
}
Sprite *sprel = ((snc->_ref >= 0) ? locate(snc->_ref) : ((Sprite *) snc->_ptr));
switch (snc->_com) {
case SNLABEL :
break;
case SNPAUSE :
_timerExpiry = g_system->getMillis() + snc->_val * SNAIL_FRAME_DELAY;
if (_talk)
_textDelay = true;
break;
case SNWAIT :
if (sprel) {
if (sprel->seqTest(snc->_val) &&
(snc->_val >= 0 || sprel != _hero || _hero->_tracePtr < 0)) {
_timerExpiry = g_system->getMillis() + sprel->_time * SNAIL_FRAME_DELAY;
} else
goto xit;
}
break;
case SNLEVEL :
_vm->snLevel(sprel, snc->_val);
break;
case SNHIDE :
_vm->snHide(sprel, snc->_val);
break;
case SNSAY :
if (sprel && _talkEnable) {
if (sprel == _hero && sprel->seqTest(-1))
sprel->step(HTALK);
_text->say(_text->getText(snc->_val), sprel);
_sys->_funDel = HEROFUN0;
}
break;
case SNINF :
if (_talkEnable) {
_vm->inf(_text->getText(snc->_val));
_sys->_funDel = HEROFUN0;
}
break;
case SNTIME :
if (sprel && _talkEnable) {
if (sprel == _hero && sprel->seqTest(-1))
sprel->step(HTALK);
sayTime(sprel);
}
break;
case SNCAVE :
// SwitchCave(snc->_val);
warning("Problematic call of SwitchCave in SNAIL::runCom");
break;
case SNKILL :
_vm->snKill(sprel);
break;
case SNSEQ :
_vm->snSeq(sprel, snc->_val);
break;
case SNRSEQ :
_vm->snRSeq(sprel, snc->_val);
break;
case SNSEND :
_vm->snSend(sprel, snc->_val);
break;
case SNSWAP :
_vm->snSwap(sprel, snc->_val);
break;
case SNCOVER :
_vm->snCover(sprel, snc->_val);
break;
case SNUNCOVER :
_vm->snUncover(sprel, (snc->_val >= 0) ? locate(snc->_val) : ((Sprite *) snc->_ptr));
break;
case SNKEEP :
_vm->snKeep(sprel, snc->_val);
break;
case SNGIVE :
_vm->snGive(sprel, snc->_val);
break;
case SNGAME :
_vm->snGame(sprel, snc->_val);
break;
case SNSETX0 :
_vm->snSetX0(snc->_ref, snc->_val);
break;
case SNSETY0 :
_vm->snSetY0(snc->_ref, snc->_val);
break;
case SNSETXY :
_vm->snSetXY(sprel, snc->_val);
break;
case SNRELX :
_vm->snRelX(sprel, snc->_val);
break;
case SNRELY :
_vm->snRelY(sprel, snc->_val);
break;
case SNRELZ :
_vm->snRelZ(sprel, snc->_val);
break;
case SNSETX :
_vm->snSetX(sprel, snc->_val);
break;
case SNSETY :
_vm->snSetY(sprel, snc->_val);
break;
case SNSETZ :
_vm->snSetZ(sprel, snc->_val);
break;
case SNSLAVE :
_vm->snSlave(sprel, snc->_val);
break;
case SNTRANS :
_vm->snTrans(sprel, snc->_val);
break;
case SNPORT :
_vm->snPort(sprel, snc->_val);
break;
case SNNEXT :
case SNIF :
case SNTALK :
break;
case SNMOUSE :
_vm->snMouse(snc->_val != 0);
break;
case SNNNEXT :
_vm->snNNext(sprel, snc->_val);
break;
case SNTNEXT :
_vm->snTNext(sprel, snc->_val);
break;
case SNRNNEXT :
_vm->snRNNext(sprel, snc->_val);
break;
case SNRTNEXT :
_vm->snRTNext(sprel, snc->_val);
break;
case SNRMNEAR :
_vm->snRmNear(sprel);
break;
case SNRMTAKE :
_vm->snRmTake(sprel);
break;
case SNFLAG :
_vm->snFlag(snc->_ref & 3, snc->_val != 0);
break;
case SNSETREF :
_vm->snSetRef(sprel, snc->_val);
break;
case SNBACKPT :
_vm->snBackPt(sprel, snc->_val);
break;
case SNFLASH :
_vm->snFlash(snc->_val != 0);
break;
case SNLIGHT :
_vm->snLight(snc->_val != 0);
break;
case SNSETHB :
_vm->snBarrier(snc->_ref, snc->_val, true);
break;
case SNSETVB :
_vm->snBarrier(snc->_ref, snc->_val, false);
break;
case SNWALK :
_vm->snWalk(sprel, snc->_ref, snc->_val);
break;
case SNREACH :
_vm->snReach(sprel, snc->_val);
break;
case SNSOUND :
_vm->snSound(sprel, snc->_val, count);
count = 1;
break;
case SNCOUNT :
count = snc->_val;
break;
case SNEXEC :
// TODO: Handle correctly the execution of function pointer coming from Message send SNPOST
// ((void(*)(int)) (snc->_ptr))(snc->_val);
warning("STUB: SNEXEC code");
break;
case SNSTEP :
sprel->step();
break;
case SNZTRIM :
_vm->snZTrim(sprel);
break;
case SNGHOST :
_vm->snGhost((Bitmap *) snc->_ptr);
break;
default :
warning("Unhandled snc->_com in SNMouse(bool)");
break;
}
_tail++;
if (!_turbo)
break;
}
xit:
_busy = false;
}
}
bool Snail::idle() {
return (_head == _tail);
}
} // End of namespace CGE